#2281
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Hi all,
Does anyone know if there are any better methods to use to compress Metro 2033 & Last Light redux other than srep+lolz? |
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#2282
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not familiar with those do you know what kind of streams they contain?
__________________
Ideas are bulletproof... |
#2283
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Both contain zlib streams, however I don't have any other file scanning tools to determine what other streams may be present. There are two .dll files present in each of the data folders for the titles that I don't recognise: "oaremote_plugin.dll" & "BugTrap.dll". I'm not sure if these are relevant at all but I thought I'd mention it. The vast majority of zlib streams in both titles are level 9.
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#2284
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How to find out which streams the game files contain.......???
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#2285
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You were right, once I've removed -a2 option, everything was OK! Thank you!
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#2286
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Compressing "Mad Max" with xzlib+srep+lolz gave me an output of 21.8gb (from 31.8gb), instead of the reported under 4gb compressions others were able to achieve! My arc.ini headers look like the following, any help would be greatly appreciated!
Code:
[Compression Methods] CUSTOM = xzlib+srep+lolz LOLZ = lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096:mc1023 [External compressor:xzlib] header = 0 packcmd = "Resources\XT.exe" e:precomp:t50p,c128m:zlib $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:srep] header = 0 default = -m3f packcmd = "Resources\srep_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:lolz] header = 0 packcmd = "Resources\lolz_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp |
#2287
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L33THAK0R
Since srep does the most work in removing dupes here, I think something maybe wrong there, your xtool and lolz looks fine Try this srep packcmd: Code:
[External compressor:srep] header = 0 packcmd = srep -a0 -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
L33THAK0R (24-04-2021) |
#2288
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Quote:
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#2289
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Quote:
Test1 Compressing WAV files used UltraARC 2.9.0.0R6. Its programs created 4 dataX.arc files. Methods=SREP+LOLZ Total size: 811672kB Test2 Methods=MSC+LZMA2 Total size: 736416kB (187533+199572+282870+66441kB's) Compression time its badly long. (TAK compressor issue.) Test3 A test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with RAZOR 1.03.7 compressor use 256MB dictionary size. Its results: 646908kB B test: Its will compress 923MB's ARC file (compressed WAV files with TTA methods) with LOLZ x64 compressors. Methods: dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096: f1023 Its results: 647626kB Its use MMC switches? And any big test results with UltraARC2.9.0.0R6 it will compress the full games via 40+ hours process times. (with splitted arc files.) Generated archive files list: data1a.arc: 1047552kB data1b.arc: 604611kB data2a.arc: 443966kB data2b.arc: 1048576kB data2c.arc: 243390kB data3a.arc: 805187kB data3b.arc: 309900kB data4.arc: 703894kB ---------------------- Total: 5207076kB = ~4.966GB. Hmm. Tiny Compressor v1.4 results will better than UARC versions. Smaller than ~1.08GB file size. |
#2290
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Quote:
Hi there, what is "UABE"? If this tool/pre-compressor helps with getting .bundle files to decompress properly I'd be very interested in seeing if this tool helps! |
#2291
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Greetings To All
Hitman 3 do you know the method about compression |
#2292
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Quote:
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The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
L0v3craft (14-10-2023) |
#2293
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Quote:
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#2294
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Did you have to decrypt or unpack the archives first? Try as I might, I can't seem to get the blasted thing under 21.8gb.
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#2295
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Quote:
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