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  #2506  
Old 18-07-2021, 04:22
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Someone knows a good compressor for gif images? If possible.
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  #2507  
Old 18-07-2021, 05:34
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Quote:
Originally Posted by Masquerade View Post
Try using old xtool
Yeah ended up going with xtool 2019.

Quote:
Also use stdio instead of using $$arc$$s, it's faster
I'm still a massive newbie so got no clue what stdio is, I'll have to research this

Quote:
Also, srep+lolz+bpk makes bpk useless since any bink data will be put through srep and lolz.
I'm fully aware, the actual order of compressors for that preset is bpk + srep + lolz, but as its my own script I haven't seen the need to change that (I have ~40 copies of it on my system, spread across multiple drives to limit the impact of storage I/O limitations, making it a pain to update all of em since at least 7 instances are running at any given time). Now that I think about it I used to use a mask for the bpk compressor (srep+lolz/$BINK=bpk) until a few months back when I encountered bink video files under different extension names & within archives, and stopped using it as a mask (couldn't be bothered constantly updating the mask), which probably explains the label of the preset.

Last edited by L33THAK0R; 18-07-2021 at 05:43.
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  #2508  
Old 18-07-2021, 05:56
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flexiGIF - Lossless GIF/LZW optimization

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Originally Posted by KaktoR View Post
Someone knows a good compressor for gif images? If possible.
You maybe want to take a look at this:
flexiGIF - Lossless GIF/LZW optimization
Quote:
Keep in mind that flexiGIF's compression is very (!) slow, magnitudes slower than a standard GIF encoder.
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  #2509  
Old 18-07-2021, 06:54
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Quote:
Originally Posted by BKR-TN View Post
You maybe want to take a look at this:
flexiGIF - Lossless GIF/LZW optimization
Very slow won't describe on how slow it actually is, not at all. Holy sh...
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  #2510  
Old 18-07-2021, 07:31
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
Very slow won't describe on how slow it actually is, not at all. Holy sh...
Precomp supports gifs, run precomp+srep+your choiceof compress
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  #2511  
Old 18-07-2021, 07:34
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Quote:
Originally Posted by L33THAK0R View Post
I'm still a massive newbie so got no clue what stdio is, I'll have to research this
Instead of $$arcdatafile$$.tmp $$arcpackedfile$$.tmp,you use - - <stdin> <stdout>

Example for old xtool:

Code:
packcmd = xtool e:precomp:t100p,c128m:zlib - - <stdin> <stdout>
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  #2512  
Old 18-07-2021, 09:35
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Quote:
Originally Posted by Masquerade View Post
Instead of $$arcdatafile$$.tmp $$arcpackedfile$$.tmp,you use - - <stdin> <stdout>

Example for old xtool:

Code:
packcmd = xtool e:precomp:t100p,c128m:zlib - - <stdin> <stdout>
Ah alright, I didn't think there was an actual performance difference between the two, I'll run some tests to see what the difference is!
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  #2513  
Old 19-07-2021, 05:28
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packcmd = xtool erecomp:t100p,c128m:zlib - <stdin> $$arcpackedfile$$.tmp

according to my endless debug with Zee this one is the best way to avoid some problems

the file will have to be copied only once before srep actually takes it in. but its best in terms of debuggery
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  #2514  
Old 20-07-2021, 12:07
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Muck

Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 11 Minutes 4 Seconds.
Decompression Time : 6 Seconds.
Initial Size : 716.68 MB
Final Size : 109.81 MB
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  #2515  
Old 23-07-2021, 04:38
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The Sims 4 [v1.77.131.1030 + All DLCs]

Start size: 47.7GB

xzlib+srep+lolz

Soundtrack: mpz

Compressed size: 29.2GB

Takes around ~15 hours.

x86 ripped.

Last edited by Masquerade; 23-07-2021 at 04:53.
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  #2516  
Old 23-07-2021, 04:40
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Quote:
Originally Posted by Masquerade View Post
Start size: 47.7GB

xzlib+srep+lolz

Soundtrack: mpz

Compressed size: 29.2GB

Takes around ~15 hours.
xzlib+srep+4x4:lzma
30.4 GB

Takes around ~2 hours

PS: Ripped x86 stuff (Data_LE, Game_LE)
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  #2517  
Old 23-07-2021, 04:45
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Quote:
Originally Posted by KaktoR View Post
Takes around ~2 hours

+13 hours for -1.2GB
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  #2518  
Old 23-07-2021, 05:01
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The pain.....

Although, two methods are appreciated in the INDEX :P.
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  #2519  
Old 23-07-2021, 05:10
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Quote:
Originally Posted by Masquerade View Post

+13 hours for -1.2GB
Not a good time/output ratio if you ask me But I'm not a repacker who share his stuff

Therefore, for me 4x4:lzma is the best in time/output ratio in most cases. I just use lolz for testing stuff anyway.
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Last edited by KaktoR; 23-07-2021 at 05:12.
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  #2520  
Old 24-07-2021, 12:26
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Is there a way to compress .awb audio files?

1:1 CRC Perfect.

Last edited by :( Sad8669; 24-07-2021 at 12:35.
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