Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #2581  
Old 03-10-2021, 05:28
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,583
Thanks: 943
Thanked 5,848 Times in 2,159 Posts
KaktoR is on a distinguished road
Anno 1800
v12.1, all DLC, nothing ripped

Code:
 17:00:46 - Selected ARC/DS method for Data1a-01.bin was: srep_new+razor_mtx
 17:00:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 21:19:20 - Overall input size: 68.95 GB
 21:19:20 - Overall output size: 28.63 GB (Ratio 41.52%)
 21:19:20 - Data files creation time: 03:59:40
__________________
Haters gonna hate
Reply With Quote
The Following 2 Users Say Thank You to KaktoR For This Useful Post:
dixen (03-10-2021), JustFun (20-12-2021)
Sponsored Links
  #2582  
Old 04-10-2021, 14:22
hydefromt70s hydefromt70s is offline
Registered User
 
Join Date: Aug 2012
Location: Poland
Posts: 82
Thanks: 33
Thanked 44 Times in 28 Posts
hydefromt70s is on a distinguished road
Quote:
Originally Posted by Masquerade View Post
uhhhh ok
2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
Reply With Quote
  #2583  
Old 04-10-2021, 17:17
L33THAK0R's Avatar
L33THAK0R L33THAK0R is offline
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 232
Thanks: 80
Thanked 21 Times in 17 Posts
L33THAK0R is on a distinguished road
Quote:
Originally Posted by hydefromt70s View Post
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
The title in question was "Rocket League" though, which was made in "Unreal Engine 3" and not "CDProjekts REDengine 4".
Reply With Quote
  #2584  
Old 06-10-2021, 01:03
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,583
Thanks: 943
Thanked 5,848 Times in 2,159 Posts
KaktoR is on a distinguished road
Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
__________________
Haters gonna hate
Reply With Quote
  #2585  
Old 06-10-2021, 03:26
neko neko is offline
Registered User
 
Join Date: Oct 2021
Location: Burma
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
neko is on a distinguished road
Quote:
Originally Posted by KaktoR View Post
Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
Thanks for clarification. I have been confused and trying to figure what went wrong for the whole day
Reply With Quote
  #2586  
Old 08-10-2021, 07:58
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 80
Thanks: 45
Thanked 24 Times in 16 Posts
kj911 is on a distinguished road
Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
Reply With Quote
  #2587  
Old 08-10-2021, 09:13
st0rm's Avatar
st0rm st0rm is offline
Registered User
 
Join Date: Nov 2017
Location: Turkey
Posts: 52
Thanks: 60
Thanked 68 Times in 31 Posts
st0rm is on a distinguished road
Cool Alpha Prime [2007]

Code:
Game Version : 1.3

Ripped - Re-encoded Files : Nothing

Original Size : 978 MB

Compressed Size : 748 MB

Install Time (Depends your System): 2-3 Minutes

Method : pzlib3+srep:m3f+lzma

Note(s) : Used Pzlib because game is older and low specs friendly. :cool:
__________________
The function is important, not the size.
Reply With Quote
The Following User Says Thank You to st0rm For This Useful Post:
JustFun (20-12-2021)
  #2588  
Old 09-10-2021, 09:36
FitGirl FitGirl is offline
Registered User
 
Join Date: Dec 2014
Location: Riga
Posts: 191
Thanks: 16
Thanked 231 Times in 124 Posts
FitGirl is on a distinguished road
Quote:
Originally Posted by kj911 View Post
Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
ECM is a special filter, which removes/restores special ECC/CRC codes from CD ISOS. It's useless on anything else but ISOS with ECC codes.
Reply With Quote
The Following User Says Thank You to FitGirl For This Useful Post:
Grumpy (09-10-2021)
  #2589  
Old 12-10-2021, 10:27
:( Sad8669 :( Sad8669 is offline
Registered User
 
Join Date: Oct 2020
Location: A few days on FileForums
Posts: 197
Thanks: 90
Thanked 159 Times in 94 Posts
:( Sad8669 is on a distinguished road
Farcry 6 - Precompression

Library used : LZ4 v1.8.2 (Thanks to KaKtor)
Similar results can be obtained from LZ4 that comes with XTool v0.3.9.
XTool Version : 0.3.9
Database : Created using Razor's db (fc6.xtl)

Code:
[External compressor:xtool]
header    = 0
packcmd   = xtool.exe precomp -mlz4+fc6 -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>
Code:
Compressed 1 file, 683,722,320 => 1,286,884,486 bytes. Ratio 188.22%
Compression time: cpu 1.02 sec/real 48.29 sec = 2%. Speed 14.16 mB/s
All OK
__________________
I had a great time here, i hope i was of any use to the forum, Thank you!
Contact: Saif Ullah#4598, if you encounter any problem with my tools

