#871
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The fault was on my side. facepalm.jpg
Setting EnableFastInstall = 0, resolved the problem. I am so embarrassed ! Next time I should ....READ THE F***ING MANUAL ! Sorry guys. Anyways, EnableFastInstall should be set to zero by default. Me thinks it's proper. It's all up to you mate. Now it works as it should but if you catch some time you could add that additional key. Why not have both after all. Last edited by Proxson; 26-04-2023 at 18:49. |
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Cesar82 (26-04-2023) |
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#872
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*bump
@Cesar mate, is there an option to set a custom icon for the executable shortcuts which are placed in the Group and desktop. The installer picks the default exe icon. |
#873
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Quote:
Code:
[Executable#] Icon={app}\myicon.ico |
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Proxson (29-04-2023) |
#874
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You're quick as always.
It won't budge mate. It's still placing the default icon. Dunno. Code:
[Executable1] Name=Play House of Ashes Exe=HouseOfAshes.exe ExePath=0 ShortcutProt=1 RunAsAdmin=0 Icon={app}\HouseOfAshes.ico Edit: If it needs some huge script rewriting then leave it as it is. It's not that important. Edit 2: Ok, I have managed it by disabling the executable key and created the shortcuts in the custom shortcuts section. But now the 'create shortcut on desktop' box is disabled. Code:
//[Executable1] Name=Play House of Ashes Exe=HouseOfAshes.exe ExePath=0 ShortcutProt=1 RunAsAdmin=0 Code:
[CustomShortcuts] Shortcut6={group}\Play House of Ashes; Destination:{app}\HouseOfAshes.exe; IconFile:{app}\HouseOfAshes.ico Shortcut7={commondesktop}\Play House of Ashes; Destination:{app}\HouseOfAshes.exe; IconFile:{app}\HouseOfAshes.ico Last edited by Proxson; 01-05-2023 at 20:58. |
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Cesar82 (06-05-2023) |
#875
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*bump
Btw, guys. Maybe it's a stupido question but how do you generate external MD5 checksum files ? Which tools do you use ? Thanks |
#877
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Thanks, Kaktor.
Ok, since I've never used external checksum files before and this thread is huge, where does this file go if I want to files be checked after the installation ? Setup folder ? I can't get it executed. Edit: Ok, I got it working. I placed the sucker ( .MD5 file ) next to the script but in this post (#854) was the solution. Cesar mate, you have not fixed the script yet ! Btw, my script version is CIU 3.0.0.1.b9.u4 (2022.12.30). Last edited by Proxson; 06-05-2023 at 19:15. |
#878
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*bumpson
Hm, I can't make a video (videoAR.mp4) appear before autorun page kicks in. Something to act as a splash screen. I've tried everything but the setup won't call this process. Code:
[VideoPlayerAR] Left=10 Top=10 Width=898 Height=480 FrameLeft=20 FrameTop=20 FrameWidth=1280 FrameHeight=1024 Mute=0 Loop=0 Volume=100 Stretch=0 Track=internal //Source1= |
#879
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That's because VideoAR will be played on Autorun screen
There is no way to play a video as splash image.
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Proxson (03-07-2023) |
#880
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Thanks Kaktor for you quick answer. It's a shame. It could have been a nice feature.
Edit: I have converted the mp4 video file into gif and named it as splashAR.gif. Works but there are sometimes flickers. Last edited by Proxson; 03-07-2023 at 17:44. |
#881
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Code:
B9 UPDATE 5: - Updated BASS.dll from v2.4.16.7 to v2.4.17.0 - Updated CIU_Tools to build 230730, updated help files. - Updated XHashEx.dll library to v1.0.0.0 build 230729 no UPX version. - Updated (redone) translation of ChineseS, ChineseT (@wangfeilong0317) and Romanian (@andreiutzu21) language files. - Fixed bug where Hash page would not enable. - Fixed the ChineseS and ChineseT language flags (the images of the flags were inverted). - Fixed bug on click in next button on maintenance page when selecting "Reinstall" option. - Fixed Registrer, Unregister, Play game from Autorun installer page for UWP games that contain Wildcard characters like "[", "]", etc in the installation path. - Fixed not to display decimal point in space required labels on Components, Tasks and SelectDir pages when values are integers. - Fixed getting the correct VRAM value on some laptops (Value is now read from Windows registry). >> After this correction, VRAM may not be correctly detected when using graphics cards in SLI/Crosfire. - Changed name of key OnlyLabel= to OnlyLabelClick= (It is necessary that the label is being displayed). >> This key only serves to disable the click outside the label area even if it is inside the button image area. - Changed name of the key Exe= to ExeFile= in [Executable#] section. - Changed name of the key Icon= to IconFile= in [Executable#] section. - Added new key IconIndex= to [Executable#] section to choice index image if IconFile= is a executable file. - Added new key ShowMaintenanceAlways= in [InterfaceSettings] section. >> This option is active by default, but if you use value 0, when you run "Setup.exe" after all components or tasks are already installed. >> It will not display the maintenance page, displaying the uninstall page directly. - Added new "Repair" option on maintenance page that allows to re-install previously installed items. - Added new key ShowImage= in all buttons sections and group buttons section. >> If use value 0 in this key disable the loading of the button image loading a transparent image (It is necessary that the label is being displayed). - Added new key Language= to the [Component#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component= and Language= to the [Task#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component=, Task= and Language= to the [Launch#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component=, Task= and Language= to the [Executable#] section. >> These 3 new keys will be analyzed and the creation of shortcuts or AddToGameExplorer will only be done for the executable that matches the key information. >> After installed, only the play buttons will be shown on the autorun page that match with information about components, tasks and language. - Added new key CreateShortcut= to the [Executable#] section. >> This key allows you to deactivate the creation of shortcuts for the executable of the current section. >> This will allow you to attach a Play button to the executable that the shortcut will be created on. - Added support for new Edit.bmp image to delimit the OnMouse access area when using DirectoryEditOnMouse=1. - Added support for hexadecimal result using "0x" in GetLangNR function like below: >> Example to english language use GetLangNR('0x') to return hexadecimal format 0x409, GetLangNR('$') to return hexadecimal format $409 or GetLangNR('') to return decimal value 1033. - Removed key Type= from [Play#Button] sections. >> Now the "Type" information will be inherited from the [Executable#] section appended from the ExecutableID= key in the [Play#Button] sections.
