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  #91  
Old 10-02-2021, 19:55
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Quote:
Originally Posted by Snake288 View Post
Hello
Razor12911
Square Enix and Crystal Dynamics
Marvel's Avengers XTool 2020 Plugins is it possible ?
a tool made for the game is available
this link https://forum.xentax.com/viewtopic.php?f=16&t=22556 deneyin

from game-related sample files
https://dosya.co/zt3ccmll4z0o/Marvel's_Avengers.7z.html
I tried to make this plugin but without the source code of the tool for decryption, I have no idea what algorithm is used or how it is used.
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  #92  
Old 11-02-2021, 19:00
doofoo24 doofoo24 is offline
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run quick test on all files for FCP 19.4GB TO 21.7GB ???
should be more no ?
will try to run on file at time to see what the max
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  #93  
Old 24-03-2021, 06:38
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frostbite3_R3 plugin is broken for Dragon Age Inquisition (don't know if previous versions worked correctly). Tried different versions of zlibwapi.dll, same thing.
It will compress perfectly, no errors whatsoever. But during unpacking of some specific files, for example Update\Patch\Data\cas_01.cas
it will generate " File is broken/Bad file descriptor" error. Always.

Interesting, if packed with xtool:zlib it will compress pretty much the same and decompression will work. But, as I said, xtool:frostbite3 will work at compression but it will fail when decompressing on specific files.
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  #94  
Old 27-04-2021, 03:35
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@Razor12911

Hi. I tested your plugin of Hitman 3. There is some bug.

I tried to precompress individually these two files:

chunk0.rpkg -> 13.5GB - 14.2GB

chunk1.rpkg -> 4.99GB - 5.26GB

But precompressing both I got -> 18.5GB -> 19.1GB

there are 565MB of difference. So there is some bug when your plugin must work on more than one file?

Last edited by L0v3craft; 27-04-2021 at 23:27.
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  #95  
Old 27-04-2021, 12:15
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UE3 plugin no decrypt *.ushaderbytecode inside .pak in last version Borderlands 3..Fix it please)

Sample https://drive.google.com/file/d/1wZf...ew?usp=sharing

XTool+UE3 plugin

Quote:
Compressed 1 file, 494,122,454 => 650,780,026 bytes. Ratio 131.70%
Compression time: cpu 3.36 sec/real 10.83 sec = 31%. Speed 45.64 mB/s
All OK
Unpacked pakchunk0-WindowsNoEditor_13_P.pak

Quote:
Compressed 1 file, 660,352,331 => 1,975,504,578 bytes. Ratio 299.16%
Compression time: cpu 0.59 sec/real 103.97 sec = 1%. Speed 6.35 mB/s
All OK
----------------------------------------------------------------------------------------------------------
UPD 29.04
With parameters -d2 -c256mb - All fine))


Quote:
Compressed 1 file, 494,122,454 => 1,825,965,002 bytes. Ratio 369.54%
Compression time: cpu 0.42 sec/real 282.55 sec = 0%. Speed 1.75 mB/s
All OK
Quote:
Tested 1 file, 1,825,965,002 => 494,122,454 bytes. Ratio 369.54%
Testing time: cpu 0.44 sec/real 72.28 sec = 1%. Speed 6.84 mB/s
All OK

Last edited by dixen; 28-04-2021 at 16:12.
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  #96  
Old 11-05-2021, 15:29
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XTool 2020 Plugin Bugs Report.

HITMAN 3 and FIFA 20 confirmed. I have yet to test the XTool Razor provided but for the old one its confirmed. Watch Dogs Legion was the least tested one so it needs some more tests.

