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  #4156  
Old 09-10-2024, 11:08
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Add mermaid precompressor too for a fun ratio boost
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  #4157  
Old 10-10-2024, 02:51
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Quote:
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Add mermaid precompressor too for a fun ratio boost
What about decompressing *.datwin from LEGO HP Collection?
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  #4158  
Old 10-10-2024, 03:29
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launcher.pkdwin is zlib compressed (apparently, didn't check).

datwin is not usual TTGames format. Compression method not yet determined.
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  #4159  
Old 10-10-2024, 07:28
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hello everyone, may I ask. does anyone know the correct conversion method for the parcel corps game? this is an example of the file:
https://drive.google.com/file/d/1hhD...ew?usp=sharing
Thank you
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  #4160  
Old 10-10-2024, 08:20
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Smells like lz4hc,l12

Edit: Look. 95% of unity bundle files always lz4hc,l12

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Last edited by KaktoR; 10-10-2024 at 08:25.
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  #4161  
Old 10-10-2024, 08:22
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Quote:
Originally Posted by KaktoR View Post
Share exe and sample

Edit: Same as always for eu5 game. Figure out yourself.
For the until dawn game, just use kraken, right? And using library 2.9.5?
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  #4162  
Old 10-10-2024, 08:29
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mermaid+kraken and 2.9.10+
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  #4163  
Old 11-10-2024, 15:11
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Quote:
Originally Posted by KaktoR View Post
If you use DSG, use it like this:
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
On the latest version of DSG, I used this:

Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5+srep_new:392+LOLZ_FAST
Game files are the early access version with no extra DLC, 27.5 GB to 24 GB. It's the same improper result as before. Do I need to configure something else in DS?
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  #4164  
Old 12-10-2024, 07:38
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I have not tested much, but you could rip JP/EN language and 720p/1080p/2160p movies aswell to get a bit better ratio.

I simply have no time atm to test deeper.

Edit: Sorry I used wrong command line syntax. I just realized this now lol.

Use this
Code:
xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0:mmermaid:mkraken:core_2.9.5
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Last edited by KaktoR; 12-10-2024 at 15:09.
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  #4165  
Old 13-10-2024, 15:09
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What shady encryption is "LEGO Harry Potter 2024 Collection" using actually?
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  #4166  
Old 13-10-2024, 15:34
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^^
Not encrypted, but lzham. File table is encrypted though. Spiritovod shared a bms script on cs (ue4 keys topic) that simply extracts data - great for data mining. Reimport doesn't work due to the nature of the lzham used. FitGirl was kind enough to give me a little bit of info about it.
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  #4167  
Old 13-10-2024, 15:42
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Thanks. Time to delete this then.
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  #4168  
Old 17-10-2024, 15:17
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Arsene Lupin - Once a Thief (English Only)

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:munity,lz4hc,l12+srep_new:393b+lolz:dtb1:d50:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 3.71 GB
Overall output size: 2.59 GB (Ratio 69.86%)
You can maybe get a bit better results with different "munity" methods.

Last edited by JustFun; 18-10-2024 at 11:03.
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  #4169  
Old 18-10-2024, 00:19
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^^
You can take a lot of size off by converting the banks to ogg audio and using oggre and a hdiff patch.
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  #4170  
Old 18-10-2024, 08:02
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You can save even more space by using an actual codec for unity plugin and the correct lz4 library.



Tick verbose mode and set up unity plugin without any level settings. This way you can see what level you should use. Nowadays unity bundle assets using lz4hc with level 12 mostly.

Code:
 15:55:29 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------
 16:01:46 - Overall input size: 4.04 GB
 16:01:46 - Overall output size: 2.57 GB (Ratio 63.62%)
 16:01:46 - Overall conversion time: 00:06:15
PS: Nothing is ripped.
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