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  #1156  
Old 13-07-2019, 01:32
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Use a direct link (or better, use the forum attachment system) for sharing stuff like this.

I won't download anything from a site I don't know.
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  #1157  
Old 04-09-2019, 23:30
Zanoza79 Zanoza79 is offline
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The question is removed.

Last edited by Zanoza79; 05-09-2019 at 19:43.
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  #1158  
Old 03-11-2019, 14:15
psygonex3 psygonex3 is offline
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Doesnt work under win7

Not sure why but it works under win8 but not win7 i did remove alot of language packs from win7 but i also omitted the ones not needed in the setup.
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  #1159  
Old 21-01-2020, 08:36
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I think I'm doing something wrong here.

I've used UltraARC now a few times for my compression needs, but I can never seen to get decent compression from anything, I can only really get 300mb or so compression over the original folder size.

Here's the UltraARC log:

Pastebin

I am compressing LEGO Indiana Jones here (which is mainly large .DAT files, with a plethora of small .OGG files since the audio is external to the .DAT files)

Can anyone see what I'm doing wrong? I am using XTool (zlib) + SREP + LOLZ + ZSTD. I don't know how necessary precomp is as well as I'm not too sure if ZSTD is needed on top of LOLZ.

If anyone cna find out how to gain much better compression, I'm all ears
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  #1160  
Old 21-01-2020, 08:47
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Quote:
Originally Posted by Masquerade View Post
a plethora of small .OGG files since the audio is external to the .DAT files
Use oggre for this

Quote:
Originally Posted by Masquerade View Post
I'm not too sure if ZSTD is needed on top of LOLZ.
No, not really.

I don't know about this game, it could be that the game files are crypted. Maybe try quickbms and extract the files if possible.
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  #1161  
Old 21-01-2020, 09:43
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Quote:
Originally Posted by KaktoR View Post
Use oggre for this


No, not really.

I don't know about this game, it could be that the game files are crypted. Maybe try quickbms and extract the files if possible.
Thanks KaktoR. While we're here, I am fine using UltraARC the way I am, right? If I try a different game, everything should run as normal (normal being I can reduce file size by GB than MB)?
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  #1162  
Old 21-01-2020, 09:56
Entai44 Entai44 is offline
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Quote:
Originally Posted by Masquerade View Post
Thanks KaktoR. While we're here, I am fine using UltraARC the way I am, right? If I try a different game, everything should run as normal (normal being I can reduce file size by GB than MB)?
yes, but LOLZ and ZSTD are the final compressions, so choose one of them, I refer to LOLZ with this method:
lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4:mc102 3:gm20:fba4096

my common method usually:
XTool+srep+delta+LOLZ

if there are many files like .raw, .dds, .mp3 or anything try:
msc+XTool+srep+delta+LOLZ
or if just .ogg with another files try:
oggre+XTool+srep+delta+LOLZ
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  #1163  
Old 21-01-2020, 09:58
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Yes dude... If it has files to reduce on...

Like forge file can be done well via AFR+srep+loz. I mean you'll get good ration over the the file.But man it hurts when it comes to decompression.. The AFR is slow
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  #1164  
Old 21-01-2020, 10:01
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Talking

And entai44.. for lolz which parameter u would recommend??

I generally use lolz:tt1:d200:mtt1:mt3:mc4 (it's fast but not ratio wise,atleast it gets me 2300k/sec)

I'm on HDd don't have any Ssd.. which one u would suggest for speed in com+Ratio wise?
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  #1165  
Old 21-01-2020, 10:19
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Quote:
Originally Posted by Entai44 View Post
yes, but LOLZ and ZSTD are the final compressions, so choose one of them, I refer to LOLZ with this method:
lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4:mc102 3:gm20:fba4096

my common method usually:
XTool+srep+delta+LOLZ

if there are many files like .raw, .dds, .mp3 or anything try:
msc+XTool+srep+delta+LOLZ
or if just .ogg with another files try:
oggre+XTool+srep+delta+LOLZ


So this is just XTool + SREP + LOLZ. How necessary is precomp (in any situation)?
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  #1166  
Old 21-01-2020, 10:40
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Quote:
Originally Posted by Masquerade View Post


So this is just XTool + SREP + LOLZ. How necessary is precomp (in any situation)?
Precom means precompressor and it's simpler to xtool or ztool (cause they are precompressors too).. But xtool is effective (with zlib/zstd/lzo/lz4...)
AFR is an example of precompressor (but it supports only .forge files I mean files which were made using Avilnext engine of Ubisoft)

Precompressor is sometimes necessary sometimes it's not and it's hard to tell for me.Like I did packed some files with xtool_pzlib+srep+lolz and got 58% ratio
But when I used srep+lolz only I got about 60%.. in this case precompressor didn't worth my time that much

Last edited by devil777; 21-01-2020 at 10:42.
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  #1167  
Old 21-01-2020, 10:43
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I prefer MASK method for different file types.

You can define your own mask inside Config0.ini and define files in arc.groups.
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  #1168  
Old 21-01-2020, 10:51
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So far I've established this:

xtool:e:precomp:c128mb,t100p:zlib,lz4,oodle+srep:m 3f:a2+lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4 :mc1023:gm20:fba4096

(XTool + SREP + LOLZ)

The LOLZ setup came from Entai44, which I am thankful for. I'm trying it out now on some small Indie games and it's running surprisingly well. I just hope the end archive can be read and decompressed by my installer otherwise there isn't much point carrying on.

Edit:



As we can see in this case, XTool made very little difference in file size (not that I expected it to in such a small game). Original size is 809mb (Untitlied Goose Game).

Last edited by Masquerade; 21-01-2020 at 10:57.
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  #1169  
Old 27-01-2020, 23:29
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For LOLZ I've set d128m but it just only show 32m during compress, is it a fake number ?
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  #1170  
Old 28-01-2020, 02:37
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Wink

nope not a fake number d stands for directory, if u have set d128m it means that in compression it'll use not more than 128m for directory but it can use less than 128m

##d can be less than 128m and it do depends on the file type and file size,
if it uses 32m than don't tense urself up dude.. it's ok
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