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  #541  
Old 18-03-2020, 12:21
jenning jenning is offline
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Error when unpacking at 17.1%, using tools uploaded on the previous page

https://i.imgur.com/kSERhek.jpg

Last edited by jenning; 19-03-2020 at 03:16.
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  #542  
Old 18-03-2020, 12:58
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Sims 4, right?

You have to exclude these two files

Code:
Game\Bin\Core\QtWebKit4.dll
Game\Bin_LE\Core\QtWebKit4.dll
I wasn't able to unpack this files either. Just include this files into a seperate archive or include to Setup.exe
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  #543  
Old 18-03-2020, 13:15
jenning jenning is offline
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Would never guess the compressor had problem with this certain files and not due to my configs. Thank you! was trying to fix it whole day...

I have only one issue to solve, the progress bar for lolz_x64 is not working with my old setup. Any suggestions what files / code need updating ? by my own it will probably take me a week to find the issue..
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  #544  
Old 31-03-2020, 02:07
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XTool 0.12 stuck compression on Anno 1800 latest version (zlib codec).
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  #545  
Old 07-04-2020, 11:13
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Quote:
Originally Posted by jenning View Post
I'm having the same error when using zlib, I have tried all xtool versions x86/x64, all combinations old+new/same versions, compressing with only 1 thread, with different chunk sizes.

Any ideas ?

my compression cmd:
Code:
arc a -ep1 -ed -r -w.\ Data\Setup-1.bin -mxprecomp+srep_x64:m3f+lolz:d256m:mtb256:mc1023:mtt1:mt8 "D:\TEST\TESTGAME\*"
my arc.ini:
Code:
[External compressor:xprecomp]
header = 0
packcmd   = xtool.exe e:precomp:c128mb,t1:zlib $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = xtool.exe d:precomp:t1 $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:srep_x64]
header = 0
packcmd   = srep_x64 {options} -s907374182400 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep_x64 -d -s $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:lolz]
header     = 0
packcmd    = "lolz_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd  = cls-lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
datafile   = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.tmp
Code:
[External compressor:xzlib]
header = 0
packcmd = xtool.exe e:precomp:c128mb,t80p:zlib $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header = 0
packcmd = srep_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
perfect!
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  #546  
Old 09-04-2020, 22:07
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Can you guys give a list of issues xtool has, I'll try to patch them. Also if possible provide samples.

I'm giving the project another try since it seems like people are still interested in it.

No promises, even with quarantine going on, it should mean that I have time to make changes but then I use this time to sleep (Lazy af these days, not sure why) XD

Last edited by Razor12911; 09-04-2020 at 22:10.
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  #547  
Old 10-04-2020, 02:15
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Code:
- Big input with oodle codec does not work
  > xtool just won't precompress all files
- The same for FC5 lz4hc codec
  > File by file works, all files together just stops inflating
- Crilayla codec always will give crc error when unpack is greater then t75p
  > t50p works all the time
I think there a some more. I just wrote what I remember this fast
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  #548  
Old 11-04-2020, 04:10
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Two games I have experienced issues with xtool:
Darksiders
Red Faction Guerilla Remarstered

I don't remember exactly which files were problematic.
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  #549  
Old 28-04-2020, 07:30
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sorry but this is a little confusing, what xtool version should i use?

this one:

https://fileforums.com/showthread.php?t=102832

or the 0.12?

This thread seems to have more activity, that's why i'm asking.

Thanks.
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  #550  
Old 28-04-2020, 11:09
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Smile

Mr.artag, use this version
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  #551  
Old 28-04-2020, 14:02
artag artag is offline
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oh thanks!! i was using the other one!!
and another question, what about CriLayla games (bayoneta), the codec is not present on the las version, should i use a previous version or that means that the codec is unstable? thanks!
Edit: oh i just saw i'ts only for 32b

Last edited by artag; 29-04-2020 at 08:24.
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  #552  
Old 07-05-2020, 17:22
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Quote:
Originally Posted by Razor12911 View Post
Can you guys give a list of issues xtool has, I'll try to patch them. Also if possible provide samples.

I'm giving the project another try since it seems like people are still interested in it.

No promises, even with quarantine going on, it should mean that I have time to make changes but then I use this time to sleep (Lazy af these days, not sure why) XD
Not much to fix then, development will resume sometime in June. I should have plenty of time then.

Edit:
You guys should also make sure you use the program correctly, I downloaded a game the other day and I was wondering why the heck I can't use my PC but turns out 25 threads were enabled, like wtf. RIP my quad core cpu...
Attached Images
File Type: png z15.PNG (95.3 KB, 236 views)

Last edited by Razor12911; 07-05-2020 at 17:45.
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  #553  
Old 19-05-2020, 06:46
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Hi

I'm not really sure how to explain this is such but here goes:

- Using the crilayla codec on XTool v0.12, I am facing decompression issues where XTool seems to crash and sits idle in task manager. I am running a CPU with 16 threads and Xtool is given all 16 of them to play with. Would limiting the threads help at all? I've seen that 16 copies of the crilayla dll is created during installation, I understand this is 1 copy per thread. The game in question is The Wonderful 101 Remastered.

- Other times, using zlib codec, the same issue occurs. This is with both the x86 or x64 version of 0.12.

I'm not sure what to try in order to fix this.

Thank you in advance.
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  #554  
Old 19-05-2020, 07:05
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Try t2 ot t25p. It works all the time. It's a known issue.
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  #555  
Old 19-05-2020, 09:22
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Quote:
Originally Posted by KaktoR View Post
Try t2 ot t25p. It works all the time. It's a known issue.
Tried both limits and same crash at the same point in both scenarios, just takes longer to reach that point because the threads are limited.
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