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  #76  
Old 24-01-2021, 05:05
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Quote:
Originally Posted by Masquerade View Post
yasitha
The files do not contain many streams.
yes i know.. I figured.
We don't get any good size after compressing..
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  #77  
Old 24-01-2021, 07:57
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Plugin updated

Changes

Added Unreal Engine 3 support to Unreal Engine plugin for lzna compressed games (Mortal Kombat 11)

Tests

GEARASSETS_CYR_ScriptAssets.PSF
Code:
Compressed 1 file, 47,922,080 => 145,786,020 bytes. Ratio 304.21%
Compression time: cpu 0.05 sec/real 14.56 sec = 0%. Speed 3.29 mB/s

Tested 1 file, 145,786,020 => 47,922,080 bytes. Ratio 304.21%
Testing time: cpu 0.06 sec/real 13.97 sec = 0%. Speed 3.43 mB/s
Code:
[External compressor:xtool]
header    = 0
packcmd   = xtool.exe precomp -mue3 -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>
oo2core_5_win64.dll required from game.
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  #78  
Old 24-01-2021, 10:31
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MK 11

PORTALMODE_SCRIPTASSETS.XXX

Quote:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 110,033,110 => 183,953,957 bytes. Ratio 167.18%
Compression time: cpu 0.11 sec/real 24.48 sec = 0%. Speed 4.50 mB/s
All OK
Quote:
Extracted 1 file, 183,953,957 => 110,033,110 bytes. Ratio 167.18%
Extraction time: cpu 0.09 sec/real 21.87 sec = 0%. Speed 5.03 mB/s
All OK
Great Work! Thanks Razor))
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  #79  
Old 24-01-2021, 11:53
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Quote:
Originally Posted by KaktoR View Post
I think he made a mistake somewhere.
I don't think so..

Some tests

XTool 0.3.6 with ue.dll

Quote:
Compressed 1 file, 416,062,694 => 446,732,701 bytes. Ratio 107.37%
Compression time: cpu 0.48 sec/real 6.18 sec = 8%. Speed 67.31 mB/s
All OK
ue4dt+xtool 0.3.6

Quote:
Compressed 1 file, 416,062,694 => 494,797,151 bytes. Ratio 118.92%
Compression time: cpu 0.45 sec/real 7.54 sec = 6%. Speed 55.21 mB/s
All OK
NOTE.
ue4dt.exe data release 23.11.2019
MD5 - FFCF35D32A416C0599601C44200B776C
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  #80  
Old 26-01-2021, 14:16
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XTool ue4{:option} parametter

Answering my own previous question, if the parameter -m2 would be passed normally using {:option} as a parameter of the XTool 2020 (ue4 plugin), which was in doubt because it had only tested with Borderlands 3 that uses -m1.
The answer is yes, it worked perfectly, look at the results.
Code:
Rune II sample Rune-WindowsServer.pak

xtool_zlib = XTool 2020 -mzlib
xtool_ue4 = XTool 2020 -mzlib+ue4

Test 01 = srep+lzma2
Compressed 1 file, 1,494,084,687 => 1,181,272,582 bytes. Ratio 79.06%
Compression time: cpu 1.80 sec/real 110.29 sec = 2%. Speed 13.55 mB/s

Test 02 = ue4dt+srep+lzma2
Compressed 1 file, 1,494,084,687 => 619,066,054 bytes. Ratio 41.43%
Compression time: cpu 1.72 sec/real 338.60 sec = 1%. Speed 4.41 mB/s

Test 03 = ue4dt+xtool_zlib+srep+lzma2
Compressed 1 file, 1,494,084,687 => 618,955,970 bytes. Ratio 41.43%
Compression time: cpu 2.06 sec/real 348.92 sec = 1%. Speed 4.28 mB/s

Test 04 = xtool_ue4(-mzlib+ue4)+srep+lzma2
DiskSpan_GUI method = xtool_ue4:m2:k0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD+srep_new+lzma2
xtool_ue4 = Arc.ini setting
packcmd = "XTool.exe" precomp -mzlib+ue4{:option} -c32mb -t100p -d1 --dbase - - <stdin> <stdout>

Compressed 1 file, 1,494,084,687 => 545,149,382 bytes. Ratio 36.49%
Compression time: cpu 1.84 sec/real 179.33 sec = 1%. Speed 8.33 mB/s

Last edited by Cesar82; 26-01-2021 at 14:22.
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  #81  
Old 27-01-2021, 23:49
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Plugin updated

Changes

- updated watch dogs 2, watch dogs legion and far cry primal to support new library structure (other plugins not affected)

@Cesar82
Well I did say I did receive a sample where m2 needed to be created, there are several other variants of this unreal engine structure that xtool doesn't support so there could even be m3, m4 in future...

