#1306
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Quote:
http://krinkels.org/threads/uelr.3645/
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#1307
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The Following User Says Thank You to Andu21 For This Useful Post: | ||
darkwolves (22-03-2019) |
#1308
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Quote:
Quote:
[External compressor:xlz4] header = 0 packcmd = xtool erecomp:c128m,t8:lz4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = xtool drecomp:t100p - - <stdin> <stdout> if these setting are correct, still files are not getting inflate.. |
#1309
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^ Read my post more carefully.
I used lz4 for precompression. And I said that the difference is not that big (~500mb) and that ratio for xtool was about ~160%.
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Haters gonna hate
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#1310
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Quote:
And I asked the same thing in my earlier post... Last edited by bunti_o4u; 20-03-2019 at 11:08. |
#1311
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XTool(v011) (Far Cry New Dawn)
A little observation on the last XTool(v011) (Far Cry New Dawn)
Code: [Dunia2] BaseDir=pack\data_final\pc File1=common.dat File2=patch.dat File3=patchshadersobj.dat File4=shadersobj.dat File5=worlds\fcbworlds.dat File6=worlds\installpkg.dat Code: -m=xtool:c16mb,t8:lz4 Compressed 12 files, 19,557,312,354 => 19,956,114,780 bytes. Ratio 102.04% -m=xtool:c32mb,t8:lz4 Compressed 12 files, 19,557,312,354 => 28,107,674,136 bytes. Ratio 143.72% -m=xtool:c64mb,t8:lz4 Compressed 12 files, 19,557,312,354 => 28,107,669,872 bytes. Ratio 143.72% -m=xtool:c128mb,t8:lz4 Compressed 12 files, 19,557,312,354 => 28,107,668,960 bytes. Ratio 143.72% -m=xtool:c512mb,t8:lz4 Compressed 12 files, 19,557,312,354 => 28,107,668,088 bytes. Ratio 143.72% |
#1312
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Check if liblz4.dll is present and loaded by xtool. If not, put the one with the correct architecture.
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#1313
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Sekiro Shadows Die Twice:
Break Game into 3 Section: Section 1: Videos: BPK openingmovie.bk2 copy this file one more time and rename it to "openingmovie_hi.bk2" stafflistmovie.bk2 use my BINK encoder to encode the first 6~7 Megabytes This will result into popping the First 2 3 seconds in the end with Sekiro Display End file = 221.mb Section 2: Audio and Executables use this: 7Zip_Shelwien Bat You end up with 564MB file. Section 3: Game files: arc\Arc a -ma9 -ds -lc4096 -ld4096 -di -i1 -ep1 -ed -r -w.\ Setup-3.xarc ^ -mpoodle+srep:m3f:a2:l256+lolzi:d128m:mt2:ldmf1:ldc 0:mc1023:mtb64:x0 "D:\Games\Sekiro Shadows Die Twice\3\*" End File=7.95GB Total: 8.72 GB You can do a bit more if you absolutely MUST Use Bink2 encoder, to lower 720p the videos, Use higher and single thread lolz to squeeze a few more MB Enjoy Tools are here: https://fileforums.com/showthread.php?t=102689
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#1314
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I Need HELP!
I want to Repack Call of Duty Balck Ops 3 I try finding Precompressor. But i didn't find anything. Can anyone help me?
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#1316
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so there's no way to Precompressor that game?
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#1317
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Yasitha, lz4HC only works this way, find a way to unpack game files manually by searching the net for tools, find what method was used to actually compress the game
lz4hc -12 -B7 or lz4hc -11 -B7 then pack the game with that same method and run a xdelta to check for differences enjoy
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#1318
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Some test for AC Liberation Remastered
(use afr without -a2) Code:
DataPC_ACV_Chichen_Itza.forge 301.596.672 Bytes afr+srep:m3f+ lolz:dtb1:mtt1:mt6:d128m:mc1023 Compressed 1 file, 301,596,672 => 24,798,849 bytes. Ratio 8.22% Compression time: cpu 0.89 sec/real 245.85 sec = 0%. Speed 1.23 mB/s All OK 4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Compressed 1 file, 301,596,672 => 27,686,068 bytes. Ratio 9.18% Compression time: cpu 0.73 sec/real 55.38 sec = 1%. Speed 5.45 mB/s All OK lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 Compressed 1 file, 301,596,672 => 27,596,500 bytes. Ratio 9.15% Compression time: cpu 0.36 sec/real 50.47 sec = 1%. Speed 5.98 mB/s All OK zstd -22 --ultra -T2 Compressed 1 file, 301,596,672 => 31,890,007 bytes. Ratio 10.57% Compression time: cpu 0.33 sec/real 91.99 sec = 0%. Speed 3.28 mB/s All OK ACIII:R+L:R Code:
Compressed block count (subblocks) = 353022 (2186139) LZO1X-W3(15) subblocks count = 1480503 LZO1X-999 subblocks count = 0 LZO2A-999 subblocks count = 0 LZO1C-999 subblocks count = 0 OODLE subblocks count = 0 ZSTD subblocks count = 0 Uncompressed subblocks count = 705636 Compressed subblocks size: 19522484316 -> 44694970389 Uncompressed subblocks size: 17468349094 Other data size: 315047570 Total data+table: 37314625536 -> 62498687973 WARNING! In file found corrupted LZO-streams. Check your data! Time: 2967.089 secs Edit: Code:
17:42:22 - Starting Data1.bin.001 creation 23:41:59 - Finished Data1.bin.001 creation 23:42:00 - Starting Data2.bin.001 creation 0:50:03 - Finished Data2.bin.001 creation Input size: 39.510g Output size: 13.537g
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Last edited by KaktoR; 28-03-2019 at 01:54. |
#1319
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The walking Dead Final season complete
method
decrypted ttarch2 files after decryption they contained zlib streams precompressed with Xtool By Razor12911 Xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1: mt4:d200m:tt4 h14:fba4096:mc1023:bc8:blr8:bm initial size 13.7 gb repack size 6.28 gb
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#1320
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What is the size of precompressed file?
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