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  #2311  
Old 30-04-2021, 09:03
Masquerade Masquerade is offline
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Steel Division 2 (Build 6613813) [+All DLCs]

Commander Deluxe Folder ripped.

Code:
xtool_reflate+srep+lolz
79GB -----> 29.2GB
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  #2312  
Old 30-04-2021, 11:47
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Total War: ROME Remastered
Intitial release version, including HighRes pack

Code:
 17:18:16 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 19:41:51 - Overall input size: 67.91 GB
 19:41:51 - Overall output size: 30.69 GB
 19:41:51 - Overall conversion time: 02:23:30
Probably you will get more out of it using lolz, because 90% of the game consists of tga/dds images..
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Last edited by KaktoR; 30-04-2021 at 11:49.
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  #2313  
Old 01-05-2021, 01:30
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Total War Rome Remastered [NOT 4K] [v2.0] [ENGLISH ONLY]

Code:
xtool+srep+lolz
On *.webm and *.feral
Code:
srep+lzma2
*feral is ogg audio archives, so you could use oggre but no idea of the benefit (or any issue in decompression)

50.1GB ----> 17.3GB

Last edited by Masquerade; 01-05-2021 at 01:32.
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  #2314  
Old 01-05-2021, 09:29
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Quote:
Originally Posted by Masquerade View Post
Code:
xtool+srep+lolz
On *.webm and *.feral
Code:
srep+lzma2
*feral is ogg audio archives, so you could use oggre but no idea of the benefit (or any issue in decompression)

50.1GB ----> 17.3GB
Optimal Packing

JPG files and use: -mbrunsli or -mlepton
Sound Folders = msc+srep+lzma
PNG+GIF = precomp+srep+lolz

everything else = reflate+srep+lolz_ldmf=d1023m:mt2


Lossy Section:
Run this script to all webm files, you get 25% of the original size
so for 1GB of raw video you get 250mb.

ffmpeg -i "webm_files" -c:v libvpx-vp9 -b:v 2000k -c:a opus -b:a 112k -y "output_webm_files"

I Attached Brunsli:

[External compressor:brunsli]
packcmd = brunsli_x64 c $$arcdatafile$$.jpg $$arcdatafile$$.brn
unpackcmd = brunsli_x64 d $$arcdatafile$$.brn $$arcdatafile$$.jpg
datafile = $$arcdatafile$$.jpg
packedfile = $$arcdatafile$$.brn
solid = 0

Visual Paradigm of trully eye lossless Compression:
Lossless: https://drive.google.com/file/d/18O_...ew?usp=sharing
Lossy: https://drive.google.com/file/d/1QmL...ew?usp=sharing
Attached Files
File Type: zip brunsli_x64.zip (671.8 KB, 24 views)
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.

Last edited by panker1992; 01-05-2021 at 09:36. Reason: Added Links for visual paradigm
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  #2315  
Old 01-05-2021, 12:06
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panker1992
Just FYI, game sounds + eng only packing:

srep+LZMA2 = 927MB

msc+srep+LMA2 = 886MB

41mb space savings.
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  #2316  
Old 01-05-2021, 12:42
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Quote:
Originally Posted by L33THAK0R View Post
what exactly is xprecomp?
Xprecomp is an arc.ini command line introduced from the original version of xtools that razor released..
i had the command line tied into the zlib fuction at the time i did that
so pretty much i used the zlib function on xtools
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Last edited by darkwolves; 01-05-2021 at 13:07.
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  #2317  
Old 01-05-2021, 15:47
Snake288 Snake288 is offline
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Hello
panker1992

Total War ROME RemasteredTotal War ROME Remastered How To Reduce The Size Of Gaming Videos Without Disrupting Quality

Could it be possible to show it as a sample Video ?

Multiple *.reducing the size of WebM game videos in bulk
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  #2318  
Old 01-05-2021, 21:44
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Has anyone given "PC Building Simulator" a try? Tried compressing with msc + srep + lolz but unfortunately got a "-1" FreeArc archive corruption error at around 1.2% into attempted installation. Not sure if there's a trick to these Unity titles but it seems I'm yet to figure them out.

