#1891
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Thx for clarification, added it into the index
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#1892
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Serious Sam 4 (GOG v1.02)
00_All.gro - XTool (v0.12) + MSC + SREP + LOLZ (fast mode) 37.5 > 61 > 50 > 26.7 gb Rest *.gro - Same method but lolz is stronger settings 1.2 > 2.9 > 1.4 > 420 mb Final size - 27.1 gb Last edited by dixen; 29-09-2020 at 03:08. |
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#1893
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Quote:
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#1894
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@HunterEmrah
I tested with this bat file after unpacking the pak file and it appears that the decimal values are all 1 too large. E.g. 7464214027 7575275053 Should be 7464214027 7575275052 This matches with the start and end of the file in question (1.mov). The values in the bat are one too large meaning that when you 00 fill the main pak in the specified locations, you will accidentally fill an extra offset for each file, meaning that 11 times a value will be made 00 when it shouldn't. So if 1.mov ends with: 00 9E 00 4D 00 00 00 3F And the file pattern goes: 00 9E 00 4D 00 00 00 3F F6 If you use the bat file provided for your values, that F6 value at the end will be filled as 00, leading to a corrupt file. You don't even need to patch the videos and audio out, you can compress it to about 13.6GB with xtool+srep+lolz anyway. |
#1895
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Don Bradman Cricket 14
best compression method for DBC 14?? anyone??
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#1896
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Quote:
I don't think so, I have tried to compress with this method but the output size is about 15 GB. Can you share the compression method in more detail, please? |
#1897
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Will you use the xzlib? Also what is your lolz command line?
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#1898
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Resident Evil 3
xZLib+srep+lolz 20:09:52 - Input Size: 22.45 GB. 20:09:52 - Output Size: 13.63 GB. |
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#1899
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i was about to post the same game but now i don't need to i used the same method with the same results lol
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samadrahman74 (04-10-2020) |
#1900
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Borderlands 3
v10.09.2020, 1 language Code:
ue4dt+xzlib+srep:m3f+4x4:lzma 18:34:45 - Starting "Data1.bin" Archive Creation. 22:32:10 - Archive "Data1.bin" Creation Complete. Input Size: 90.28 GB. Output Size: 77.22 GB.
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#1901
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Quote:
@KaktoR, why don't you use "Lolz" instead of "lzma" ? ![]() |
#1902
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Simple answer: it takes too much time.
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#1903
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#1904
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@KaktoR
How do you over come the memory allocation error associated with FreeArc lzma? I have attempted to copy your 4x4 argument from previous conversions you posted however it leads to errors, even when I limit the memory using lc and ld command too. The 7zip xz method leads to decompression error for me too. |
#1905
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I don't have this kind of errors.
Code:
4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
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