#2026
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Anyone knows how long it takes for oodlrec to parse cyberpunk?
It's really damn slow, was wondering if anyone knows how long it's expected to go for. Update: takes scooter ~4 hrs to get to 4.2% Last edited by Masquerade; 10-12-2020 at 14:46. |
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ZAZA4EVER (10-12-2020) |
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#2027
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Cyberpunk 2077 (Based on Codex) English Only
Original Size : 59GB (Excluding 3 GB Bonus Content) Repack Size : 39.5 GB Method : oo2reck+srep+xz (LOLZ much better but very slow) Use oodle7 file from \bin\x64\ Compression time : 18hours Decompression time : 2hr50m on 4core 8gb ram HDD |
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Ele (10-12-2020), Entai44 (11-12-2020), Gehrman (12-12-2020), hwang4 (02-04-2021), JustFun (25-12-2020), mausschieber (11-12-2020), Mortal Lord (11-12-2020), Prettyboy099 (10-12-2020), shazzla (10-12-2020), Titeuf (10-12-2020), ZAZA4EVER (12-12-2020) |
#2028
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Cyberpunk 2077
English Only
Original Size : 59.6GB Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB Use oodle7 file from \bin\x64\ Compression Time : 4Hours Decompression Time : 70Min on 6Core 16GB Ram |RZ1600 Arc: Code:
[External compressor:xtool] header = 0 packcmd = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout> unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout> Last edited by Gehrman; 11-12-2020 at 13:13. |
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dixen (12-12-2020), hwang4 (12-12-2020), JustFun (25-12-2020), KaktoR (11-12-2020), mausschieber (11-12-2020), Mortal Lord (12-12-2020), parnexcodes (11-12-2020), Prettyboy099 (12-12-2020), sanekbest1 (11-12-2020), shazzla (11-12-2020), ZAZA4EVER (12-12-2020) |
#2029
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Spent ages patching videos out of Cyberpunk 2077 just for bpk to do that endless extraction thing.
What a waste of time Managed to get it to 36.9GB by patched out videos but since bpk does that thing you can only use srep leading to a 37.5GB repack (xtool + srep + lolz). For the audio packs, xtool+srep+lzma2 (lolz is not worth it) I am going to post my data sheet, here's all the videos with their decimal locations from the game ranging from largest size to smallest size (40mb) - all smaller ones were ignored. Code:
basegame_5_video.archive 938983424 - 1683451019 - 00000000000001ea.kb2 3865538560 - 4011937979 - 000000000000012f.kb2 2924453888 - 3061543279 - 0000000000000176.kb2 6979723264 - 7100791887 - 000000000000014c.kb2 7572389888 - 7688552327 - 000000000000013a.kb2 7688552448 - 7804532159 - 00000000000000dd.kb2 3727880192 - 3843607171 - 000000000000001a.kb2 7390752768 - 7504962763 - 000000000000009a.kb2 4080529408 - 4190263323 - 00000000000001f5.kb2 3061547008 - 3157061311 - 0000000000000025.kb2 6622117888 - 6717121191 - 000000000000012c.kb2 6840016896 - 6918851327 - 000000000000005e.kb2 4536360960 - 4627345415 - 0000000000000153.kb2 7869325312 - 7959684047 - 000000000000009c.kb2 8103661568 - 8193355355 - 0000000000000001.kb2 8013971456 - 8103657939 - 0000000000000220.kb2 3157061632 - 3243022439 - 00000000000000ea.kb2 4990582784 - 5068423239 - 000000000000008a.kb2 332349440 - 406449271 - 00000000000000a5.kb2 1815740416 - 1889706651 - 00000000000000e3.kb2 7317245952 - 7390749839 - 00000000000001f6.kb2 261668864 - 332348067 - 00000000000001c8.kb2 3477536768 - 3546653107 - 0000000000000035.kb2 4190265344 - 4259151603 - 0000000000000187.kb2 4011941888 - 4080526847 - 0000000000000006.kb2 7504965632 - 7572386623 - 00000000000000a4.kb2 3410862080 - 3477533547 - 00000000000000e0.kb2 4439044096 - 4505519859 - 000000000000008c.kb2 6717124608 - 6783207623 - 000000000000021f.kb2 6167703552 - 6232610759 - 000000000000019f.kb2 7804534784 - 7869321931 - 000000000000017a.kb2 5819109376 - 5881040687 - 000000000000004f.kb2 58392576 - 119832895 - 00000000000000ec.kb2 7256686592 - 7317243491 - 00000000000001c4.kb2 4685377536 - 4745411375 - 0000000000000017.kb2 3600072704 - 3659929931 - 00000000000000b3.kb2 6397444096 - 6456784187 - 0000000000000119.kb2 4096 - 58388843 - 0000000000000169.kb2 4627349504 - 4685375843 - 00000000000001c0.kb2 1901895680 - 1959742587 - 00000000000000f1.kb2 1697021952 - 1754661895 - 00000000000001d3.kb2 3354673152 - 