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  #541  
Old 20-04-2018, 01:44
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Yes

Only make sure do not remove startup_* and/or *.tlk files. Not 100% sure, but in ME3 when they got removed for other languages you got hieroglyphics text ingame
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  #542  
Old 20-04-2018, 04:39
Andu21 Andu21 is offline
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Quote:
Originally Posted by Sergey3695 View Post
Code:
-mlolz:tt16:mtb128:d512m:oh14:fba256:mc1024
try it
Code:
-mlolz:tt16:mtb128:d512m:oh14:fba256:mc1024 > 21.1 MB
-msrep:m3f:hash-+delta+exe2+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024 > 20.1 MB
Also, lolz used "mtb40m:d80m" instead. Not the first dataset i encounter with this issue.

Last edited by Andu21; 20-04-2018 at 04:44. Reason: Smilies.
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  #543  
Old 20-04-2018, 06:06
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by KaktoR View Post
Yes

Only make sure do not remove startup_* and/or *.tlk files. Not 100% sure, but in ME3 when they got removed for other languages you got hieroglyphics text ingame
Any other problem, other than unreadable text( subtitles)
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  #544  
Old 20-04-2018, 06:42
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by Andu21 View Post
Also, lolz used "mtb40m:d80m" instead. Not the first dataset i encounter with this issue.
because size files < block size.
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024
size?

Last edited by Sergey3695; 20-04-2018 at 06:59.
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  #545  
Old 20-04-2018, 06:59
Andu21 Andu21 is offline
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I see, well i'm gonna keep testing methods to see if i can beat rz and then update the post.
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  #546  
Old 21-04-2018, 00:36
Sergey3695 Sergey3695 is offline
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Tales of Symphonia (5.5 Gb -> 4.12 Gb) (CPY + Update) (ENG/MULTi5)
Archive (folder) (1.08 gb)
Data_1.bin (740 mb)
Code:
-msrep:m5f:l2048:a0+lolz:tt16:mtb32:d512m:oh14:fba256:mc1024:dtm1:dto1:dtd1:dtw1
P12E (folder) (4.41 gb)
Data_2.bin (3.38 gb)
Code:
-msrep:m5f:l2048:a0+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024
*.* (6.95 mb)
Data_3.bin (1.48 mb)
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024
Installation time ~ 5 min
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  #547  
Old 21-04-2018, 15:28
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Quote:
Originally Posted by Sergey3695 View Post
because size files < block size.
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024
size?
Code:
exe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024				20.4 MB
srep:m3f:hash-+delta+exe2+lolz:d80m:tt16:oh11:x2:mc1023:bc7:bll1:bm7:dm20	20.0 MB
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  #548  
Old 21-04-2018, 18:52
ZakirAhmad ZakirAhmad is offline
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Compressed Mass Effect 2 ultimate edition from 16.6gb to 6.09 gb

used
uelr +srep+lolz on main game .pcc files
srep+lolz on DLC's .pcc files. using uelr on them is useless as they contain type 8 streams.
bpk +srep on .bik
exe2+delta+srep+lolz on other files.

u can also use cls uelr x64 by Edison to extract files from archive compressed with uelr, it increases extraction speed by 35% at least.
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  #549  
Old 23-04-2018, 00:06
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Warcraft III: The frozen Throne
ztool+srep+lzma
1.38GB => 1.04GB

with lolz it's 1.03GB, so not worth the extra time.
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Last edited by KaktoR; 23-04-2018 at 04:50.
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  #550  
Old 23-04-2018, 17:37
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Quote:
Originally Posted by darkwolves View Post
Injustice Gods Among Us Ultimate Edition
removed online files removed non english files
re encoded the video because it looked too foggy
size before removal and re encode 18.8 gb
size after 10.9gb
method
srep+4x4:t2:b2047m:lzma2:a1:mfbt4:d158m:fb273:mc10 00:lc8
repack size 5.88 gb




----note
tried using uelr on this
but it told me the lzo was bad and skipped
them all
Can you rewrite the full method and explain the settings calmly, i am still confused
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  #551  
Old 25-04-2018, 08:54
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FarCry 3 Digital (RUS/ENG Voice)

common.dat & .fat
fc3_main.dat & .fat
ige.dat & .fat
multicommon.dat & .fat
shadersobj.dat & .fat
This filles recompresis with Dunia Engine Recompressor, then compressing with srep+lolz
Sound Files and other files - srep+lolz

Repack Size - 3.8 gb
Install size - 7.6 gb
Installation time - 15 min (restore in 4 thread)

You will need an additional 10 GB of free space for temporary files

Last edited by dixen; 25-04-2018 at 09:00.
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  #552  
Old 25-04-2018, 14:04
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Hello
Best method to compress Battlefield Hardline?
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  #553  
Old 27-04-2018, 06:59
Sergey3695 Sergey3695 is offline
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Tales of Zestiria (9.34 -> 7.7 Gb) (2xDVD5) (MULTi9|RUS|ENG)
RAWDATA (3.1 Gb)
(bk2 -> bik -> avi + 1 sec to the beginning (merge) -> bik -> bik + frame range: Start 25, specific data rate 1200000 bytes -> add tracks from bk2)
Data_x1_RAW1.bin (1.89 Gb)
Data_x2_RAW2.bin (448 mb) (_700-802.bk2; op_001.bk2; 001_150.bk2; (last 10 files))
Code:
-mbpk
PK1
Data_x1.bin (2.41 Gb)
Code:
-msrep:m5f:l2048:a0+rep:1g:16
DATADLC
FILE_CACHE
LANG
PK0
Data_x2_2.bin (2.95 Gb)
Code:
-msrep:m5f:l2048:a0+rep:1g:16
*.dll
*.exe
*.*
Data_x2_3.bin (3.51 Mb)
Code:
-mexe2+delta+lzma:mfbt4:a1:d1g:lc4:fb256:lp1:pb4:mc10000
Installation time: 457.78 sec (~ 8 min) on HDD 5400.

Last edited by Sergey3695; 27-04-2018 at 07:02.
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  #554  
Old 27-04-2018, 09:55
Andu21 Andu21 is offline
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Sergey3695, Rep serves as a compressor in that method?
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  #555  
Old 27-04-2018, 11:19
Sergey3695 Sergey3695 is offline
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Quote:
Originally Posted by Andu21 View Post
Sergey3695, Rep serves as a compressor in that method?
rep – deletes repetitions. it's faster unpacked than lzma and other on bad compression files.
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