#1
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Tutorial using CI 8.0.0
Here is a big tutorial for my CI (C Custom I Installer) 8:
Required files for the installation Code:
Setup.cab => is origin a zip file, contains installer images and sounds -> you can edit it using WinRAR or 7zip Setup.dll => its an executable for the setup Setup.exe => the real executable Setup.ini => configuration file for Setup (GameName etc) -> you can edit it using notepad Setup.cab: Code:
Autorun folder: Required files: Autorun.jpg => Autorun background image Optional files: Button.png => Button background image (not selected) ButtonSelected.png => Button background image (selected) ButtonClicked.png => Button background image (clicked) ButtonDisabled.png => Button background image (disabled) Button.wav => sound if you clicked the button for getting the next work you need button.png: ButtonOnMouse.wav => sound if you move the mouse to a button Background folder: (optional) 1 - unlimited.jpg => background image for installer example 4 background images Background folder: 1.jpg, 2.jpg, 3.jpg, 4.jpg OR you can also use Flash files as background image flash.swf => flash file for background Setup folder: Required files: Installer.jpg => Installer background image Optional files: Button.png => Button background image for the big buttons (not selected) ButtonSelected.png => Button background image for the big buttons (selected) ButtonClicked.png => Button background image for the big buttons (clicked) You can also use for the 4 big buttons CUSTOM buttons -> not necessary. names should be for button2 for example: Button2.png => Button background image for the big buttons (not selected) Button2Selected.png => Button background image for the big buttons (selected) Button2Clicked.png => Button background image for the big buttons (clicked) Button.wav => sound if you clicked the button for getting the next work you need button.png: ButtonOnMouse.wav => sound if you move the mouse to a button Checkbox.png => checkbox image Edit.png => image for the background of your game path selection Flash.swf => Flash animation in setup logo.png => logo image for installer (and background => look at the options) logo2.png => logo image for background music.mp3 => installer music ProgressBackground.png => progressbar background image ProgressImg.png => progressbar image SmallButton.png => Button background image for the small buttons (not selected) SmallButtonSelected.png => Button background image for the small buttons (selected) SmallButtonClicked.png => Button background image for the small buttons (clicked) SmallInstaller.jpg => background of the installer while installing SmallInstaller.png => dark base for the installer while installing Splash.png => logo image while starting TextBg.png => background of the text part of installer Main(optional): font.ttf => custom font for setup setup.cjstyles => isskin for setup cursor.cur => custom cursor for setup Code:
InstallOptions => this part defines main game info ApplicationName => Name of the game Publisher => Publisher name of the game MyExecutableName => main executable of the game MyExecutablePath => define this if the main executable is not in root folder, but in subfolder example gamefolder\bin32\yener90.exe you need to define like this: MyExecutableName=yener90 MyExecutablePath=bin32 ####### if you have two executables, you need following lines: MyExecutableIconName2 => Name of the shortcut and autorun menu of the second executable MyExecutableName2 => secobd executable of the game MyExecutablePath2 => define this if the second executable is not in root folder, but in subfolder ####### SaveGameFolder => define here the folder of the savegames GameSize => Size of the game in MB Lang => supported languages LangUI => if you enable this (by using worth 1), language selector will be disabled and windows language will be used automaticly PrecompVer => defines the version of precomp, if you used it Editor => if you edited my source, you can put your name here. InstallSettings => this part defines gdf binaries GDFBinary => name of the gdf binary only required if your games needs two gdf binaries: GDFBinary2 => name of the second gdf binary You can also define language specific gdf binaries: just take from Language Info your language and add it to the end of GDFBinary. Example for a Turkish and Greek gdf binary GDFBinaryTR=GDF_Turkish.dll GDFBinaryGR=GDF_Greek.dll ExtractSettings => this part defines files for extracting FreeArcFile1={src}\Data1.cab;DestDir:{app};Disk:1;PrecSrep:0;Lang:de FreeArcFile2={src}\Data2.cab;DestDir:{app};Disk:1 Data1.cab => name of the archive that should be extracted DestDir:{app} => folder where the game should be extracted ({app} is game folder) Disk => number of, on which disk the archive is Precsrep => use extreme decompression method for this you need to compress the archive this way: Example if you want to name your archive Data.cab Compress all files in Data.arc -> Compress Data.arc in Data.pcf -> Compress Data.pcf in Data.srep -> Compress Data.srep in Data.cab Lang => defines for which language the archive should be extracted (look for available languages