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Gehrman (01-08-2023), GTX590 (15-08-2023), mausschieber (01-08-2023), Prettyboy099 (08-08-2023), Proxson (02-08-2023), sajmon83 (08-08-2023), samadrahman74 (06-08-2023) |
#882
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CIU 3.0.0.1.b9.u5 (Hotfix 1 & 2)
CIU_3.0.0.1.b9.u5 hotfix 1 fixes a compilation error that locks the compiler in preprocessing mode when using more than 1 executables in INTERNAL mode (mode without Setup.bin).
The same error also compromised the use of PNG images as icons in UWP games. Thanks to user @mausschieber for reporting the bug. EDIT: CIU_3.0.0.1.b9.u5 hotfix 2 fixes some errors related to the [CMDCommands] section of Setup.ini. Last edited by Cesar82; 30-12-2023 at 10:29. Reason: Added hotfix 2 |
The Following 5 Users Say Thank You to Cesar82 For This Useful Post: | ||
GTX590 (15-11-2023), jacknilmo (01-12-2023), K4miKaZe (27-01-2024), Lord.Freddy (18-09-2023), mausschieber (19-09-2023) |
#883
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Commenting to let you know that a fix was shared
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#884
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Hi guys, after some long time i came back and wanted to start all over again with CIU. So i got the latest xx.b9 version from the first post and the hf2. Everything was turning great till i was testing the installer. Besides that i couldn't get hash to work like on old version were i manually put the .md5 (i solved this by just using the diskspan option) i had a problem with the Executable entry to create a desktop shortcut. I've been struggling for the last hour trying to fix it and got it working. It's actually an error on the setup.ini that comes with the CIU package, the Executable1 entry is named to Executable_1 (it shouldnt have the _). Just to let you know, in case anyone else starts over with the default setup.ini that comes with CIU.
Regards !!! PD: Also thank's KaktoR and Cesar for keeping working on CIU, you guys are amazing as always. EDIT 2: Also i found this two strings not translated in the SpanishES.txt file, i corrected them myself but will share them here too: Code:
CreateDesktopIcon=Crear acceso directo en el escritorio OptimalInstallation=Instalación óptima (Más rápido) And changed an already translated one from DiskSpaceGBLabel=Setup requiere [size] en: to DiskSpaceGBLabel=La instalación requiere [size] en: That's for the SpanishES but should be fine for the MX too Last edited by K4miKaZe; 28-01-2024 at 16:56. |
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Cesar82 (27-01-2024), mausschieber (28-01-2024) |
#885
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So i might have found a long standing bug (or maybe im just too dumb to make it work xD). It's about the [CustomIniFile] section. To make it simple, i've used a copy paste from the CIU Documentation to test it out and the Value entry never got applied to the .ini file, it always put into Value the path and .ini name instead.
Setup.ini: Code:
{app}\IniFile3.ini; Section: Settings; Key: Language; Create: 1; Value: EN=english|ES=Spanish|FR=French|DE=German IniFile3.ini created by CIU after install: Code:
[Settings] Language={app}\IniFile3.ini Code:
begin if FileExists(IniName) or (StrToIntDef(LineDecode(TmpStr, 'Create', '0'), 0) = 1) then begin IniValue := LineDecode(TmpStr, '', ''); Code:
IniValue := LineDecode(TmpStr, 'Value', ''); Code:
{app}\IniFile3.ini; Section: Settings; Key: Language; Create: 1; Value:EN=english|ES=Spanish|FR=French|DE=German Regards !!! |
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Cesar82 (09-02-2024) |
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