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  #2206  
Old 26-03-2021, 14:03
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Quote:
Originally Posted by Hexagon123 View Post
SREP+LOLZ should've been used for .par files
That's... what I said.
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  #2207  
Old 27-03-2021, 01:35
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Assassin's Creed Valhalla
v1.2.0, 1 language

Code:
 14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
------------------------------------------------------------------------------------
 21:45:22 - Overall input size: 72.15 GB
 21:45:22 - Overall output size: 30.56 GB
 21:45:22 - Overall conversion time: 07:17:19
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  #2208  
Old 28-03-2021, 04:49
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If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
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  #2209  
Old 28-03-2021, 06:54
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Quote:
Originally Posted by Masquerade View Post
If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
Nope, works fine for me with stdio (xtool).
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  #2210  
Old 28-03-2021, 15:03
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Quote:
Originally Posted by Masquerade View Post
If you are compressing Crash Bandicoot 4, don't use any stdio.

STDIN for srep ---> crash at srep

STDIO for xtool ---> crash at xtool

After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue.
XTool_Preflate STDIN - No errors))

Quote:
XTSRARC = xt20+srep+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000

[External compressor:xt20]
header = 0
packcmd = xt20\xt20 precomp -mpreflate -c64mb -t100p --dbase - - <stdin> <stdout>

Last edited by dixen; 28-03-2021 at 15:07.
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  #2211  
Old 29-03-2021, 02:33
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You see, with srep stdin I get:

Code:
  ERROR! Input file is larger than filesize spe  5.5%
  5.5%
Errorlevel=3

ERROR: write error (disk full?) in compression algorithm srep
Now, I did run last night , xtool+srep+lolz but the archive was broken so I am going again.

EDIT 2: After looking at srep command line, I'd need to use -s param to set the input size for stdin to something like 50GB in ordedr to not get this error, am surprised I didn't know this earlier.

Last edited by Masquerade; 29-03-2021 at 02:44.
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Old 29-03-2021, 02:49
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If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.

Code:
[External compressor:srep]
header     = 0
packcmd    = "srep.exe" {options} InFile OutFile
datafile   = InFile
packedfile = OutFile
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  #2213  
Old 29-03-2021, 07:56
samadrahman74 samadrahman74 is offline
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What is the problem ?
Project CARS 3
Code:
 pcars3_bdt+pcars3_oo2reck+srep_new+lolz
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  #2214  
Old 29-03-2021, 09:17
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Quote:
Originally Posted by samadrahman74 View Post
What is the problem ?
Project CARS 3
Code:
 pcars3_bdt+pcars3_oo2reck+srep_new+lolz
https://fileforums.com/showpost.php?...19&postcount=2
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  #2215  
Old 29-03-2021, 13:55
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Crash Bandicoot 4: It's About Time

Ripped all files shown in this photo (unused videos) (25 vids + 3 folders = 380MB)

Start Size: 22.8GB

Compression method:

Code:
xtool-preflate+srep+lolz
  • on mp4 videos:
Code:
srep+LZMA2
Final Size: 14.0GB

Thanks KaktoR and dixen
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  #2216  
Old 29-03-2021, 14:03
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You can even rip out unused languages from videos files with ffmpeg. Unfortunatelly the audio streams are not named, therefore you have to figure out what audio stream is what language they speak.

Usage:
Code:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -acodec copy -vcodec copy "Processed\C_GameEnd.mp4"


-map 0:X
I don't know what number is for which language. Use MPC and change audio track to listen.

X = Audio stream ID

-map 0:0 is the main audio track (non-voice) I guess.

First -map 0:0 tells ffmpreg to not touch non-voice track (main audio like sounds and stuff)
Second -map 0:X tells ffmpeg to not touch selected voice audio track (X).
In the above example ffmpeg removes all audio tracks with the exception of 0 (main audio track) and X.
"-acodec copy" tells ffmpeg to copy audio source (it doesn't change stuff like bitrate, etc.). Just a 1-to-1 copy without changing anything.
"-vcodec copy" is the same for video source.

If you want to leave 2 voice languages, add a third -map option:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -map 0:Y -acodec copy -vcodec copy "Processed\C_GameEnd.mp4"
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Last edited by KaktoR; 29-03-2021 at 14:18.
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  #2217  
Old 29-03-2021, 16:35
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Quote:
Originally Posted by KaktoR View Post
therefore you have to figure out what audio stream is what language they speak.
Audio track 1 is english, audio track 3 is German. Can't understand much more right now.
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  #2218  
Old 30-03-2021, 06:14
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PayDay 2 [Build 6412663 / v204.1 + All DLCs]

Start Size: 69GB

Compression Method:
  • Code:
    xtool+srep+lolz

Final Size: 20.3GB

Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however.

If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size.

Last edited by Masquerade; 30-03-2021 at 07:10.
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  #2219  
Old 30-03-2021, 12:06
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Quote:
Originally Posted by Masquerade View Post
Start Size: 69GB

Compression Method:
  • Code:
    xtool+srep+lolz

Final Size: 20.3GB

Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however.

If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size.
I think you forget to add about 990 MB worth of .movie files (from The End achievement) and 2.9GB of soundtrack (flac and mp3), so the final size should be around 73GB.

Edit: I own the game and it is 73GB, so I just think that 69GB is just the bundle files with the dlls and exe :P

Last edited by Entai44; 30-03-2021 at 12:30.
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Old 30-03-2021, 14:16
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Quote:
Originally Posted by Masquerade View Post
Audio track 1 is english, audio track 3 is German. Can't understand much more right now.
unless you have to play throughout?
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