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  #1231  
Old 06-02-2019, 15:47
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Quote:
Originally Posted by ShivShubh View Post
Or you can just pack the files back into their original archive during installation. I have made Resident Evil 2 Repack (Eng Only, Except Useless Videos), size = 14.3 GB. Its not really a good idea to play with unpacked files = slow loading times.
how exactly did you extract it?
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  #1232  
Old 06-02-2019, 16:34
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Quote:
Originally Posted by darkwolves View Post
how exactly did you extract it?
http://forum.xentax.com/viewtopic.php?f=10&t=19304
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  #1233  
Old 08-02-2019, 07:40
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Quote:
Originally Posted by KaktoR View Post
Pathfinder Kingmaker
v1.2.0o + all DLC

Code:
On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:   34.613g
Compressed size: 17.197g
KaktoR too long
Pathfinger Kingmaker 1.2.3, too many update for using lolz
34,17Go to 16,98Go in 1h3m
i7 6700M 16Go
-msrep:m5f:mem512mb:l256+4x4:lzma:64mb:normal:32:mc 32:lc8/$video=srep:m5f:mem256mb+lzma2Rapide:256

Last edited by Perykles; 08-02-2019 at 07:59. Reason: Version
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  #1234  
Old 09-02-2019, 02:58
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Can i ask something? if i compress a game with srep(x64),i must use srep(x64) or srep(x86) or both of them which i want decompress???
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  #1235  
Old 09-02-2019, 04:15
Andu21 Andu21 is offline
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Any of them will do.
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  #1236  
Old 09-02-2019, 18:58
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Resident evil 2 Remake

ripped wallpapers only
everything else is untouched
repack was made using Zstd precompressor side project by razor12911 found in the link below
https://fileforums.com/showthread.php?t=102599

method
zstdrec+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 0:mt4:d64m:tt4
initial size 23 gb
repack size 15.7 gb

unpacks in 20 minutes on my pc
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Last edited by darkwolves; 09-02-2019 at 20:50.
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  #1237  
Old 11-02-2019, 08:36
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The Matrix : Path of Neo [2005]

Code:
Game Version : 1.2

Ripped Files : Nothing Ripped or Encoded (Multi-6)

Original Size : 3.75 GB

Compressed Size : 2.10 GB

Install Time : 6 Mins (Depends your system)

Method-1 : srep:m3f+lzma:d256m (2.10 GB)

Method-2 : srep:m3f+lolz:d192m (2.06 GB)

Last edited by st0rm; 11-02-2019 at 08:39.
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  #1238  
Old 12-02-2019, 13:36
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Hi,
what is the best compression method for the Jump Force game?
thank you
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  #1239  
Old 12-02-2019, 13:55
doofoo24 doofoo24 is offline
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since the game has zlib files (pakchunk0-WindowsNoEditor.pak/pakchunk1-WindowsNoEditor.pak)...
just use zlib+srep+lolz...
you can remove EndCredit.mp4 / SkillMP4...
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  #1240  
Old 22-02-2019, 03:13
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Hi guys, anyone knows
What Preconprrssor use for
Metro Exodus?

I have try Game file scanner..
No luck...

Files are not crypted
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  #1241  
Old 22-02-2019, 03:51
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Try this
https://forum.xentax.com/viewtopic.php?f=10&t=19520
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  #1242  
Old 22-02-2019, 04:04
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yasitha
On xentax tool only for unpacking and it's all. Game archives without compression.
Problem poor compression in game resources inside archives like vfs
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  #1243  
Old 22-02-2019, 04:22
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Well you could rip texture sizes out you don't need (512, 1024, 2048).

But I didn't have tested if the game is still playable then.
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  #1244  
Old 22-02-2019, 08:32
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Quote:
Originally Posted by Toximan69 View Post
yasitha
On xentax tool only for unpacking and it's all. Game archives without compression.
Problem poor compression in game resources inside archives like vfs
It's only Unpacking Game files. I don't think it's work properly.. Better wait for Razor Precompressor...

Thanks for reply..
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  #1245  
Old 22-02-2019, 08:33
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Quote:
Originally Posted by KaktoR View Post
Well you could rip texture sizes out you don't need (512, 1024, 2048).

But I didn't have tested if the game is still playable then.
Yes have to test it... Before make ISO..
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