#271
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Quote:
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elit (24-06-2022) |
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#272
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King Arthur Knight's Tale
Supported games King Arthur Knight's Tale (requires oo2core_9_win64.dll) Usage Place kakt.dll near xtool.exe along with required libraries and use -mkakt Notes The library is required when encoding. Oodle supremacy strikes again: Making repacking obsolete since 2018 |
#273
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UE4 plugin (R6) don't work with Street Fighter V
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#274
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Sample?
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#275
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https://drive.google.com/file/d/180T...ew?usp=sharing
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#276
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Spiderman Remastered
Supported games Spiderman Remastered (requires liblz4.dll) Usage Place spidey.dll near xtool.exe along with required libraries and use -mspidey Notes The library is required when encoding. Might as well compress the game as is, lz4 in fast mode is used. Tested on small samples provided. Edit: Hotfix uploaded Last edited by Razor12911; 12-08-2022 at 15:19. |
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#277
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Thanks, here is a quick comparison
Code:
spidey+srep+lzma2 Compressed 1 file, 2,123,501,810 => 1,170,843,056 bytes. Ratio 55.14% Compression time: cpu 3.23 sec/real 381.94 sec = 1%. Speed 5.56 mB/s All OK srep+lzma2 Compressed 1 file, 2,123,501,810 => 1,353,511,940 bytes. Ratio 63.74% Compression time: cpu 2.81 sec/real 209.88 sec = 1%. Speed 10.12 mB/s All OK
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ScOOt3r (13-08-2022) |
#278
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Saints Row 2022?
Supported games Saints Row Boss Factory (requires liblz4.dll, xdelta_dll.dll) Usage Place sr22.dll near xtool.exe along with required libraries and use -msr22 Notes The library is required when encoding. The development team behind Saints Row released a "game" titled, Saints Row Boss Factory which can be downloaded from Epic Games and it showcases character customisations the game has to offer for people to tryout before the actual game releases. I got the game with the intentions of looking at the game files to create a plugin for Saints Row 2022. This should work with the final release game if nothing changes. Source code is uploaded if there are any changes. Results Code:
Tested 1 file, 1,917,017,391 => 1,181,753,626 bytes. Ratio 162.22% Testing time: cpu 0.97 sec/real 23.70 sec = 4%. Speed 49.86 mB/s |
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#279
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Plugin update available
Changes - Fixed issues in unity engine plugin from being able to process multiple streams in the same chunk - Added feature to allow user to enforce method used. Notes Unity plugin was heavily flawed because of a tiny coding mistake on my part, fixed the issue thanks to help of Masquerade and KaktoR. It was also brought to my attention that newer unity games use level 12 instead of level 10 lz4hc and as such, the user will need to specify the compression algorithm to use including level because that's the only way xdelta works. What does this mean for novices? If using -munity does not give you desired results, you can enforce the method like this: -munity,lz4 (this will set the method to lz4, I was given a sample that required this) -munity,lz4hc,l12 (this will set the method to lz4hc and use level 12, this is for newer unity games) -munity,lz4hc,l10 (this will set the method to lz4hc and use level 10, this is for older unity games) You can use verbose mode to see results and always remember than lz4hc compresses better than lz4. You can then play around with the two methods and the levels of lz4hc until you come close to the original size. Last edited by Razor12911; Today at 11:46. |
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#280
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Here are some games which I could process without any errors and maxed out stream detection
Cult of the Lamb -> lz4hc,l12 (lz4 library 1.8.2 - 1.9.3) Final Fantasy Pixel Remaster (all 6 games) -> lz4hc,l12 V Rising -> lz4 (lz4 library 1.8.0) Starship Troopers Terran Command -> lz4hc,l12 (lz4 library 1.9.3 on some small bundle files, not worth in my opinion) Outward -> lz4hc,l12 (lz4 library 1.8.2 - 1.9.3)
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Masquerade (Today) |
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Thread | Thread Starter | Forum | Replies | Last Post |
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