#1156
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Use a direct link (or better, use the forum attachment system) for sharing stuff like this.
I won't download anything from a site I don't know.
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sajmon83 (16-07-2019) |
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#1157
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The question is removed.
Last edited by Zanoza79; 05-09-2019 at 19:43. |
#1158
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Doesnt work under win7
Not sure why but it works under win8 but not win7 i did remove alot of language packs from win7 but i also omitted the ones not needed in the setup.
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#1159
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I think I'm doing something wrong here.
I've used UltraARC now a few times for my compression needs, but I can never seen to get decent compression from anything, I can only really get 300mb or so compression over the original folder size. Here's the UltraARC log: Pastebin I am compressing LEGO Indiana Jones here (which is mainly large .DAT files, with a plethora of small .OGG files since the audio is external to the .DAT files) Can anyone see what I'm doing wrong? I am using XTool (zlib) + SREP + LOLZ + ZSTD. I don't know how necessary precomp is as well as I'm not too sure if ZSTD is needed on top of LOLZ. If anyone cna find out how to gain much better compression, I'm all ears ![]() |
#1160
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Quote:
No, not really. I don't know about this game, it could be that the game files are crypted. Maybe try quickbms and extract the files if possible.
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#1161
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Thanks KaktoR. While we're here, I am fine using UltraARC the way I am, right? If I try a different game, everything should run as normal (normal being I can reduce file size by GB than MB)?
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#1162
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Quote:
lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4:mc102 3:gm20:fba4096 my common method usually: XTool+srep+delta+LOLZ if there are many files like .raw, .dds, .mp3 or anything try: msc+XTool+srep+delta+LOLZ or if just .ogg with another files try: oggre+XTool+srep+delta+LOLZ |
#1163
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Yes dude... If it has files to reduce on...
Like forge file can be done well via AFR+srep+loz. I mean you'll get good ration over the the file.But man it hurts when it comes to decompression.. The AFR is slow |
#1164
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![]()
And entai44.. for lolz which parameter u would recommend??
I generally use lolz:tt1:d200:mtt1:mt3:mc4 (it's fast but not ratio wise,atleast it gets me 2300k/sec) I'm on HDd don't have any Ssd.. which one u would suggest for speed in com+Ratio wise? |
#1165
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Quote:
![]() So this is just XTool + SREP + LOLZ. How necessary is precomp (in any situation)? |
#1166
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![]() Quote:
AFR is an example of precompressor (but it supports only .forge files I mean files which were made using Avilnext engine of Ubisoft) Precompressor is sometimes necessary sometimes it's not and it's hard to tell for me.Like I did packed some files with xtool_pzlib+srep+lolz and got 58% ratio But when I used srep+lolz only I got about 60%.. in this case precompressor didn't worth my time that much Last edited by devil777; 21-01-2020 at 10:42. |
#1167
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I prefer MASK method for different file types.
You can define your own mask inside Config0.ini and define files in arc.groups.
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devil777 (21-01-2020) |
#1168
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So far I've established this:
xtool:e:precomp:c128mb,t100p:zlib,lz4,oodle+srep:m 3f:a2+lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4 :mc1023:gm20:fba4096 (XTool + SREP + LOLZ) The LOLZ setup came from Entai44, which I am thankful for. I'm trying it out now on some small Indie games and it's running surprisingly well. I just hope the end archive can be read and decompressed by my installer otherwise there isn't much point carrying on. Edit: ![]() As we can see in this case, XTool made very little difference in file size (not that I expected it to in such a small game). Original size is 809mb (Untitlied Goose Game). Last edited by Masquerade; 21-01-2020 at 10:57. |
#1169
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For LOLZ I've set d128m but it just only show 32m during compress, is it a fake number ?
Thanks |
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Behnam2018 (30-01-2020) |
#1170
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![]()
nope not a fake number d stands for directory, if u have set d128m it means that in compression it'll use not more than 128m for directory but it can use less than 128m
##d can be less than 128m and it do depends on the file type and file size, if it uses 32m than don't tense urself up dude.. it's ok |
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