#136
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as I mentioned before, if you never specify what codecs (or streams) to be used from a plugin, they are all enabled so this means all the files are required to be present but if they are missing, like missing key or dictionary then that codec will be disabled, for example only fifa games require key and if the key is nowhere to be found then the key that corresponds to a particular stream will be disabled, otherwise everything else will work as they don't require the files. As for decompression, none of these files are required to be present.
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The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (07-06-2021) |
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#137
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Unravel 1 & 2
Instructions Use Bms2Xtl on attached script to generate database and also make use of lz4x plugin for precompression. Example Code:
bms2xtl unravel.bms "D:\Games\SteamLibrary\steamapps\common\Unravel\kits\Unravel.kit" unravel.xtl Notes Both lz4x.exe and liblz4.dll are required for both encoding and decoding. Last edited by Razor12911; 23-03-2022 at 21:57. |
The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (08-06-2021), dixen (08-06-2021), Gehrman (24-06-2021), L0v3craft (08-06-2021), Mortal Lord (08-06-2021) |
#138
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@Razor12911 How to decompress Unreal.dll method on xtool v18?
Code:
[External compressor:mele] header = 0 unpackcmd = xtool decode -t100p - - <stdin> <stdout> Code:
FreeArc 0.67 (March 15 2014) extracting archive: output.MSQ Extracting 21 files, 7,781,670 bytes. Processed 1% ERROR: general (de)compression error in mele Hopefully there is a fix without me needing to remake my archive all over again. https://anonfiles.com/36M4c703uc/ Here is a sample archive. It's compressed with just mele method: Code:
[External compressor: mele] header = 0 packcmd = "xtool.exe" precomp -mue3:m2 -c256mb -t12 - - <stdin> <stdout> |
#139
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Unravel???!! Damn just when i deleted the game .
Here the ones i did before i deleted them. Unravel Unravel 2 The XZLib and precomp_mtx were used because it was giving like 100.02% or 100.01%, doesn't make a difference but i need to make every single MB count xD. I once saw on QuickBMS web that Unravel contains LZ4 streams. Last edited by :( Sad8669; 08-06-2021 at 11:17. |
#140
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@Masquerade
You do realize your archives are obfuscated? Can't open because of FA protect. Code:
Compressed 1 file, 81,387,688 => 327,483,945 bytes. Ratio 402.38% Compression time: cpu 0.08 sec/real 9.71 sec = 1%. Speed 8.38 mB/s Tested 1 file, 327,483,945 => 81,387,688 bytes. Ratio 402.38% Testing time: cpu 0.03 sec/real 7.93 sec = 0%. Speed 10.27 mB/s |
#141
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Quote:
Are the --dbase and --dedup parts required? I don't have those in my packcmd and the archive will not decompress. |
#142
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no they are not, I just put the plugin near xtool after unpacking without really checking what command lines were used and it just works, and to confirm. I removed both --dedup and --dbase and still works.
Maybe send an archive without protection and I'll check |
#143
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Quote:
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#144
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Guys guys, make sure that if there were any libraries used during compression that they are also present during decompression.
I was being specific that only database files (xtl) and configuration files (ini) are the ones that can be discarded. |
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (08-06-2021) |
#145
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I did some tests with the Unravel plugin.
These ratio results are normal (only inflate) for Unravel game? For Unravel Two I always get the same error below 1% precompression: I'm trying to compress the entire game folder. PS: The files needed for precompression are together from XTool. I tried to replicate the test with only .bat file but it didn't compress. I attached the test using the .bat file I used. If anyone knows what I did wrong, let me know. Edit: he results obtained for the final game "Unravel" were: Code:
Method: xtool:c32mb:munravel1+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000 Input size: 3,37 GB Output size: 2,30 GB Conversion time: 00:09:28 Decompression time: 00:01:09 ---------------------------------------------------------------------------------------------------------------------------------------- Creating Data1a-01.bin file, Please Wait... ---------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: .\Conversion_Output\Data1a-01.bin Compressing 89 files, 3,621,043,995 bytes. Processed 10.2% Compressing 5,245,671,359 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile 10.2%SREP 3.93a beta (October 11, 2014): input size 5002 mb, memory used 315 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb 100%: 5,245,671,359 -> 4,131,911,575: 78.77%. Cpu 64 mb/s (77.781 sec), real 59 mb/s (85.472 sec) = 91%. Remains 00:00 Decompression memory is 119 mb. 607,687 matches = 9,722,992 bytes = 0.24% of file Errorlevel=0 Compressed 89 files, 3,621,043,995 => 2,474,832,435 bytes. Ratio 68.35% Compression time: cpu 5.52 sec/real 565.58 sec = 1%. Speed 6.40 mB/s All OK ---------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1a-01.bin file, Please Wait... ---------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: .\Conversion_Output\DVD\Data1a-01.bin Extracting 89 files, 3,621,043,995 bytes. Processed 99.6% Extracted 89 files, 2,474,832,435 => 3,621,043,995 bytes. Ratio 68.35% Extraction time: cpu 212.53 sec/real 68.45 sec = 311%. Speed 52.90 mB/s All OK Last edited by Cesar82; 08-06-2021 at 14:24. |
#146
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quick test
unravel 1 3.17gb to 4.68gb using munravel1 -c64mb without --dedup then srep+lolz from 4.68gb to 2.04gb nothing rip include trial exe srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2 unravel 2 6.76gb to 10.1gb using munravel2 -c32mb without --dedup then srep+lolz from 10.1gb to 3.5gb... srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2 decompress without error... Last edited by doofoo24; 08-06-2021 at 15:03. |
#147
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@Razor12911, about my previous post, I would like to inform you that the plugin is working with UnravelTwo just installed the game.
What happened was that I had the game installed on my system and with a PT-BR (tribogamer) translation applied. The translation modifies 2 files in the D3D11kits folder (Data.kit and Data.kit.0). I only tested including files in a "Pack" folder and there were no errors when compressing the "Data.kit" file. Another file from the "D3D11\V" folder (0A6917B6) gives errors when compressing if I remove "Data.kit.0" from the game folder (this 0A6917B6 file has not been modified). If I remove both files "0A6917B6" and "Data.kit.0" from the game folder no errors occur. If you want to do some future checking in the plugin HERE is the sample of files changed by the translation and also the file "0A6917B6" (original file that had errors when it was in the folder). PS: Unravel 1 also had the PT-BR translation applied and the plugin worked perfectly with modified files. Code:
Unravel Two Precompression Result (Originals Files): Method: xtool:c32mb:munravel2 Input size: 7,05 GB Output size: 10,41 GB (Ratio 147.66%) Conversion time: 00:06:37 |
#148
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I Cannot Pack Unravell 1 with the Given BAT File...Anyone Another Bat that Goes on?
Last edited by biotec2k8; 13-06-2021 at 15:46. |
#149
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Quote:
https://fileforums.com/showpost.php?...76&postcount=6 Upload the xtl files produced. Last edited by Razor12911; 14-06-2021 at 01:29. |
#150
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Quote:
Compressed 20 files, 7,065,329,260 => 9,449,481,150 bytes. Ratio 133.74% Compression time: cpu 13.34 sec/real 824.47 sec = 2%. Speed 8.57 mB/s All OK Last edited by dixen; 14-06-2021 at 04:36. |
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Razor12911 (14-06-2021) |
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