3410859227 - 00000000000001b4.kb2 4868861952 - 4924448247 - 00000000000000db.kb2 7959687168 - 8013970607 - 000000000000013f.kb2 5758160896 - 5812178115 - 00000000000000f8.kb2 3546656768 - 3600069203 - 00000000000001f7.kb2 820768768 - 874167455 - 0000000000000022.kb2 5707190272 - 5758158895 - 0000000000000020.kb2 4259151872 - 4309797919 - 0000000000000095.kb2 6571778048 - 6622114639 - 00000000000001af.kb2 6500806656 - 6551024559 - 00000000000000b2.kb2 4333166592 - 4382905099 - 0000000000000067.kb2 5314310144 - 5363969939 - 0000000000000105.kb2 3281571840 - 3330435919 - 0000000000000051.kb2 8464351232 - 8510832983 - 000000000000020a.kb2 5183967232 - 5229091915 - 00000000000001d5.kb2 406450176 - 450814239 - 0000000000000192.kb2 6456786944 - 6500805147 - 0000000000000130.kb2 8744194048 - 8788206363 - 000000000000007a.kb2 5271851008 - 5314310055 - 00000000000000e6.kb2 Last edited by Masquerade; 12-12-2020 at 15:10. |
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parnexcodes (12-12-2020) |
#2030
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@Masquerade
Code:
0000000000000017.kb2 Compressed 1 file, 60,033,840 => 50,479,677 bytes. Ratio 84.09% Compression time: cpu 0.02 sec/real 4.31 sec = 0%. Speed 13.93 mB/s All OK Extracted 1 file, 50,479,677 => 60,033,840 bytes. Ratio 84.09% Extraction time: cpu 0.05 sec/real 4.75 sec = 1%. Speed 12.64 mB/s All OK
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Haters gonna hate
Last edited by KaktoR; 12-12-2020 at 15:45. |
#2031
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@kaktor I get no such "motion data warn" on the files I've patched.
And the file you tried works also for me, but on the credits video, example: 00000000000001ea.kb2 It's stuck |
#2032
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Yeah then it's something like a bug inside bpk or something. I compared two videos from this (0000000000000017.kb2 + 00000000000001ea.kb2) with RADTools but they seem to be identical (except for the duration and w/h ofcourse).
I'm corious: Did you test it with the exe file from binkpack?
__________________
Haters gonna hate
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#2033
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I haven't used bink_pack.exe since many months ago since it would always fail to pack the files properly. I could try again now.
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#2034
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can iget .exe version of binkpack and binkunpack.exe and thx your repack site look amzing
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#2035
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Grand Theft Auto V (1.0.350.1)
1. Audio files (x64\audio\*) 16.6Gb>15.6GB : lzt:49
2. Other rpf files except x64d.rpf 42GB> 16.2GB : xtool:mzlib+preflate:c256mb+srep:m2f:l1024+4x4:lzm a:64mb:normal:bt4:273:mc1000:lc8 3. x64d.rpf 1.68GB>1.31GB : bpk 4. Everything else 100MB>70.1MB : -mx Total: 60.4GB > 33.3GB
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JustFun (25-12-2020) |
#2036
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What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help. U have UltraArc, just don't know how that works and what options to select. |
#2037
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Quote:
(providing the epic game version is same as steam version) |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
rishikrap (22-12-2020) |
#2038
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Quote:
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb. Hope this helps anyone else in the future. I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48% Also any moderator looking at this you could add this to the Specific Game Index. |
#2039
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Your chain does not make any sense, just saying.
__________________
Haters gonna hate
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#2040
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uhhhh ok
1. There's no need for bpk since there's no bink videos in this game 2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? 3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor] 4. srep, great! 5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2. |
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rishikrap (22-12-2020) |
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