@dixen
sample? also send the ue4dt that gave different output.
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  #82  
Old 31-01-2021, 03:45
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Plugin updated

Changes

- Updated unreal engine plugin

Quote:
Originally Posted by dixen View Post
That's better)

Compressed 1 file, 18,898,278 => 25,297,361 bytes. Ratio 133.86%
Compression time: cpu 0.00 sec/real 2.24 sec = 0%. Speed 8.44 mB/s
All OK

But ue4dt - Ratio 196.89%
Now

Code:
Compressed 1 file, 18,898,278 => 37,188,708 bytes. Ratio 196.78%
Compression time: cpu 0.02 sec/real 2.59 sec = 1%. Speed 7.31 mB/s
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  #83  
Old 31-01-2021, 04:05
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Hello
Razor12911
XTool 2020 (Plugins) hitman_R2Plugin updated will come ?
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  #84  
Old 31-01-2021, 04:09
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Hello
Razor12911
Hitman 3 (R2) and Mortal Mombat 11Unreal Engine 3 (lzna) can I get full detailed information about how the method of use should be?

Hitman 3 and Mortal Mombat 11 DiskSpan_GUI
how can you use compression for these two games
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  #85  
Old 31-01-2021, 06:40
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Comparison between the #POST test with XTool 0.34 and previous Unreal.dll (R1) vs new version XTool 0.38 and Unreal.dll (R3).
There was a big increase in Ratio but the speed dropped a lot.
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  #86  
Old 03-02-2021, 13:07
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Quote:
Originally Posted by Snake288 View Post
Hello
Razor12911
Hitman 3 (R2) and Mortal Mombat 11Unreal Engine 3 (lzna) can I get full detailed information about how the method of use should be?

Hitman 3 and Mortal Mombat 11 DiskSpan_GUI
how can you use compression for these two games
Hitman 3 needs some work, as for MK11. -mue3 is the method to use.
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  #87  
Old 04-02-2021, 00:57
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Bethesda

Supported games
The Elder Scrolls V: Skyrim (requires liblz4.dll)

Usage
Place bsa.dll near xtool.exe along with required libraries and use -mskyrim

Notes

The library is required both encoding and decoding.

Some results
Skyrim - Textures0.bsa
Code:
Compressed 1 file, 655,189,115 => 1,436,500,795 bytes. Ratio 219.25%
Compression time: cpu 0.69 sec/real 15.58 sec = 4%. Speed 42.06 mB/s

Tested 1 file, 1,436,500,795 => 655,189,115 bytes. Ratio 219.25%
Testing time: cpu 0.69 sec/real 7.27 sec = 9%. Speed 90.11 mB/s

As requested
Attached Files
File Type: 7z bethesda_R3.7z (59.9 KB, 86 views)

Last edited by Razor12911; 25-06-2021 at 02:18.
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  #88  
Old 04-02-2021, 02:22
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I uploaded the files "Skyrim - Meshes0.bsa" and "Skyrim - Meshes1.bsa".

Code:
Skyrim - Meshes0.bsa

Compressed 1 file, 1,152,069,673 => 2,097,275,557 bytes. Ratio 182.04%
Compression time: cpu 0.89 sec/real 23.95 sec = 4%. Speed 48.11 mB/s

arc.exe: wclose: invalid argument (Bad file descriptor)                     in "Skyrim - Meshes0.bsa". File is broken.
Code:
Skyrim - Meshes1.bsa (file is broken in a second test below)

Compressed 1 file, 373,427,426 => 531,939,990 bytes. Ratio 142.45%
Compression time: cpu 0.31 sec/real 4.42 sec = 7%. Speed 84.56 mB/s

Extracted 1 file, 531,939,990 => 373,427,426 bytes. Ratio 142.45%
Extraction time: cpu 0.23 sec/real 3.27 sec = 7%. Speed 114.20 mB/s
Code:
Skyrim - Textures1.bsa

Compressed 1 file, 1,509,673,333 => 1,719,892,975 bytes. Ratio 113.92%
Compression time: cpu 1.31 sec/real 7.74 sec = 17%. Speed 195.12 mB/s

Extracted 1 file, 1,719,892,975 => 1,509,673,333 bytes. Ratio 113.92%
Extraction time: cpu 1.33 sec/real 6.50 sec = 20%. Speed 232.39 mB/s
Code:
Skyrim - Textures0.bsa - Skyrim - Textures8.bsa

Compressed 9 files, 7,723,871,672 => 13,214,174,974 bytes. Ratio 171.08%
Compression time: cpu 10.33 sec/real 218.30 sec = 5%. Speed 35.38 mB/s

Extracted 9 files, 13,214,174,974 => 7,723,871,672 bytes. Ratio 171.08%
Extraction time: cpu 6.92 sec/real 201.31 sec = 3%. Speed 38.37 mB/s
---------------------------------------------------------

Same issue as Hitman 3 below

Code:
Whole Data folder (w/o sound/voice files)

Compressed 21 files, 10,231,828,591 => 13,367,393,717 bytes. Ratio 130.65%
Compression time: cpu 12.72 sec/real 277.62 sec = 5%. Speed 36.85 mB/s

