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  #1891  
Old 28-09-2020, 12:46
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Thx for clarification, added it into the index
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  #1892  
Old 28-09-2020, 14:19
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Serious Sam 4 (GOG v1.02)

00_All.gro - XTool (v0.12) + MSC + SREP + LOLZ (fast mode)
37.5 > 61 > 50 > 26.7 gb

Rest *.gro - Same method but lolz is stronger settings
1.2 > 2.9 > 1.4 > 420 mb

Final size - 27.1 gb

Last edited by dixen; 29-09-2020 at 03:08.
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  #1893  
Old 02-10-2020, 04:52
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Quote:
Originally Posted by panker1992 View Post
Positions

::Video
sfk partcopy re_chunk_000.pak -fromto 7464214027 7575275053 1.mov -yes
sfk partcopy re_chunk_000.pak -fromto 9622058441 9629337927 2.mov -yes
sfk partcopy re_chunk_000.pak -fromto 8145547141 8163076314 3.mov -yes
sfk partcopy re_chunk_000.pak -fromto 7599547555 7639073075 4.mov -yes
sfk partcopy re_chunk_000.pak -fromto 8049664957 8102519365 5.mov -yes


::Sound
sfk partcopy re_chunk_000.pak -fromto 19490788305 19526528621 1.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20901797711 20919846410‬ 2.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20831803983 20844636465 3.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20926725234 20939511775 4.dat -yes
sfk partcopy re_chunk_000.pak -fromto 20889493542 20901797710 5.dat -yes
sfk partcopy re_chunk_000.pak -fromto 19589291883 19600926828 6.dat -yes
is that actual for the latest version w/o denuvo ?
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  #1894  
Old 03-10-2020, 00:57
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@HunterEmrah

I tested with this bat file after unpacking the pak file and it appears that the decimal values are all 1 too large.

E.g.

7464214027 7575275053

Should be

7464214027 7575275052

This matches with the start and end of the file in question (1.mov).

The values in the bat are one too large meaning that when you 00 fill the main pak in the specified locations, you will accidentally fill an extra offset for each file, meaning that 11 times a value will be made 00 when it shouldn't.

So if 1.mov ends with: 00 9E 00 4D 00 00 00 3F

And the file pattern goes: 00 9E 00 4D 00 00 00 3F F6

If you use the bat file provided for your values, that F6 value at the end will be filled as 00, leading to a corrupt file.

You don't even need to patch the videos and audio out, you can compress it to about 13.6GB with xtool+srep+lolz anyway.
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  #1895  
Old 03-10-2020, 02:23
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Don Bradman Cricket 14

best compression method for DBC 14?? anyone??
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  #1896  
Old 03-10-2020, 06:08
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Quote:
Originally Posted by Masquerade View Post
If you use the bat file provided for your values, that F6 value at the end will be filled as 00, leading to a corrupt file.
thank you for the explanation. also pzlib+srep+lolz gives crc error at %97 when installing.
Quote:
Originally Posted by Masquerade View Post
You don't even need to patch the videos and audio out, you can compress it to about 13.6GB with xtool+srep+lolz anyway.
I don't think so, I have tried to compress with this method but the output size is about 15 GB. Can you share the compression method in more detail, please?
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  #1897  
Old 03-10-2020, 06:24
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Quote:
Originally Posted by HunterEmrah View Post
thank you for the explanation. also pzlib+srep+lolz gives crc error at %97 when installing.

I don't think so, I have tried to compress with this method but the output size is about 15 GB. Can you share the compression method in more detail, please?
Will you use the xzlib? Also what is your lolz command line?
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  #1898  
Old 03-10-2020, 11:05
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Resident Evil 3
xZLib+srep+lolz
20:09:52 - Input Size: 22.45 GB.
20:09:52 - Output Size: 13.63 GB.
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  #1899  
Old 03-10-2020, 23:26
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Quote:
Originally Posted by samadrahman74 View Post
Resident Evil 3
xZLib+srep+lolz
20:09:52 - Input Size: 22.45 GB.
20:09:52 - Output Size: 13.63 GB.
i was about to post the same game but now i don't need to i used the same method with the same results lol
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  #1900  
Old 06-10-2020, 20:33
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Borderlands 3
v10.09.2020, 1 language

Code:
ue4dt+xzlib+srep:m3f+4x4:lzma

 18:34:45 - Starting "Data1.bin" Archive Creation.
 22:32:10 - Archive "Data1.bin" Creation Complete.

Input Size: 90.28 GB.
Output Size: 77.22 GB.
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  #1901  
Old 06-10-2020, 21:35
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Quote:
Originally Posted by KaktoR View Post
Borderlands 3
v10.09.2020, 1 language

Code:
ue4dt+xzlib+srep:m3f+4x4:lzma

 18:34:45 - Starting "Data1.bin" Archive Creation.
 22:32:10 - Archive "Data1.bin" Creation Complete.

Input Size: 90.28 GB.
Output Size: 77.22 GB.

@KaktoR, why don't you use "Lolz" instead of "lzma" ?
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  #1902  
Old 07-10-2020, 07:56
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Simple answer: it takes too much time.
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  #1903  
Old 07-10-2020, 08:43
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Quote:
Originally Posted by KaktoR View Post
Simple answer: it takes too much time.
got it.
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  #1904  
Old 08-10-2020, 02:31
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@KaktoR

How do you over come the memory allocation error associated with FreeArc lzma? I have attempted to copy your 4x4 argument from previous conversions you posted however it leads to errors, even when I limit the memory using lc and ld command too.

The 7zip xz method leads to decompression error for me too.
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  #1905  
Old 08-10-2020, 07:39
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I don't have this kind of errors.

Code:
4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
Installation time took around 35 min.
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