I'm not sure as to what is causing issues as I was able to get from 26gb to ~4gb so I'm certain the files can't already be compressed. Whats stranger is similar methods with the title "Outward" gave me similar final ratios, however "Outward" was able to decompress properly. My guess is that this might be an engine version issue, or with how Unity creates its packed files, but I'm honestly at a loss.

Last edited by L33THAK0R; 01-05-2021 at 21:48. Reason: additional guessing
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  #2319  
Old 02-05-2021, 01:49
Masquerade Masquerade is offline
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PC Building Simulator is just srep+lolz. Not sure why you're using msc.
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  #2320  
Old 02-05-2021, 02:32
kj911 kj911 is offline
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L33THAK0R: This error message used Arc.exe from decompression?? Its probably used bad arc/cls.ini configuration or/and missing/wrong external exe/dll files these unpacking process.
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  #2321  
Old 02-05-2021, 04:13
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Total War - Rome Remastered

Game Hierarchy Thanks to Fitgirl.

Textures that are TGA aka Targa files use lz4 compression that means that we need lz4 precompressor made to decompress TGA files
She has unpacked them all and made Xdelta patches

Movies > Simple Compression Can be Redone Using This:
https://fileforums.com/showthread.php?t=104389

PNG GIF FERAL and JPG Files she has used PRECOMP 0.47
MSC+SREP+lolz

Models*.pak > srep+lolzi

Executables srep+lzma.

If Targa files can be precompressed it's possible to make this game as low as 11 GB
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My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.

Last edited by panker1992; 02-05-2021 at 04:18.
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  #2322  
Old 02-05-2021, 10:10
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Worms Ultimate Mayhem Deluxe Edition v1077
Original size 1,73 GB >>> 797,45 MB nothing ripped

Rest of the files - precomp_mtx+exe2+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 798 files, 111,037,265 => 6,957,890 bytes. Ratio 6.27%
Compression time: cpu 0.28 sec/real 151.05 sec = 0%. Speed 0.74 mB/s
*.csh - xt_zlib+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 469 files, 174,538,388 => 9,224,438 bytes. Ratio 5.29%
Compression time: cpu 0.13 sec/real 180.30 sec = 0%. Speed 0.97 mB/s
*.xom - xtool_zlib+xtool_preflate+srep_new+lolz:dtb1:d512m :mtt1:mc1023
Code:
Compressed 765 files, 666,867,440 => 82,499,364 bytes. Ratio 12.37%
Compression time: cpu 0.61 sec/real 740.92 sec = 0%. Speed 0.90 mB/s
*.tga - lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 434 files, 157,890,186 => 21,078,125 bytes. Ratio 13.35%
Compression time: cpu 0.14 sec/real 226.02 sec = 0%. Speed 0.70 mB/s
*.fsb *.wmv - lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 135 files, 742,879,764 => 716,402,772 bytes. Ratio 96.44%
Compression time: cpu 0.47 sec/real 1332.19 sec = 0%. Speed 0.56 mB/s
Test results in the excel attached file.
An example of an excel file:
Attached Files
File Type: 7z exe_dll.7z (29.0 KB, 5 views)
File Type: 7z csh.7z (33.1 KB, 1 views)
File Type: 7z xom.7z (28.1 KB, 1 views)
File Type: 7z tga.7z (24.5 KB, 4 views)
File Type: 7z fsb.7z (30.1 KB, 2 views)
File Type: 7z wmv.7z (27.2 KB, 2 views)
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  #2323  
Old 03-05-2021, 09:43
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Can we know what methods are used just from the .bin/.arc file?
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  #2324  
Old 03-05-2021, 14:34
Masquerade Masquerade is offline
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Quote:
Originally Posted by :( Sad8669 View Post
Can we know what methods are used just from the .bin/.arc file?
Open the archive in freearc, click info button then go to the second tab
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  #2325  
Old 03-05-2021, 16:40
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Quote:
Originally Posted by Masquerade View Post
Open the archive in freearc, click info button then go to the second tab
Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.

Last edited by :( Sad8669; 04-05-2021 at 02:49.
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