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  #2806  
Old 07-02-2022, 08:57
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Dying Light 2
1 language

Code:
 19:28:03 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 19:28:03 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 21:13:24 - Overall input size: 43.01 GB
 21:13:24 - Overall output size: 25.57 GB (Ratio 59.45%)
 21:13:24 - Overall conversion time: 01:45:15
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  #2807  
Old 08-02-2022, 11:45
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OlliOlli World [Build 7770373]

Step 1: Decompress all .bundle files using UBT. Compress the decompressed files to tmp files and make HDiffZ patches with all tmp files to original bundles. Discard tmp files and original bundles leaving HDiffZ patches and decompressed bundles.

You should end up with about 60mb of HDiffZ patches - not bad for 1100 bundles

Step 2: Compress with srep+lolz

2.9GB ====> 4.4GB (after UBT) ====> 720MB

Last edited by Masquerade; 08-02-2022 at 13:03.
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  #2808  
Old 12-02-2022, 08:21
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The Alien Cube [Build 8187558]

Step 1: Decrypt PAK files using tutorial here.

Step 2: Compress
Code:
xtool+srep+lolz
18.4GB ===> 8.5GB
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  #2809  
Old 12-02-2022, 08:28
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Titanic: Fall of a Legend
Code:
srep+lolz
5.9GB ====> 650MB
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  #2810  
Old 12-02-2022, 10:17
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Hello everyone, Does anybody have ue4dt decryption key for Sherlock Holmes Chapter One?
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  #2811  
Old 12-02-2022, 14:23
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Quote:
Originally Posted by pslove View Post
Hello everyone, Does anybody have ue4dt decryption key for Sherlock Holmes Chapter One?
This game is not encrypted.
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  #2812  
Old 12-02-2022, 23:03
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Quote:
Originally Posted by Masquerade View Post
This game is not encrypted.
Thank you I thought all unreal engine games are encrypted. What's a good compression method for this game?
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  #2813  
Old 13-02-2022, 00:24
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Quote:
Originally Posted by pslove View Post
Thank you I thought all unreal engine games are encrypted. What's a good compression method for this game?
XTool with zlib+reflate codec + srep + lolz (or lzma - faster but larger)
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  #2814  
Old 13-02-2022, 04:54
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MSTS 21GB's version final version results

MSTS again, its final results my repacked archives. (This biggest ~21.41GB's version)

Binaries: *.exe/dll and more files. (70 files)
DATA1: *.ace (57832 files)
DATA2a/b/c: see below
SND: *.wav (5316 files)

Note: old DATA2: 133400 files, except wav, exe/dll, ace
DATA2a: 95287 file, more extensions splitted to:

DATA2a: 39188 files, *.raw
DATA2b: 38113 files, *.w, *.ws, *.s, *.pdf
DATA2c: 56099 files, more extensions

Best compresion switches:
Code:
DATA1: xZLib+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt32:oh14:gm01:fba4096:mc1023
DATA2a (OLD): delta+lzma:176mb:normal:bt4:273:mc1000000:lc8
DATA2a (NEW): delta+lolz:mtt1:mt4:d128m:fba4096:mc1023
DATA2b: xZLib+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt16:gm20:fba4096:mc1023
DATA2c: srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt16:fba4096:mc1023
SND: msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb
SND (NEW): msc+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt8:fba4096:mc1023+lzp:8mb:3:h22:d64mb
Binaries: rep:17mb+dispack070+delta+lzma:17mb:normal:bt4:273:mc1023:lc8
Binaries: 70 files, 17,373,096 bytes, 3,669,347 compressed
DATA1: 57,832 files, 12,412,720,905 bytes, 3,137,451,367 compressed
DATA2a (OLD): 39,188 files, 5,908,783,084 bytes, 652,271,468 compressed
DATA2a (NEW): 39,188 files, 5,908,783,084 bytes, 605,077,496 compressed
DATA2a (NEW2): 39,188 files, 5,908,783,084 bytes, 602,084,428 compressed
DATA2b: 38,113 files, 1,165,304,556 bytes, 98,504,355 compressed
DATA2c: 56,099 files, 1,086,843,438 bytes, 89,146,961 compressed
SND: 5,316 files, 2,397,690,229 bytes, 688,262,158 compressed
SND (NEW): 5,316 files, 2,397,690,229 bytes, 685,834,402 compressed
Total (best results): 196 618 files, 22 988 715 308 byte, 4,616,690,860 compressed

