#2716
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Final Fantasy VII Remake Intergrade
Nothing ripped Code:
13:26:23 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 13:26:23 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 13:26:23 - Selected ARC/DS method for Data1c-01.bin was: 1 ------------------------------------------------------------------------------------------------------------------------------------------- 00:55:09 - Overall input size: 94.31 GB 00:55:09 - Overall output size: 82.01 GB (Ratio 86.95%) 00:55:09 - Overall conversion time: 11:27:39 Data1a -> pak files Data1b -> all except pak and emov Data1c -> emov files https://fileforums.com/showpost.php?...postcount=2701
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#2717
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Yakuza 4 - From Yakuza's Series 5/7
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Method (on USM files) : srep:m3f:l512+zstd Compression Time : 7.5 Hours Decompression Time : Soon Initial Size : 34.1 GB Final Size : 16.2 GB Extra Tip : USM's are worth 5.09 GB and can be encoded to almost half of its original size but you know i am just too lazy for that.
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I had a great time here, i hope i was of any use to the forum, Thank you! Contact: Saif Ullah#4598, if you encounter any problem with my tools Last edited by :( Sad8669; 31-12-2021 at 09:58. |
#2718
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Dr Livingstone, I Presume?
Code:
msc+xtool_zlib+srep+lolz |
#2719
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Yakuza 3 - From Yakuza's Series 4/7
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 9.2 Hours Decompression Time : 7.7 Minutes Initial Size : 25.1 GB Final Size : 11.3 GB Extra Tip : USM's are worth 2.22 GB and can be encoded to almost half of its original size.
__________________
I had a great time here, i hope i was of any use to the forum, Thank you! Contact: Saif Ullah#4598, if you encounter any problem with my tools |
#2720
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Anno 1404 History Edition
Nothing ripped, all languages Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new+mpz_mtx Selected ARC/DS method for Data1b-01.bin was: srep_new+msc_tak+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Selected ARC/SPLIT method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg ----------------------------------------------------------------------------------------- Installation folder size: 7.26 GB Compressed game size: 4.47 GB (Ratio 61.52%) Data1a = all language files in addon/maindata folder Data1b = maindata\data4.rda Data1c = rest of the files including Soundtrack/Poster Note: maindata\data4.rda has bink videos inside. You can compress with bpk, but unpacking will lead to crc errors. Nothing ripped, all languages Code:
Selected ARC/SPLIT method for Data2a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=bpk/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg ----------------------------------------------------------------------------------------- Installation folder size: 6.75 GB Compressed game size: 3.32 GB (Ratio 49.25%) Nothing ripped, all languages Code:
Selected ARC/SPLIT method for Data3a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$bpkpack=1/$mscpack=srep_new+msc_tak/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg ----------------------------------------------------------------------------------------- Installation folder size: 1.52 GB Compressed game size: 0.94 GB (Ratio 61.83%) Note: Using binkpack for bik videos will lead to crc errors on all files if you unpack. Nothing ripped, all languages Code:
Selected ARC/SPLIT method for Data4a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$anno1701hempz=bpk+srep_new+mpz_mtx/$anno1701hebpk=bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=srep_new+mpz_mtx/$jpgpack=packjpg/$libpack=srep_new+razor_mtx ----------------------------------------------------------------------------------------- Installation folder size: 12.77 GB Compressed game size: 5.86 GB (Ratio 45.87%) Mask $anno1701hempz = data2_<language>.rda (all of this files also containing bink videos. binkpack works fine here) Mask $anno1701hebpk = data4.rda, data5.rda (this files also containing non-bink files, so use bpk+<some compressor>) Code:
Overall Note: For the rda files in the "ahe" folders of all 4 games you can use zlib Code:
Anno 1404 History Edition maindata\data4.rda (contains bink videos/wav/raw/mp3, bpk crc error, msc works fine) Anno 1503 History Edition Videos\1080p_30fps_5Sec.bk2 (bpk crc error) Videos\1080p_30fps_5Sec.bk2 (bpk crc error) BonusContent\Anno_1503_soundtrack\60 - Windgames.mp3 (mpz unpack error, use packmp3/msc) ToolGfx\*.bmp (msc crash) Anno 1701 History Edition data2_<lang>.rda (contains bink videos/mp3, bpk+mpz throws errors, use bpk+msc)
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Haters gonna hate
Last edited by KaktoR; 04-02-2022 at 00:37. |
The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#2721
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Has anyone had any luck with "Devil May Cry 4: Special Edition"? Tried what feels like every version of XTool 2019/2020 under the sun in conjunction with srep & lolz but the ".arc" archives always seem to fail to extract properly on decompression.
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#2722
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May i know the full description of the error?
If not try sending me a very small sample of that game*arc file with mentioned compression applied, i will look into it.
__________________
I had a great time here, i hope i was of any use to the forum, Thank you! Contact: Saif Ullah#4598, if you encounter any problem with my tools |
#2723
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Cheers mate, but I've managed to resolve my issue. I was fiddling with lolz a tad and it seems perhaps the culprit was the dictionary size used, after lowering the size of said dictionary decompression was successful. I wasn't aware this setting could jeopardise the integrity of an archive, which might explain a couple of other compression I've attempted ("Deus Ex: Mankind Divided" & The first "Nioh" title) but failed to achieve successful decompression of their respective packed archives.
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#2724
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I've not encountered any such error with my repacks ^^
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#2725
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Watch Dogs Legion hi how do I do the compression process
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#2726
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As for WDL, you can straight pack videos_ultra.dat with bpk. For videos.dat this does not work. It get stuck on 6.4%, I guess you have to unpack the file first.
Code:
Compressed 1 file, 3,704,538,840 => 3,145,628,556 bytes. Ratio 84.91% Compression time: cpu 2.45 sec/real 401.17 sec = 1%. Speed 9.23 mB/s All OK Extracted 1 file, 3,145,628,556 => 3,704,538,840 bytes. Ratio 84.91% Extraction time: cpu 4.22 sec/real 367.05 sec = 1%. Speed 10.09 mB/s All OK
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#2727
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![]()
I am having an issue with UELR, it starts to do it's thing, then stops with this error:
ERROR: general (de)compression error in uelr Here's my setup: Quote:
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forgot the pass & email I used on my old account lmao |
#2728
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Quote:
__________________
Haters gonna hate
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#2729
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UELR will crash out if no LZO streams are detected.
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#2730
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Hello, what method should we use to compact MP3 files?
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