#871
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The fault was on my side. facepalm.jpg
Setting EnableFastInstall = 0, resolved the problem. I am so embarrassed ! ![]() Next time I should ....READ THE F***ING MANUAL ! Sorry guys. ![]() Anyways, EnableFastInstall should be set to zero by default. Me thinks it's proper. Quote:
![]() Last edited by Proxson; 26-04-2023 at 17:49. |
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Cesar82 (26-04-2023) |
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#872
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*bump
@Cesar mate, is there an option to set a custom icon for the executable shortcuts which are placed in the Group and desktop. The installer picks the default exe icon. ![]() |
#873
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Quote:
Code:
[Executable#] Icon={app}\myicon.ico |
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Proxson (29-04-2023) |
#874
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You're quick as always.
![]() It won't budge mate. It's still placing the default icon. Dunno. ![]() Code:
[Executable1] Name=Play House of Ashes Exe=HouseOfAshes.exe ExePath=0 ShortcutProt=1 RunAsAdmin=0 Icon={app}\HouseOfAshes.ico Edit: If it needs some huge script rewriting then leave it as it is. It's not that important. Edit 2: Ok, I have managed it by disabling the executable key and created the shortcuts in the custom shortcuts section. But now the 'create shortcut on desktop' box is disabled. Code:
//[Executable1] Name=Play House of Ashes Exe=HouseOfAshes.exe ExePath=0 ShortcutProt=1 RunAsAdmin=0 Code:
[CustomShortcuts] Shortcut6={group}\Play House of Ashes; Destination:{app}\HouseOfAshes.exe; IconFile:{app}\HouseOfAshes.ico Shortcut7={commondesktop}\Play House of Ashes; Destination:{app}\HouseOfAshes.exe; IconFile:{app}\HouseOfAshes.ico ![]() Last edited by Proxson; 01-05-2023 at 19:58. |
The Following User Says Thank You to Proxson For This Useful Post: | ||
Cesar82 (06-05-2023) |
#875
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*bump
Btw, guys. Maybe it's a stupido question but how do you generate external MD5 checksum files ? Which tools do you use ? Thanks |
#877
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Thanks, Kaktor.
![]() Ok, since I've never used external checksum files before and this thread is huge, where does this file go if I want to files be checked after the installation ? Setup folder ? I can't get it executed. ![]() Edit: Ok, I got it working. I placed the sucker ( .MD5 file ) next to the script but in this post (#854) was the solution. Cesar mate, you have not fixed the script yet ! ![]() ![]() Last edited by Proxson; 06-05-2023 at 18:15. |
#878
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*bumpson
Hm, I can't make a video (videoAR.mp4) appear before autorun page kicks in. Something to act as a splash screen. I've tried everything but the setup won't call this process. ![]() Code:
[VideoPlayerAR] Left=10 Top=10 Width=898 Height=480 FrameLeft=20 FrameTop=20 FrameWidth=1280 FrameHeight=1024 Mute=0 Loop=0 Volume=100 Stretch=0 Track=internal //Source1= |
#879
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That's because VideoAR will be played on Autorun screen
![]() There is no way to play a video as splash image.
__________________
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Proxson (03-07-2023) |
#880
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Thanks Kaktor for you quick answer. It's a shame. It could have been a nice feature.
![]() Edit: I have converted the mp4 video file into gif and named it as splashAR.gif. Works but there are sometimes flickers. Last edited by Proxson; 03-07-2023 at 16:44. |
#881
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Code:
B9 UPDATE 5: - Updated BASS.dll from v2.4.16.7 to v2.4.17.0 - Updated CIU_Tools to build 230730, updated help files. - Updated XHashEx.dll library to v1.0.0.0 build 230729 no UPX version. - Updated (redone) translation of ChineseS, ChineseT (@wangfeilong0317) and Romanian (@andreiutzu21) language files. - Fixed bug where Hash page would not enable. - Fixed the ChineseS and ChineseT language flags (the images of the flags were inverted). - Fixed bug on click in next button on maintenance page when selecting "Reinstall" option. - Fixed Registrer, Unregister, Play game from Autorun installer page for UWP games that contain Wildcard characters like "[", "]", etc in the installation path. - Fixed not to display decimal point in space required labels on Components, Tasks and SelectDir pages when values are integers. - Fixed getting the correct VRAM value on some laptops (Value is now read from Windows registry). >> After this correction, VRAM may not be correctly detected when using graphics cards in SLI/Crosfire. - Changed name of key OnlyLabel= to OnlyLabelClick= (It is necessary that the label is being displayed). >> This key only serves to disable the click outside the label area even if it is inside the button image area. - Changed name of the key Exe= to ExeFile= in [Executable#] section. - Changed name of the key Icon= to IconFile= in [Executable#] section. - Added new key IconIndex= to [Executable#] section to choice index image if IconFile= is a executable file. - Added new key ShowMaintenanceAlways= in [InterfaceSettings] section. >> This option is active by default, but if you use value 0, when you run "Setup.exe" after all components or tasks are already installed. >> It will not display the maintenance page, displaying the uninstall page directly. - Added new "Repair" option on maintenance page that allows to re-install previously installed items. - Added new key ShowImage= in all buttons sections and group buttons section. >> If use value 0 in this key disable the loading of the button image loading a transparent image (It is necessary that the label is being displayed). - Added new key Language= to the [Component#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component= and Language= to the [Task#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component=, Task= and Language= to the [Launch#] section. >> The corresponding item will be disabled if the key value does not match. - Added new keys Component=, Task= and Language= to the [Executable#] section. >> These 3 new keys will be analyzed and the creation of shortcuts or AddToGameExplorer will only be done for the executable that matches the key information. >> After installed, only the play buttons will be shown on the autorun page that match with information about components, tasks and language. - Added new key CreateShortcut= to the [Executable#] section. >> This key allows you to deactivate the creation of shortcuts for the executable of the current section. >> This will allow you to attach a Play button to the executable that the shortcut will be created on. - Added support for new Edit.bmp image to delimit the OnMouse access area when using DirectoryEditOnMouse=1. - Added support for hexadecimal result using "0x" in GetLangNR function like below: >> Example to english language use GetLangNR('0x') to return hexadecimal format 0x409, GetLangNR('$') to return hexadecimal format $409 or GetLangNR('') to return decimal value 1033. - Removed key Type= from [Play#Button] sections. >> Now the "Type" information will be inherited from the [Executable#] section appended from the ExecutableID= key in the [Play#Button] sections.
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Gehrman (01-08-2023), GTX590 (15-08-2023), mausschieber (01-08-2023), Prettyboy099 (08-08-2023), Proxson (02-08-2023), sajmon83 (08-08-2023), samadrahman74 (06-08-2023) |
#882
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CIU 3.0.0.1.b9.u5 (Hotfix 1)
CIU_3.0.0.1.b9.u5 hotfix 1 fixes a compilation error that locks the compiler in preprocessing mode when using more than 1 executables in INTERNAL mode (mode without Setup.bin).
The same error also compromised the use of PNG images as icons in UWP games. Thanks to user @mausschieber for reporting the bug. |
The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
Lord.Freddy (18-09-2023), mausschieber (18-09-2023) |
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