#2206
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That's... what I said.
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#2207
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Assassin's Creed Valhalla
v1.2.0, 1 language Code:
14:28:01 - Selected ARC method for Data1a.bin was: oo2recm7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------ 21:45:22 - Overall input size: 72.15 GB 21:45:22 - Overall output size: 30.56 GB 21:45:22 - Overall conversion time: 07:17:19
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#2208
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If you are compressing Crash Bandicoot 4, don't use any stdio.
STDIN for srep ---> crash at srep STDIO for xtool ---> crash at xtool After running both in normal $$arc$$ mode, it has precompressed and waiting to run through srep without issue. |
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#2210
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Quote:
Quote:
Last edited by dixen; 28-03-2021 at 15:07. |
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Cesar82 (28-03-2021), Masquerade (28-03-2021) |
#2211
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You see, with srep stdin I get:
Code:
ERROR! Input file is larger than filesize spe 5.5% 5.5% Errorlevel=3 ERROR: write error (disk full?) in compression algorithm srep EDIT 2: After looking at srep command line, I'd need to use -s param to set the input size for stdin to something like 50GB in ordedr to not get this error, am surprised I didn't know this earlier. Last edited by Masquerade; 29-03-2021 at 02:44. |
#2212
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If I remember right srep has still bugs with stdin, so always use $$InFile$$ $$OutFile$$ with srep to be safe.
Code:
[External compressor:srep] header = 0 packcmd = "srep.exe" {options} InFile OutFile datafile = InFile packedfile = OutFile
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#2213
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What is the problem ?
Project CARS 3 Code:
pcars3_bdt+pcars3_oo2reck+srep_new+lolz |
#2214
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Quote:
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samadrahman74 (30-03-2021) |
#2215
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Crash Bandicoot 4: It's About Time
Ripped all files shown in this photo (unused videos) (25 vids + 3 folders = 380MB)
Start Size: 22.8GB Compression method: Code:
xtool-preflate+srep+lolz
Code:
srep+LZMA2 Thanks KaktoR and dixen |
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#2216
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You can even rip out unused languages from videos files with ffmpeg. Unfortunatelly the audio streams are not named, therefore you have to figure out what audio stream is what language they speak.
Usage: Code:
ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" -map 0:X I don't know what number is for which language. Use MPC and change audio track to listen. X = Audio stream ID -map 0:0 is the main audio track (non-voice) I guess. First -map 0:0 tells ffmpreg to not touch non-voice track (main audio like sounds and stuff) Second -map 0:X tells ffmpeg to not touch selected voice audio track (X). In the above example ffmpeg removes all audio tracks with the exception of 0 (main audio track) and X. "-acodec copy" tells ffmpeg to copy audio source (it doesn't change stuff like bitrate, etc.). Just a 1-to-1 copy without changing anything. "-vcodec copy" is the same for video source. If you want to leave 2 voice languages, add a third -map option: ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:X -map 0:Y -acodec copy -vcodec copy "Processed\C_GameEnd.mp4"
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Last edited by KaktoR; 29-03-2021 at 14:18. |
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#2217
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Audio track 1 is english, audio track 3 is German. Can't understand much more right now.
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#2218
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PayDay 2 [Build 6412663 / v204.1 + All DLCs]
Start Size: 69GB
Compression Method:
Final Size: 20.3GB Notes: This game does use bink video. I unpacked the bundle files but could not see any videos, not even a videos folder. I didn't take a deep look however. If you can find the videos, you may be able to patch them out of the bundles then use bpk to lower the size. Last edited by Masquerade; 30-03-2021 at 07:10. |
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#2219
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Quote:
Edit: I own the game and it is 73GB, so I just think that 69GB is just the bundle files with the dlls and exe :P Last edited by Entai44; 30-03-2021 at 12:30. |
#2220
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unless you have to play throughout?
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