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  #2461  
Old 08-07-2021, 00:31
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Quote:
Originally Posted by :( Sad8669 View Post
I do have the game but too lazy to give it a shot xD
I admire the honesty
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  #2462  
Old 08-07-2021, 01:10
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KakTor,

The one that comes with 0.3.9 if i remember right.

Compare the results with this.

Grumpy,

"Honesty is the best policy" they say :P.

Yakuza Series and new updated GTA V version, ton of stuff coming but i need to pull myself together.
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Last edited by :( Sad8669; 08-07-2021 at 01:12.
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  #2463  
Old 08-07-2021, 02:14
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Quote:
Originally Posted by :( Sad8669 View Post
KakTor,

The one that comes with 0.3.9 if i remember right.

Compare the results with this.
Do you have a small sample file for testing?
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  #2464  
Old 08-07-2021, 06:25
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KaktoR,

Sure, will hook you up with the sample tonight.

i mean its almost evening here.
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  #2465  
Old 08-07-2021, 12:21
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Here is the sample.

Sorry for the late.
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  #2466  
Old 08-07-2021, 12:51
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Thanks.

Code:
zstd_114 - zstd_130
Compressed 1 file, 128,425,034 => 184,651,576 bytes. Ratio 143.78%
Compression time: cpu 0.14 sec/real 5.13 sec = 3%. Speed 25.04 mB/s
Above v1.3.2 the ratio will drop
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  #2467  
Old 08-07-2021, 22:21
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Farming Simulator 15 (v1.1.0.0)

Original Size: 2.73GB
Compressed Size: 1.19GB

Option:
Code:
*  Image files   = lepton
*  Wave files    = tta
*  Rest of files = xprecomp+srep+exe2+lolz
Precompression:
Quote:
XTool Used = ZLib, Reflate, LZ4
Srep Settings = -m3f -a2
Lolz Settings = -d128m -mt4
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  #2468  
Old 09-07-2021, 03:17
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Cabela's Big Game Hunter Pro Hunts (v1.00)

Original Size: 4.03 GB
Compressed Size: 2.12 GB

Option:
Code:
*  Bink files    = bpk+srep:m3f:a1:mem1024mb+tor:7
*  Rest of files = xprecomp+srep:m3f:a2+exe2+lolz
Precompression:
Code:
XTool Used     = ZLib, Reflate, LZ4
Lolz Settings  = -d128m -mt4
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  #2469  
Old 09-07-2021, 10:24
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Hi there guys,

As of now, we have more than 1000 entries in Index.
Thank you to everyone who was a part of this so far.

Cheers!

Last edited by JustFun; 09-07-2021 at 11:38.
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  #2470  
Old 09-07-2021, 22:53
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Saiko no Sutoka (Alpha v2.1.2)

Original Size: 653.45 MB
Compressed Size: 162.75 MB

Option:
Code:
*  Rest of files = xprecomp+srep:m3f:a2+exe2+lolz
Precompression:
Code:
XTool Used     = ZLib, Reflate, LZ4
Lolz Settings  = -mtt1 -d128m -mt4 -ldmf1
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Last edited by Carldric Clement; 10-07-2021 at 07:49.
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  #2471  
Old 10-07-2021, 03:51
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Resident Evil 8 Village

Code:
 13:54:59 - Selected ARC method for Data.bin was: xt_zlib+srep_new+LZMA-MT
 13:55:21 - Compression initialized in 10-07-2021 at 13:55:21.
 15:52:55 - Overall input size: 28.20 GB
 15:52:55 - Overall output size: 20.96 GB
 15:52:55 - Overall conversion time: 01:57:33
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Last edited by Prettyboy099; 10-07-2021 at 05:01.
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  #2472  
Old 13-07-2021, 06:33
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Fortnite - Precompression

Contains ZLib streams.

Count : 3640
Sample: pakchunk0-WindowsClient.pak (133 MB)

Code:
Compressed 1 file, 139,664,888 => 229,265,924 bytes. Ratio 164.15%
Compression time: cpu 0.09 sec/real 7.94 sec = 1%. Speed 17.58 mB/s
All OK
Side Notes : Tons of new stuff coming....*sigh*, well i hope so.
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  #2473  
Old 14-07-2021, 08:57
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Re 8 Village

Resident Evil 8 Village

Sounds - All
Movies - Removed Optional how its made stuff
and tex files left as is Total Compressed Size = 18 GB

Blocks

3317383863 3731856949 1.wmv optional
1483173675 1648366619 2.wmv
3805438255 3826442429 3.wmv
3826442430 4070125575 4.wmv optional
4408129950 4648733769 5.wmv optional
4677339017 4892061781 6.wmv
4215713582 4408129949 7.wmv optional
4070125576 4215713581 8.wmv optional
1648366620 1773564442 9.wmv
3731856950 3805438254 10.wmv
4648733770 4677339016 11.wmv
4892061782 4930489090 12.wmv
1464006109 1470603909 13.wmv
1470603910 1483173674 14.wmv
4930489091 4932102837 15.wmv


Re-Encode High Quality = 8 MBPS Video
Re-Encode Medium Quality = 6 MBPS Video
Re-Encode Low Quality = 4 MBPS Video

sfk partcopy 1.bin -allfrom 0 re_chunk_000.pak 3317383863 -yes
sfk partcopy 2.bin -allfrom 0 re_chunk_000.pak 1483173675 -yes
sfk partcopy 3.bin -allfrom 0 re_chunk_000.pak 3805438255 -yes
sfk partcopy 4.bin -allfrom 0 re_chunk_000.pak 3826442430 -yes
sfk partcopy 5.bin -allfrom 0 re_chunk_000.pak 4408129950 -yes
sfk partcopy 6.bin -allfrom 0 re_chunk_000.pak 4677339017 -yes
sfk partcopy 7.bin -allfrom 0 re_chunk_000.pak 4215713582 -yes
sfk partcopy 8.bin -allfrom 0 re_chunk_000.pak 4070125576 -yes
sfk partcopy 9.bin -allfrom 0 re_chunk_000.pak 1648366620 -yes
sfk partcopy 10.bin -allfrom 0 re_chunk_000.pak 3731856950 -yes
sfk partcopy 11.bin -allfrom 0 re_chunk_000.pak 4648733770 -yes
sfk partcopy 12.bin -allfrom 0 re_chunk_000.pak 4892061782 -yes
sfk partcopy 13.bin -allfrom 0 re_chunk_000.pak 1464006109 -yes
sfk partcopy 14.bin -allfrom 0 re_chunk_000.pak 1470603910 -yes
sfk partcopy 15.bin -allfrom 0 re_chunk_000.pak 4930489091 -yes
Attached Images
File Type: png RE8.png (407.6 KB, 137 views)
Attached Files
File Type: 7z pack.7z (274.0 KB, 35 views)
File Type: txt blocks.txt (507 Bytes, 17 views)
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My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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  #2474  
Old 14-07-2021, 13:15
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Quote:
Originally Posted by panker1992 View Post
Resident Evil 8 Village

Sounds - All
can you please share guide how to rip audio languages for each one?
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  #2475  
Old 15-07-2021, 00:12
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I have found all Language files including all Sound Files
for each language there are 161 sound files 250mb per language (Total 9 languages with english)
so it can be further reduced to 16GB total for one language.

I am Waiting for Zee to complete a tool that can automate the process since i do it by hand :P

feel free to share if any tool that can find a duplicate and replace with zero bytes exist
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Last edited by panker1992; 15-07-2021 at 00:39.
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