#1
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MSR and Powerstone2 music change problems
topic.
you see, after compiling new .afs files for MSR, the game goes weel until i start a rcae, then it freezes...dunno what could be, maybe something similar to ssf2x... and for powerstone2, it's basically the same, but it freezes after the sega logo, black screen. i tried making it non selfboot, and after loading 100%, it freezes anyways.
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#2
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So how exactly do you make your .afs files, then?
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#3
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you must do yer adx's first, then you have to extract the files inside the .afs , then change the ones that you want, and finally re-pack all adx's into 1 afs file.
tutorial goes like this: Change Ingame Music The Hard Way (c) Deacon Ross 2002 Using this You Can Change The Ingame Music Of Your Dreamcast Games. Unfortuantly this method will only work with Backup copies of Dreamcast games NOT originals. Also don't come to me if any thing goes wrong. If you follow this exactly it should work. ------------------------------------------------------- 1. First of all get the song you want to use. 2. Make sure the song is in .WAV format and very loud louder than normal becouse when you convert the file to .ADX you will lose volume. 3. Use the program Wav2Adx to to turn your song into a Dreamcast audio file. 4. Open up windows explorer and look on your Dreamcast CD. 5. Look for any file with a .ADX or .ASF extension eg. Song1.ASF or Song1.ADX If you chose a .ASF file follow the next part if your using a .ADX file go to step 15. 6. If you have a .ASF file use the program AFS2ADX to unzip all of the files. 7. Use the program ADX2WAV to listen to what each .ADX file is or for an easier way of doing this download the winamp plugin then you don't need to convert the .ADX files to .WAV 8. Decide which song you would like to replace out of the several .ADX files rename the .ADX file you converted earlier to the name of the .ADX file your replacing. 9. After you rename your file to the one your replacing place all of the .ADX files in one directory. 10. Create a blank text document with notepad and inside the document name the place where your .ADX files are kept and the name of them. eg: C:\ADX\1.adx C:\ADX\2.adx C:\ADX\3.adx etc... 11. Save the text file as the name of the .ASF file you extrated the .ADX information from but have the ending read .ALS and save it in the same directory as the .ADX files eg: AFS file was called Song01.afs save it as C:\ADX\Song1.ALS 12. After completing the last step use the program AFSLNK to zip your songs in to a .AFS file. To do this unzip AFSLNK into the same directory as the .ADX files then select your .ALS file and move it onto AFSLNK.exe this will zip them up and create 3 files. eg. SONG01.afs SONG01.alg SONG01.h 13. Delete the .ALG and the .H file and the rest of the ADX files so that only the .AFS file is remaining. 14. Then when reburning your dreamcast game replace the .AFS file you ripped eg. Song01.afs. With the one you just modified with your own music. And If you followed these steps right you should now be able to listen to your own music on your Dreamcast games. ----------------------------------------------------- 15. Ok you must be here if your just trying to replace a .ADX file if you chose to get a .ASF file go back to step #6 do not pass go do not collect $200. 16. Ok so your sure you've got a a .ADX file first of all rename your .ADX file (the one with your music inside) to the same name that the one your replacing eg. Song01.adx 17. Then when reburning your dreamcast game replace the .ADX file you ripped eg. Song01.adx with the one you just changed to have your own music And If you followed these steps right you should now be able to listen to your own music on your Dreamcast games. =========================== Trouble Shooting Q. My music files won't convert to .ADX files? A. Make sure your Audio files are in .WAV format not .MP3 or any other format. To change MP3s to .WAV use winamp if you go into Winamp Preferences then into the "Output" tab and select "Nullsoft Disk Writer Plug-in" and configure it to put WAV files in the directory of your choice. Note: When you finish changing .MP3 to .WAV make sure you set Winamp back to its original settings otherwise instead of playing music it will crank out .WAV files (and they are really big) Q. So how do I go about burning the Game after I've converted? A. Copy all of the files from your game to your harddrive and burn it using Nero (http://www.ahead.com) it's the easiest thing for burning Dreamcast games (this method is only for non-selfbootable cds for more info on how to make your games selfbootable go here: http://www.dcemulation.com or http://www.cdrom-guide.com Q. I can't find any .ADX or .ASF files on my Dreamcast game. A. Unfortuanatly this method will only work for backup DC games as normal cd drive will not read original Dreamcast games. ================================== Credits (c) Deacon Ross Kain Komics (ftp://203.0.12.1/Upload/Deek/kain_comics.htm) Also Thanks to Alan Tang for helping me to understand how AFSLNK works To use this guide on your webpage just email me and ask for my permission.
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#4
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I wasn't asking how to do this... I was asking HOW DID YOU DO IT. I wanted to try and see where you went wrong.
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#5
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I did exactly as the tutorial says
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#6
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You picked probably the hardest game to do. MSR had the worst copy protection of any game i can think of. I wrote a tutorial complete with instructions/ neccessary tools but due to legal reasons I dont think think i should link it without a "ok"
Heres why MSR isnt working: MSR (unlike all other DC games) checks ALL LBAs. Most games check the first file on the disc (1st_read.bin usually) which also contains its own location (11700). Thats why with simpler games the 1st_read.bin must be hacked but the other files can be sorted in any other youd like and the game still loads. But MSR will verify the location of EVERY FILE. If you take MSR and change the location of a file it will not work. (Im referring to LBA location, the actually order of the files physically). Example of the repack problem: suppose there are 2 files in MSR and thier LBA locations are 100000 and 200000. Now somewhere im between (lets say 150000) them is one of the music.afs files. You repack it and put it back in the exact same file order. Now the LBA of the first file is still 100000, the music file is 150000 but the other file is now 190000. What happened? The music file you created was smaller than the original, so the locations of all the files after it has been shifted thus making the game now NOT work. The summary: to make a repack of MSR work 1- uses good audio tools 2- preserve the original echelon file order 3- the audio files (the afs files) must not push the rest of the files out of location to meet the 3rd requirement, your audio repack must NOT be larger than the original, if its smaller it can be padded to the exact size of the original thus allowing the files to be found in the right spots. Heres an older thread that details what im talking about. Good luck. Last edited by Cuba; 01-05-2004 at 13:25. |
#7
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thanks a lot man, i'll try this
and what about powerstone 2?
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#8
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hi im new here found this post via Google..
I also need to successfully ripp>change then put back ADX files into a single AFS file.. Ive tried following but get stuck here: Quote:
how can i work around this...? And is this the reason why AFS Linker wont even detect my ALS tect document? anyone here successfully used AFS Linker??? Thanks.. |
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