to "Language Info") FreeArcFile1 number of archive which should be extracted FreeArcFile = Defines the file header. Possible values FreeArcFile, 7zFile and RarFile 1 = defines number of archive which should be extracted if you want to extract one FreeArcFile one 7z file you need to define like this: FreeArcFile1={src}\Data1.cab;DestDir:{app};Disk:1;PrecSrep:0;Lang:de 7zFile1={src}\Data2.cab;DestDir:{app};Disk:1 InterfaceSettings => this part defines interface settings of the installer BackgroundWidth => set the background image width => it should be the width of 1.jpg or flash.swf BackgroundHeight => set the background image height => it should be the height of 1.jpg or flash.swf ButtonWidth => set the button image width => it should be the width of button.png ButtonHeight => set the button image height => it should be the height of button.png (not the whole height -> only one button height) ButtonLabelX => move the buttons text to left/right (standard = 0) positive value moves right/negative left ButtonLabelY => move the buttons text to up/down (standard = 0) positive value moves down/negative up Button1Left => set the button position left (next / standard installation button) Button1Top => set the button position top (next / standard installation button) Button2Left => set the button position left (back / custom installation button) Button2Top => set the button position top (back / custom installation button) Button3Left => set the button position left (cancel button) Button3Top => set the button position top (cancel button) Button4Left => set the button position left (music button) Button4Top => set the button position top (music button) FinishPosBackPos => set where the finish button should be placed => 1 = place of back button 0 = place of nextbutton ButtonFont => set the button font ButtonFontBold => set if the button font should be bold ButtonFontSize => set the button font size this part only works if you used button.png ButtonFontColor => set the button font color => color need to be reversed => exchange first two values with the last two values ButtonFontColorOnMouse => set the button font color, if you move the mouse on it => color need to be reversed => exchange first two values with the last two values ButtonFontColorMouseDown => set the button font color, if you click on it => color need to be reversed => exchange first two values with the last two values ButtonFontColorDisabled => set the button font color, if button is disabled => color need to be reversed => exchange first two values with the last two values ButtonOneLiner => set if the button text should be wrapped or not EnableAutorunMenu => enable this if you want to use Autorun menu feature EnableFastInstall => enable/disable standard installation/custom installation button FlashLeft => set the flash animation position left in installer FlashTop => set the flash animation position top in installer FlashWidth => set the flash animation position widthin installer FlashHeight => set the flash animation position height in installer InstallerWidth => set the width of the installer = it should have the width of installer.jpg InstallerHeight => set the height of the installer = it should have the height of installer.jpg LogoLeft => set the logo position left in installer LogoTop => set the logo position top in installer LogoWidth => set the width of the logo = it should have the width of logo.jpg LogoHeight => set the height of the logo = it should have the height of logo.jpg ProgressBarHeight => set the width of progressbar SetupFont => set the setup font SetupFontColor => set the setup font color, if you click on it => color need to be reversed => exchange first two values with the last two values ShowLogoInBG => enable/disable logo in background SmallButtonWidth => set the small button image width => it should be the width of smallbutton.png SmallButtonHeight => set the small button image height => it should be the height of smallbutton.png SmallInstallerFontColor => define the color of setup font in small installer => if not defined, setup will use SetupFontColor SmallInstallerWidth => set the small installer image width => it should be the width of smallinstaller.jpg SmallInstallerHeight => set the small installer image height => it should be the height of smallinstaller.jpg TextCenter => enable/disable center alignment of the text in installer TextPositionLeft => set the texts left position TextPositionTop => set the texts top position TextPositionWidth => set the texts width => it should be the width of TextBG.png if you use it TextPositionHeight => set the texts height => it should be the height of TextBG.png if you use it TextSpaceFromBorder => set the space between the text and the border of the text file This part AutorunSettings is only required, if you enabled EnableAutorunMenu=1 AutorunSettings => options for autorunmenu AutorunWidth => set the width of the Autorun= it should have the width of Autorun.jpg AutorunHeight => set the height of the Autorun = it should have the height of Autorun.jpg ButtonLabelX => move the buttons text to left/right (standard = 0) positive value moves right/negative left ButtonLabelY => move the buttons text to up/down (standard = 0) positive value moves down/negative up ButtonWidth => set the button image width => it should be the width of button.png ButtonHeight => set the button image height => it should be the height of button.png (not the whole height -> only one button height) ExitLeft => set the button position left (exit button) ExitTop => set the button position top (exit button) InstallLeft => set the button position left (install/uninstall button) InstallTop => set the button position top (install/uninstall button) PlayLeft => set the button position left (play button) PlayTop => set the button position top (play button) ButtonFont => set the button font ButtonFontBold => set if the button font should be bold ButtonFontSize => set the button font size this part only works if you used button.png ButtonFontColor => set the button font color => color need to be reversed => exchange first two values with the last two values ButtonFontColorOnMouse => set the button font color, if you move the mouse on it => color need to be reversed => exchange first two values with the last two values ButtonFontColorMouseDown => set the button font color, if you click on it => color need to be reversed => exchange first two values with the last two values ButtonFontColorDisabled => set the button font color, if button is disabled => color need to be reversed => exchange first two values with the last two values DisableWindowBorder => Enable/disable window border in autorun LangBoxCenter => center language box in autorun if LangBoxCenter enabled then you dont need to set LangBoxLeft LangBoxLeft => set the language box position left LangBoxTop => set the language box position top RoundedCornerX => will give you rounded corner in autorun (Standard = 0) RoundedCornerY => will give you rounded corner in autorun (Standard = 0) for perfect math RoundedCornerX and RoundedCornerY should have the same values example if you set both to 200= http://img195.imageshack.us/img195/4082/examplesi.jpg LauncherSettings => install additional files InstallRedist => enable/disable additional installations Launch1 => set the name of the application which should be installed Launch164 => if you enable this, this application will be only installed on X64 systems Launch1BeforeInstall => if you enable this, this application will be installed before the installation begins LaunchCom1 => set the executable of the application LaunchArg1 => set the command line of the application (if you launch it silent then its required) you can max execute 8 applications Currently 29 Languages are supported + 3 locales. Here is a list for the setup: Code:
al = Albanian ar = Arabic bih = Bosnian cnt = Chinese (Traditional) cz = Czech de = German dk = Danish en = English (United States) enuk = English (United Kingdom) es = Spanish (Spain) esmx = Spanish (Mexico) fa = Persian fi = Finnish fr = French (Standard) gr = Greek hr = Croatian hu = Hungarian it = Italian jp = Japanese ko = Korean nl = Dutch no = Norwegian pl = Polish pr = Portuguese (Portugal) prbr = Portuguese (Brazil) ro = Romanian ru = Russian sr = Serbian sw = Swedish th = Thai tr = Turkish vi = Vietnamese 1. open "InstallerScript.iss" using UNICODE version of Inno setup 2. delete the sign ";" in front of "#define ProgramFiles..." 3. change the path: 4. Save and Compile If you dont use external files, delete "ExtractSettings" section from setup.ini How to insert registry keys: 1. open "InstallerScript.iss" using InnoIDE 2. go to Registry section and insert you registry file to the window 3. if you have x64 version, delete "Wow6432Node\" from subkey of your inserted registry key 4. if game path appears exchange it with {app} Example: F:\Program Files (x86)\EA Games\Syndicate registry value to {app} 5. activate the flag "Delete key on uninstall" of your inserted registry key 6. press save and compile(Compile only if you dont want to enable internal installation) Suggested video settings: http://img221.imageshack.us/img221/3931/supermw.jpg Posting Conversions: if you are finished with your work, compile langscript.iss, -> if you use Setup.cab = Autorun icon gets updated -> if you use Internal = Autorun icon gets updated + All the required files will be integrated so users dont need to compile (after this delete in Setup folder Autorun folder) delete unnecassery files so people dont get confused if you use Setup.cab: http://img856.imageshack.us/img856/6...nvsetupcab.jpg if you use internal: http://img841.imageshack.us/img841/9...nvinternal.jpg Components feature: Set feature names and their size in Setup.ini: Code:
[ComponentsSettings] Component1=Mass Effect Component1Size=5000 Component2=Mass Effect 2 Component2Size=2000 http://imageshack.us/a/img193/9754/lalalalv.png If you use freearc installation, just add to the line "Comp: (Number of component, for which it should be installed)" Example: Code:
FreeArcFile1={src}\Data1.cab;DestDir:{app};Disk:1;Comp:1; Download http://fileforums.com/showthread.php?t=91563 Last edited by yener90; 15-10-2012 at 01:45. |
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#2
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wait.. What?
