#2806
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Dying Light 2
1 language Code:
19:28:03 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 19:28:03 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 21:13:24 - Overall input size: 43.01 GB 21:13:24 - Overall output size: 25.57 GB (Ratio 59.45%) 21:13:24 - Overall conversion time: 01:45:15
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IRAQIGHOST (24-01-2023), its_gnar_again (07-02-2022), JustFun (03-03-2022), sanekbest1 (08-04-2022), ZAZA4EVER (15-02-2022) |
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#2807
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OlliOlli World [Build 7770373]
Step 1: Decompress all .bundle files using UBT. Compress the decompressed files to tmp files and make HDiffZ patches with all tmp files to original bundles. Discard tmp files and original bundles leaving HDiffZ patches and decompressed bundles. You should end up with about 60mb of HDiffZ patches - not bad for 1100 bundles Step 2: Compress with srep+lolz 2.9GB ====> 4.4GB (after UBT) ====> 720MB Last edited by Masquerade; 08-02-2022 at 13:03. |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#2809
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Titanic: Fall of a Legend
Code:
srep+lolz |
#2810
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Hello everyone, Does anybody have ue4dt decryption key for Sherlock Holmes Chapter One?
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#2812
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Thank you I thought all unreal engine games are encrypted. What's a good compression method for this game?
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#2814
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MSTS 21GB's version final version results
MSTS again, its final results my repacked archives. (This biggest ~21.41GB's version)
Binaries: *.exe/dll and more files. (70 files) DATA1: *.ace (57832 files) DATA2a/b/c: see below SND: *.wav (5316 files) Note: old DATA2: 133400 files, except wav, exe/dll, ace DATA2a: 95287 file, more extensions splitted to: DATA2a: 39188 files, *.raw DATA2b: 38113 files, *.w, *.ws, *.s, *.pdf DATA2c: 56099 files, more extensions Best compresion switches: Code:
DATA1: xZLib+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt32:oh14:gm01:fba4096:mc1023 DATA2a (OLD): delta+lzma:176mb:normal:bt4:273:mc1000000:lc8 DATA2a (NEW): delta+lolz:mtt1:mt4:d128m:fba4096:mc1023 DATA2b: xZLib+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt16:gm20:fba4096:mc1023 DATA2c: srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt16:fba4096:mc1023 SND: msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb SND (NEW): msc+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt8:fba4096:mc1023+lzp:8mb:3:h22:d64mb Binaries: rep:17mb+dispack070+delta+lzma:17mb:normal:bt4:273:mc1023:lc8 DATA1: 57,832 files, 12,412,720,905 bytes, 3,137,451,367 compressed DATA2a (OLD): 39,188 files, 5,908,783,084 bytes, 652,271,468 compressed DATA2a (NEW): 39,188 files, 5,908,783,084 bytes, 605,077,496 compressed DATA2a (NEW2): 39,188 files, 5,908,783,084 bytes, 602,084,428 compressed DATA2b: 38,113 files, 1,165,304,556 bytes, 98,504,355 compressed DATA2c: 56,099 files, 1,086,843,438 bytes, 89,146,961 compressed SND: 5,316 files, 2,397,690,229 bytes, 688,262,158 compressed SND (NEW): 5,316 files, 2,397,690,229 bytes, 685,834,402 compressed Total (best results): 196 618 files, 22 988 715 308 byte, 4,616,690,860 compressed Compare, LOLZ vs LZMA with *.raw files only: LOLZ variant (OLD): srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1: mt4:d160m:tt16:gm20:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 725,963,280 compressed LZMA variant1: rep:512mb+exe+delta+lzma:176mb:normal:bt4:128 39,188 files, 5,908,783,084 bytes, 663,495,144 compressed LZMA variant2 (best): delta+lzma:176mb:normal:bt4:273:mc1000000:lc8 39,188 files, 5,908,783,084 bytes, 652,271,468 compressed LOLZ variant (NEW): delta+lolz:mtt1:mt4:d128m:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 605,077,496 compressed LOLZ variant (NEW2): delta+lolz:mtt1:mt4:d128m:tt16:fba4096:mc1023 39,188 files, 5,908,783,084 bytes, 602,084.428 compressed Old DATA2a vs. splitted a+c versions: Old: 762 844 107 byte a+c total: 741 418 429 byte Old DATA2 vs. splitted a+b+c versions: Old: 879 942 307 byte a+b+c total (OLD): 839 922 784 byte a+b+c total (NEW): 793 609 681 bytes a+b+c total (NEW2): 790 616 138 byte 21.41GB --> 4.35GB (OLD) --> ~4.301GB (FINAL) Huuuhh. UPDATE: Data2a results updated!!! And wait next days in newest "NEW2" only results. UPDATE2: New SND results added. Its probably totally finalized my their repacks. Last edited by kj911; 26-04-2022 at 09:04. Reason: Any new infos added |
The Following User Says Thank You to kj911 For This Useful Post: | ||
Gehrman (13-02-2022) |
#2815
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You can compress raw files with msc too
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#2816
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kj911
please upload RAW-files |
#2817
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Kaktor: The MSC not properly handled files, according in my memory, its will compression, used Win7 SP1 x64 OS with, not my laptop. (BMF compressor issues.)
Edison007: The full Data2a.arc file?? Its huge uploading from, my very slooowly net connection. (2/0.19Mbit/s) Wait in few days and uploadig the files from, use my friend faster internet connections. Waiting from private messages, from file uploading finished. |
#2818
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I don't have the game so I can't say for sure
And Edison007 just want some sample files, not the whole archive
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#2819
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Edison007
sample1: https://mixdrop.co/f/o71r3rkwcjxngl Contains "-01*.raw" files from the smallest ~17.8GB's MSTS packages. Uploading now sample2, contains "-11e1*.raw" files. sample2: https://mixdrop.co/f/l6lr3d1lsqg9886 KaktoR Tested MSC compression, totally ignored files, don't compress. Any game files, not compress properly this BMF compressor. (any *.dds and much more) Last edited by kj911; 13-02-2022 at 15:03. Reason: link added |
#2820
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Sifu - version 4.26.2.0
Code:
Method : ue4dt+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time: 10.1 Hours Initial Size : 18.93 GB Final Size: 9.73 GB Notes : Game is encrypted, you will need a key. Last edited by :( Sad8669; 15-03-2022 at 19:02. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (03-03-2022) |
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