WARNING: CRC failed in "Skyrim - Meshes1.bsa". File is broken.
Extracted 21 files, 13,367,393,717 => 10,231,828,591 bytes. Ratio 130.65%
Extraction time: cpu 9.47 sec/real 257.90 sec = 4%. Speed 39.67 mB/s
There were 2 warning(s)

---------------------------------------------------------

Whole Data folder (w/o sound/voice files) but with solid = 0 setting

Compressed 21 files, 10,231,828,591 => 16,825,853,659 bytes. Ratio 164.45%
Compression time: cpu 13.20 sec/real 303.24 sec = 4%. Speed 33.74 mB/s

Extracting 21 files, 10,231,828,591 bytes. Processed  13.0%WARNING: CRC failed in "Skyrim - Meshes0.bsa". File is broken
Extracted 21 files, 16,825,853,659 => 10,231,828,591 bytes. Ratio 164.45%
Extraction time: cpu 10.31 sec/real 258.47 sec = 4%. Speed 39.59 mB/s
There were 1 warning(s)

NOTE: Strangely enough that this time the file "Skyrim - Meshes1.bsa" does not give out a CRC error :confused:
---------------------------------------------------------

I even tested some mod files

Code:
RaceMenu.bsa (Link)

Compressed 1 file, 16,587,136 => 35,407,224 bytes. Ratio 213.46%
Compression time: cpu 0.02 sec/real 9.90 sec = 0%. Speed 1.67 mB/s

WARNING: CRC failed in "RaceMenu.bsa". File is broken.
Extracted 1 file, 35,407,224 => 16,587,136 bytes. Ratio 213.46%
Extraction time: cpu 0.02 sec/real 0.63 sec = 2%. Speed 26.21 mB/s
There were 1 warning(s)
Code:
icepenguinworldmapclassic - textures.bsa (Link)

Compressed 1 file, 5,980,021 => 11,931,955 bytes. Ratio 199.53%
Compression time: cpu 0.00 sec/real 0.62 sec = 0%. Speed 9.69 mB/s

Extracted 1 file, 11,931,955 => 5,980,021 bytes. Ratio 199.53%
Extraction time: cpu 0.00 sec/real 0.63 sec = 0%. Speed 9.45 mB/s
Code:
Vivid WeathersSE - Textures.bsa (Link)

Compressed 1 file, 113,654,441 => 185,505,136 bytes. Ratio 163.22%
Compression time: cpu 0.11 sec/real 2.72 sec = 4%. Speed 41.83 mB/s

WARNING: CRC failed in "Vivid WeathersSE - Textures.bsa". File is broken.
Extracted 1 file, 185,505,136 => 113,654,441 bytes. Ratio 163.22%
Extraction time: cpu 0.06 sec/real 1.65 sec = 4%. Speed 68.70 mB/s
There were 1 warning(s)
Code:
SkyUI_SE.bsa (Link)

Compressed 1 file, 1,234,711 => 1,444,829 bytes. Ratio 117.02%
Compression time: cpu 0.00 sec/real 0.62 sec = 0%. Speed 2.00 mB/s

Extracted 1 file, 1,444,829 => 1,234,711 bytes. Ratio 117.02%
Extraction time: cpu 0.00 sec/real 0.63 sec = 0%. Speed 1.95 mB/s
Code:
Unofficial Skyrim Special Edition Patch - Textures.bsa (Link)

Compressed 1 file, 73,019,853 => 171,264,577 bytes. Ratio 234.55%
Compression time: cpu 0.08 sec/real 6.24 sec = 1%. Speed 11.70 mB/s

Extracted 1 file, 171,264,577 => 73,019,853 bytes. Ratio 234.55%
Extraction time: cpu 0.05 sec/real 1.14 sec = 4%. Speed 64.05 mB/s
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Last edited by KaktoR; 04-02-2021 at 03:14.
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  #89  
Old 04-02-2021, 17:45
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bug seems to be caused by --dbase parameter.

Skyrim - Meshes0.bsa
Code:
Compressed 1 file, 1,152,069,673 => 2,097,540,496 bytes. Ratio 182.07%
Compression time: cpu 1.31 sec/real 20.21 sec = 6%. Speed 57.02 mB/s

Tested 1 file, 2,097,540,496 => 1,152,069,673 bytes. Ratio 182.07%
Testing time: cpu 0.56 sec/real 15.51 sec = 4%. Speed 74.30 mB/s
More xtool updates...
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  #90  
Old 06-02-2021, 23:02
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Post Hi Razor12911

Hello
Razor12911
Square Enix and Crystal Dynamics
Marvel's Avengers XTool 2020 Plugins is it possible ?
a tool made for the game is available
this link https://forum.xentax.com/viewtopic.php?f=16&t=22556 deneyin

from game-related sample files
https://dosya.co/zt3ccmll4z0o/Marvel's_Avengers.7z.html
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