Last edited by :( Sad8669; 12-10-2021 at 10:33.
Reply With Quote
  #2590  
Old 16-10-2021, 11:51
lomesmo lomesmo is offline
Registered User
 
Join Date: Aug 2019
Location: Venezuela
Posts: 16
Thanks: 1
Thanked 7 Times in 7 Posts
lomesmo is on a distinguished road
A Hat In Time - Ultimate Edition

All DLC
Code:
Input size: 8.37 GB
Output size: 3.88 GB
Method: xLZO+srep+exe+7z+lzma2
Reply With Quote
The Following User Says Thank You to lomesmo For This Useful Post:
JustFun (20-12-2021)
  #2591  
Old 16-10-2021, 11:53
lomesmo lomesmo is offline
Registered User
 
Join Date: Aug 2019
Location: Venezuela
Posts: 16
Thanks: 1
Thanked 7 Times in 7 Posts
lomesmo is on a distinguished road
AKIBA'S TRIP - Hellbound & Debriefed

Code:
Input size: 2.47 GB
Output size: 1.33 GB
Method: xZLib+srep+7z+lzma2
Reply With Quote
The Following User Says Thank You to lomesmo For This Useful Post:
JustFun (20-12-2021)
  #2592  
Old 16-10-2021, 13:48
lomesmo lomesmo is offline
Registered User
 
Join Date: Aug 2019
Location: Venezuela
Posts: 16
Thanks: 1
Thanked 7 Times in 7 Posts
lomesmo is on a distinguished road
Bullet Witch

All DLC

Code:
Input size: 4.57 GB
Output size: 3.09 GB
Method: xZLib+srep+lzma2
Reply With Quote
The Following User Says Thank You to lomesmo For This Useful Post:
JustFun (20-12-2021)
  #2593  
Old 16-10-2021, 18:28
L33THAK0R's Avatar
L33THAK0R L33THAK0R is offline
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 232
Thanks: 80
Thanked 21 Times in 17 Posts
L33THAK0R is on a distinguished road
Hi all,

Has anyone given "Call of Duty: Black Ops III (3)" a shot? It piqued my interest when I saw the QuickBMS script for "xpack" archives[1] mentioned that the "LZO", "LZ4" & "Oodle" compression algorithms were used within these archives. I'm sure testing which libraries for "LZ4" give the best output won't be too tricky, but in regards to the "Oodle" codec(s) used, I'm a bit stumped. As far as I know a "oo2core_#_win64.dll" is required, with either "xtool" or "Oo2Rec#", to pre-compress a given file, however such a file isn't present within the root and sub-directories of the title in question. Does anyone have any idea how to go about pre-compressing the "Oodle" streams for this title? Apologies if I buggered the terminology.
Reply With Quote
  #2594  
Old 17-10-2021, 03:27
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,583
Thanks: 943
Thanked 5,848 Times in 2,159 Posts
KaktoR is on a distinguished road
Well you can check with hex edit if the game has oodle at all (I don't know), if yes then just try all different libraries.
__________________
Haters gonna hate
Reply With Quote
  #2595  
Old 17-10-2021, 14:32
kj911 kj911 is offline
Registered User
 
Join Date: Apr 2010
Location: world
Posts: 80
Thanks: 45
Thanked 24 Times in 16 Posts
kj911 is on a distinguished road
Quote:
Originally Posted by kj911 View Post
WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.

In last time good results: 635 350kB
....


Newest results, from previous months testing:

MSC+SREP: 634 861kB (Use TAK 2.3.0)
MSC+SREP: 634 836kB (Use TAK 2.3.1)

Retested and again use MSC with TAK 2.3.1 and use with any extra switches and goal!!

New Results: 630 595kB!! Nice, few MB's gain from previous versions. Overmaxed WAV compreesion.

Tiny SFX compressor commands:
Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ data.bin -mmsc+rep:256mb+4x4 "Data\*"
arc.ini:
Code:
[External compressor:msc]
header = 0
packcmd = MSC c -v -f -wav=1 -raw=2 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=2 -bmf=9s -tak=9 -dxt=2  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
CRCs are OK! My preference, smallest memory eating, (lower than 768MB/1GB) from during decompress, heavy compressed, repacked games to use old PC's. (Win XP with min. 1-1.25GB RAM or Win7 with 2GB RAM memory.)

More screens:

https://i.kek.sh/MaGjls4ga1X.jpg
https://i.kek.sh/468nxWxsqpv.jpg
https://i.kek.sh/JK1wgOZUDQF.jpg
https://i.kek.sh/9kw96quv88w.jpg
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 14:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 06:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 07:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 17:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 21:27



All times are GMT -7. The time now is 08:18.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com