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  #1  
Old 17-05-2022, 08:44
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Progress: CIU Designer

Previous here https://fileforums.com/showpost.php?...&postcount=167

This is might take longer to finish. I lost the project before cause my laptop was stolen. Don't worry it would post updates here as well as I can. Coming soon.
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  #2  
Old 17-05-2022, 17:27
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Smile CIU Designer... Nice!

@Carldric Clement, very good!
This will be very helpful!
If you need any information about Setup.ini keys or images in CIU send me PM.
Soon I'll share a new source code with some new features like 3 slider for volume control for songs/videos, so if you need the source code in advance to be able to work on it, just ask me.
Thank you!
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  #3  
Old 17-05-2022, 22:04
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Day 2: Moving Image with following Left & Top

Moving Image with following Left & Top
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Old 19-05-2022, 06:29
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nice work
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Old 21-05-2022, 11:43
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nice
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Old 27-05-2022, 08:20
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1st Issue: Music Button was not the same as the Autorun installer. I will try to figure it out later.
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  #7  
Old 27-05-2022, 13:15
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@Carldric Clement, in CIU the "MusicIcon" button when positioned over the "MusicButton" button (RectInRect) is set to disabled, so the actions of the "MusicButton" button change the state of "MusicIcon", but it behaves only visually (no Click or OnMouse actions ).
The same goes for MusicIconAR (together with MusicARButton) and also for MusicIconSI (together with SmallMusicButton).

- "MusicIconAR", "MusicIcon" and "MusicIconSI" is a normal Botva2 pot with 4 images (idle, selected, clicked, disabled) arranged vertically in an image (in the CIU theme example, only the disabled icon was created because it does not use the other images).
- "MusicButtonAR", "MusicButton" and "SmallMusicButton" is a CstmButtom by Yener90 with 4 images separately.

P.S: You can see the code at the end of the ButtonsTextures procedure in the CIU script.
Code:
  BtnGetPosition(hMusicAR, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicARBtn, CstmBtnInt) then
    BtnSetEnabled(hMusicAR, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hMusic, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicBtn, CstmBtnInt) then
    BtnSetEnabled(hMusic, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hMusicSI, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicSmallBtn, CstmBtnInt) then
    BtnSetEnabled(hMusicSI, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hPauseSI, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(PauseSmallBtn, CstmBtnInt) then
    BtnSetEnabled(hPauseSI, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));
end;
I don't want to be intrusive in your work, I just want to try to help you understand some things that are not so visible in CIU's behavior.

Last edited by Cesar82; 27-05-2022 at 13:22.
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  #8  
Old 28-05-2022, 00:21
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Quote:
Originally Posted by Cesar82 View Post
@Carldric Clement, in CIU the "MusicIcon" button when positioned over the "MusicButton" button (RectInRect) is set to disabled, so the actions of the "MusicButton" button change the state of "MusicIcon", but it behaves only visually (no Click or OnMouse actions ).
The same goes for MusicIconAR (together with MusicARButton) and also for MusicIconSI (together with SmallMusicButton).

- "MusicIconAR", "MusicIcon" and "MusicIconSI" is a normal Botva2 pot with 4 images (idle, selected, clicked, disabled) arranged vertically in an image (in the CIU theme example, only the disabled icon was created because it does not use the other images).
- "MusicButtonAR", "MusicButton" and "SmallMusicButton" is a CstmButtom by Yener90 with 4 images separately.

P.S: You can see the code at the end of the ButtonsTextures procedure in the CIU script.
Code:
  BtnGetPosition(hMusicAR, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicARBtn, CstmBtnInt) then
    BtnSetEnabled(hMusicAR, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hMusic, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicBtn, CstmBtnInt) then
    BtnSetEnabled(hMusic, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hMusicSI, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(MusicSmallBtn, CstmBtnInt) then
    BtnSetEnabled(hMusicSI, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));

  BtnGetPosition(hPauseSI, Rt.Left, Rt.Top, Rt.Bottom, Rt.Right);
  Rt.Bottom := Rt.Top + Rt.Bottom;
  Rt.Right:= Rt.Left + Rt.Right;
  if BtnY(PauseSmallBtn, CstmBtnInt) then
    BtnSetEnabled(hPauseSI, not RectInRect(Rt, BoundsToRect(CstmBtn[CstmBtnInt].AreaX, CstmBtn[CstmBtnInt].AreaY, CstmBtn[CstmBtnInt].AreaW, CstmBtn[CstmBtnInt].AreaH)));
end;
I didn't expect that code before. they just joined with some other point-like
(Bottom = Top + Bottom) and (Right = Left + Right).

I'm gonna try to do with these code on Designer.
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  #9  
Old 28-05-2022, 09:30
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I think I put it inverted (Rt.Bottom and Rt.Right) in BtnGetPosition. lol
I just realized this now, I'll fix it here.
BtnGetPosition(hMusicAR, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
BtnGetPosition(hMusicSI, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
BtnGetPosition(hPauseSI, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
As the CIU CloseButton had the same Width and Height dimensions it worked, but it was wrong.

Last edited by Cesar82; 28-05-2022 at 09:35.
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Old 29-05-2022, 08:14
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CIU Designer - PREVIEW (Dev)

In case you guys need this app, well you got more bugs. Feel free to use it until it's finished this project.

Progress: 17.5%.

EDIT: It might be a slow update when the code is not easy to create. DM me for a source if you would need my help.
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Last edited by Carldric Clement; 08-07-2022 at 10:41. Reason: Update 2
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  #11  
Old 29-05-2022, 10:28
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Quote:
Originally Posted by Cesar82 View Post
I think I put it inverted (Rt.Bottom and Rt.Right) in BtnGetPosition. lol
I just realized this now, I'll fix it here.
BtnGetPosition(hMusicAR, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
BtnGetPosition(hMusicSI, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
BtnGetPosition(hPauseSI, Rt.Left, Rt.Top, Rt.Right, Rt.Bottom);
As the CIU CloseButton had the same Width and Height dimensions it worked, but it was wrong.
It's ok as long as you need to correction code.
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Old 07-07-2022, 07:08
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It might take slow to make this software.
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  #13  
Old 07-07-2022, 15:13
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Quote:
Originally Posted by Carldric Clement View Post
It might take slow to make this software.
Yes, we are aware that developing a designer for CIU is hard and time consuming work.
The CIU has a lot of features and settings (some rarely used, but useful in some cases).
But we hope you don't give up on the project, because a designer for the CIU will be welcome, but as long as it's just a designer to load the configs from the "Setup.ini" file and the "Setup" folder (That doesn't become a parallel project, keeping users free to read/search or change the script).

P.S: Two new images have been added for each trackbar (TrackBarImg.png, TrackBarDImg.png) (D = Disabled state image).
So thank you very much for continuing, and don't give up.
Also added a new Stretch= key in the trackbar sections to work with this image (as is done in the progressbar).
Attached is the list of files supported by CIU.
In the attached list the characters:
Code:
"*" = 1,2,3, etc (indefinitely as long as it exists)
"|" = <LANG> = All 36 languages supported by CIU.
"+" = (Check mask "*" like: Video*.+ = Video1.*, Video2.*, etc)
So thank you very much for continuing, and don't give up.
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Last edited by Cesar82; 07-07-2022 at 15:23.
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  #14  
Old 08-07-2022, 10:38
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the preview software was update here.
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  #15  
Old 28-07-2022, 08:08
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I really like the way the buttons are shaped to fit the corners, very nice and such a good idea for some designs.
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