Compare, LOLZ vs LZMA with *.raw files only:
LOLZ variant (OLD): srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1: mt4:d160m:tt16:gm20:fba4096:mc1023
39,188 files, 5,908,783,084 bytes, 725,963,280 compressed
LZMA variant1: rep:512mb+exe+delta+lzma:176mb:normal:bt4:128
39,188 files, 5,908,783,084 bytes, 663,495,144 compressed
LZMA variant2 (best): delta+lzma:176mb:normal:bt4:273:mc1000000:lc8
39,188 files, 5,908,783,084 bytes, 652,271,468 compressed
LOLZ variant (NEW): delta+lolz:mtt1:mt4:d128m:fba4096:mc1023
39,188 files, 5,908,783,084 bytes, 605,077,496 compressed
LOLZ variant (NEW2): delta+lolz:mtt1:mt4:d128m:tt16:fba4096:mc1023
39,188 files, 5,908,783,084 bytes, 602,084.428 compressed

Old DATA2a vs. splitted a+c versions:
Old: 762 844 107 byte
a+c total: 741 418 429 byte
Old DATA2 vs. splitted a+b+c versions:
Old: 879 942 307 byte
a+b+c total (OLD): 839 922 784 byte
a+b+c total (NEW): 793 609 681 bytes
a+b+c total (NEW2): 790 616 138 byte

21.41GB --> 4.35GB (OLD) --> ~4.301GB (FINAL)
Huuuhh.

UPDATE: Data2a results updated!!! And wait next days in newest "NEW2" only results.

UPDATE2: New SND results added. Its probably totally finalized my their repacks.

Last edited by kj911; 26-04-2022 at 09:04. Reason: Any new infos added
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  #2815  
Old 13-02-2022, 10:34
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You can compress raw files with msc too
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  #2816  
Old 13-02-2022, 11:02
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kj911
please upload RAW-files
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  #2817  
Old 13-02-2022, 11:19
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Kaktor: The MSC not properly handled files, according in my memory, its will compression, used Win7 SP1 x64 OS with, not my laptop. (BMF compressor issues.)

Edison007: The full Data2a.arc file?? Its huge uploading from, my very slooowly net connection. (2/0.19Mbit/s) Wait in few days and uploadig the files from, use my friend faster internet connections.

Waiting from private messages, from file uploading finished.
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  #2818  
Old 13-02-2022, 12:05
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I don't have the game so I can't say for sure

And Edison007 just want some sample files, not the whole archive
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  #2819  
Old 13-02-2022, 14:31
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Edison007

sample1: https://mixdrop.co/f/o71r3rkwcjxngl

Contains "-01*.raw" files from the smallest ~17.8GB's MSTS packages.

Uploading now sample2, contains "-11e1*.raw" files.

sample2: https://mixdrop.co/f/l6lr3d1lsqg9886

KaktoR

Tested MSC compression, totally ignored files, don't compress. Any game files, not compress properly this BMF compressor. (any *.dds and much more)

Last edited by kj911; 13-02-2022 at 15:03. Reason: link added
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  #2820  
Old 15-02-2022, 20:30
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Sifu - version 4.26.2.0

Code:
Method : ue4dt+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time: 10.1 Hours
Initial Size : 18.93 GB
Final Size: 9.73 GB
Notes : Game is encrypted, you will need a key.

Last edited by :( Sad8669; 15-03-2022 at 19:02.
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