as this seems like a complete rewrite of CI, can Autorun background be a png as well? with BAMsE creating nice looking buttons as well, the possibilities are endless great work Yener PS: one thing I just noticed today can you change uninstall English text to "Uninstall" instead of "Deinstall"? Last edited by napalmguy; 16-03-2012 at 03:01. |
#3
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Quote:
completely rewritten...therefore i need to get sure, everything works fine. unfortunately png looses transparency if you use it as background :/ therefore only jpg ok i will edit it |
The Following User Says Thank You to yener90 For This Useful Post: | ||
zougjaysean (03-07-2013) |
#4
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Thanks Yener like always great work
gonna test than 8.0 version |
#5
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Yener90,great job! I wanted to know if in the next release could you add support for acceptance of the agreement (EULA)
__________________
My Sistem -------> BioStar P4M90-M4, Intel P4 3GHz, 2GB Ram Value, GeForce Zotac 8800GT AMP! 512MB, Joypad XBox 360 |
#6
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Thanks for the tutorial and update Yener.
I gonna test! |
#7
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Nice tutorial, thanks for CI 8.0 as well...
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#8
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Great job yener as usual .... i'll try this new CI thanx a lot
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#9
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Very very nice Yener, great stuff ..... you just earnt yourself another Sticky.
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#10
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Thanks for CI 8.0.0! I managed to do a conversion (DiRT 3 Complete Edition) and I noticed something strange: during installation I see only a picture even if I put 10 pictures in Setup / Background and I called 1,2,3,4 ...... 10 (all jpg). I tried to make the conversion a second time, I deleted 3 photos and left only 7 but with the same result, I see only first image throughout the installation! What should I do to see all images during installation?
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#11
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Quote:
you can also pm me. |
#12
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Quote:
http://img189.imageshack.us/img189/9466/setup2pk.jpg Conversion works perfectly! Only problem with the images can not solve! Thanks again! |
The Following User Says Thank You to silviugut For This Useful Post: | ||
zougjaysean (03-07-2013) |
#13
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Well I have my first question.
I fail to understand that you put these commands. [ExtractSettings] FreeArcFile2 = {src} \ Data1.cab; DestDir: {app}; Disk: 1 FreeArcFile2 = {src} \ data2.cab; DestDir: {app}; Disk: 1 FreeArcFile3 = {src} \ data3.cab; DestDir: {app}; Disk: 2 FreeArcFile4 = {src} \ Data4.cab; DestDir: {app}; Disk: 3 FreeArcFile5 = {src} \ Data5.cab; DestDir: {app}; Disk: 4 Here I do not understand is I have to put a CAB file ARC or ARC if I have to create the FreeArc but this would be to decompress parts of the game is not. And if I think a CAB as a CAB file. |
#14
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If you use external compression ( freearc ) then you use the ExtractSettings in setup.ini,
the freearc files can be named anything data1.arc, data1.bin, data1.x... doesnt matter as long as it was created with freearc. IF you use internal then your using the installerscript.iss file & "#define ProgramFiles...", & you must remove the ExtractSettings section in setup.ini read the entire tutorial, it explains everyting. |
#15
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Pakrat2k2 thank you very much, and more or less understood eh.
One more question on this line puts it: FreeArcFile1 = {src} \ Data1.cab; DestDir: {app}; Disk: 1; PrecSrep: 0 That means it's PrexScrep: 0 |
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