HITMAN 3
Code:
Updated by Razor12911, will post a method soon.
FIFA 20
Code:
Razor provided a test tool for this one, as soon as i get free i am going to test it out.
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Last edited by :( Sad8669; 24-05-2021 at 21:55.
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  #97  
Old 14-05-2021, 02:48
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Try this on FIFA 20

Quote:
Originally Posted by Razor12911 View Post
Game devs decided to use very high compression settings, all I can say is gg to the developers and be ready to suffer from long precompression/restoration times on this one.
From this thread

Am I missing something with the final archive size where diskspan was used? Disk spanning isn't a feature that came originally with Freearc but was added via CLS, the data being given to Freearc by the CLS is incomplete and the rest is stored in the other split archives... which Freearc doesn't know about.
Attached Files
File Type: 7z fifa20_test.7z (1.89 MB, 10 views)

Last edited by Razor12911; 14-05-2021 at 02:51.
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  #98  
Old 14-05-2021, 04:15
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1.Thanks for your concern Razor. As for using CDT on FIFA 20 please have a look at this post and this one.

2.Let Watch Dogs : Legion out of this matter for now. Needs some good old testing, will update soon.

3.I have FIFA 20 in .bin files and it needs to be decompressed so i will test it out as soon as my compression for the other title is done.

Finishing Words : I am sorry for any trouble caused by my choice of words or lack of experience.
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Last edited by :( Sad8669; 14-05-2021 at 11:03.
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  #99  
Old 15-05-2021, 23:18
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Mass Effect Legendary Edition

Try it out

Game\ME3\BioGame\CookedPCConsole\Lighting4.tfc
Code:
Tested 1 file, 327,483,989 => 81,387,688 bytes. Ratio 402.38%
Testing time: cpu 0.06 sec/real 8.29 sec = 1%. Speed 9.82 mB/s
Attached Files
File Type: 7z New folder (7).7z (2.71 MB, 73 views)
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  #100  
Old 16-05-2021, 01:20
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Seems to work

Code:
Compressed 1 file, 28,150,079 => 135,425,943 bytes. Ratio 481.09%
Compression time: cpu 0.02 sec/real 2.17 sec = 1%. Speed 12.94 mB/s
All OK

Extracted 1 file, 135,425,943 => 28,150,079 bytes. Ratio 481.09%
Extraction time: cpu 0.02 sec/real 1.66 sec = 1%. Speed 17.01 mB/s
All OK
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  #101  
Old 18-05-2021, 00:56
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Days Gone

This is not a plugin but modification of existing libraries

Note: Both oo2core_7_win64.dll and oo2core_8_win64.dll are needed for both encoding and decoding.

Two ways you can use this. You can use the oodle side project or xtool

I recommend using oodle precompressor side project (oo2reck) but if you are using xtool, use the method -mkraken

belknap_alwaysloaded.pak
Code:
Tested 1 file, 98,440,499 => 35,301,114 bytes. Ratio 278.86%
Testing time: cpu 0.03 sec/real 1.06 sec = 3%. Speed 33.35 mB/s
Attached Files
File Type: 7z New folder (8).7z (400.9 KB, 89 views)

Last edited by Razor12911; 18-05-2021 at 01:00.
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  #102  
Old 18-05-2021, 02:47
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@Razor12911

Can you share a comparison with oodlrec vs xtool? Thanks!
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  #103  
Old 19-05-2021, 00:12
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Days Gone Oodle Test:

oodlerec:
Code:
Compressed 34 files, 90,551,309 => 238,975,172 bytes. Ratio 263.91%
Compression time: cpu 0.11 sec/real 59.50 sec = 0%. Speed 1.52 mB/s
All OK
xtool:
Code:
Compressed 34 files, 90,551,309 => 231,535,165 bytes. Ratio 255.69%
Compression time: cpu 0.13 sec/real 28.77 sec = 0%. Speed 3.15 mB/s
All OK
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  #104  
Old 23-05-2021, 02:56
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Haemimont Engine

Supported games
Haemimont Games

Usage
Place hpk.dll near xtool.exe along with required libraries and use -mhpk

Notes

The library is required both encoding and decoding.

liblz4.dll is required
Attached Files
File Type: 7z hpk_R2.7z (59.9 KB, 46 views)

Last edited by Razor12911; 05-06-2021 at 16:53.
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  #105  
Old 23-05-2021, 02:57
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Plugin updated

Changes

- Updated all plugins to support xtool v0.3.10+
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