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  #211  
Old 12-03-2018, 01:54
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Quote:
Originally Posted by KaktoR View Post
Yes with oodle compression.
hmmmm perhaps try noodle

i don't really know i do not have the game its not my thing lol

http://www.fileforums.com/showthread.php?t=99270

the game file scanner razor made if it has lz4 streams it should find them
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Last edited by darkwolves; 12-03-2018 at 01:59.
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  #212  
Old 12-03-2018, 05:12
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I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll
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  #213  
Old 12-03-2018, 05:21
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Quote:
Originally Posted by KaktoR View Post
I'm not that dumb. Have already checked. I do it with every game i would like to compress.

Another indicator for oodle are the following files present in game folder:
oo2core_4_win64.dll
oo2ext_4_win64.dll

This means oodle compression.

For example Shadow of War uses a newer version of oodle which poodle can't precompress (same goes for wolfenstein 2 if i'm not mistaken).
oo2core_5_win64.dll
oo2ext_5_win64.dll
i do not even have any oodle based games i don't even know what the files look like.....
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  #214  
Old 12-03-2018, 11:19
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Quote:
Originally Posted by darkwolves View Post
Patch\Win32\configurations\streaminginstallpackage \cas_01.cas
I can confirm that. ztool stucks on that file

Btw, maybe this helps a bit more

Only precompression
Input => 1.073.745.920 Bytes
NoParameters => 1.400.397.824 Bytes
t25p:c128m => 1.400.979.456 Bytes
l9:t75p:c128m => 1.693.954.048 Bytes
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Old 12-03-2018, 11:41
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Quote:
Originally Posted by KaktoR View Post
FIFA 18

srep+lzma => 29.2 GB (31.389.142.050 Bytes)
poodle+srep+lzma => 26.0 GB (27.952.059.040 Bytes)

I've expected more from poodle
Well I think that game has been compressed using two compressors, oodle and zstd. Secondly, oodle was not perfected
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  #216  
Old 12-03-2018, 11:47
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Quote:
Originally Posted by Razor12911 View Post
Well I think that game has been compressed using two compressors, oodle and zstd. Secondly, oodle was not perfected

Will try tomorrow with zstd instead of lzma and report back.
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Old 12-03-2018, 12:56
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Quote:
Originally Posted by KaktoR View Post
Will try tomorrow with zstd instead of lzma and report back.
it probably won't work, pzstd didn't even work on FIFA 17, pretty much the only game that thing worked on was MEA
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  #218  
Old 12-03-2018, 13:27
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There was another one after MEA where pzstd worked, i didn't remember which game.
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Old 12-03-2018, 13:38
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Quote:
Originally Posted by KaktoR View Post
I can confirm that. ztool stucks on that file

Btw, maybe this helps a bit more

Only precompression
Input => 1.073.745.920 Bytes
NoParameters => 1.400.397.824 Bytes
t25p:c128m => 1.400.979.456 Bytes
l9:t75p:c128m => 1.693.954.048 Bytes
i have the same file name in a different folder it works on one and not the other
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Old 12-03-2018, 13:56
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update need for speed paypack

plz4+srep+lolz:mc1023:fba4096:bc8:blr8:bm8h14c:mt2 :d256m
on first 2 data files

srep+lolz:mc1023:fba4096:bc8:blr8:bm8h14c4:mt2:d25 6m
on third

make sure to move this file out of the plz4 folder or it will freeze
Patch\Win32\configurations\streaminginstallpackage \cas_01.cas

game size 27 gigabytes
repack size 14.5 gigabytes
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Last edited by darkwolves; 12-03-2018 at 14:00.
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  #221  
Old 12-03-2018, 19:37
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Updated Index with more info, also pls just a note if you update older posts to include new info can you just give me a note so I can update Index as well, thx!
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  #222  
Old 12-03-2018, 19:55
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Mirror's edge 2008 GOG from 7.06 to 2.6GB

srep +exe2+delta+lolz on dlls exes txt etc files.
uelr+srep+lolz on upk fies (data files)
i used srep + lazma2 on sound files. But u can use oggre to get more compression(70 to 80 mbs more than mine).
But know that the extraction Speed of Oggre is slow.
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  #223  
Old 12-03-2018, 19:59
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Quote:
Originally Posted by Simorq View Post
Kingdom Come Deliverance
Code:
Original Size: 28.9 GB
Compressed Size: 22.7 GB 
Compression Time: 7 - 8 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: pzlib:max:t100p+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Nioh Complete Edition
Code:
Original Size: 73.8 GB
Compressed Size: 22 GB 
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8
Watch Dogs 2 Gold Edition
Code:
Original Size: 25.1 GB
Compressed Size: 20.2 GB 
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
Need for Speed Payback
Code:
Original Size: 27.0 GB
Compressed Size: 15.6 GB 
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2
lzma2 is best choice than lzma, u can use single thread while compressing (which increases ratio ) but u will get same decompression speed (around 50mbps on my system) which u get in multithreading.
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  #224  
Old 12-03-2018, 22:53
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COD Black Ops 11.22gb to 6.72Gb

on .iwd files used ztool's pzlib m2 + srep+ lolz
on .ff files used precomp038 srep lolz( pzlib doent work here)
sound files r wave files but msc doesnt work on them. used srep + lzma 2
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  #225  
Old 13-03-2018, 10:38
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lolz

can anyone tell me how to get lolz to run multithreaded?
i don't know much about it since i just started using it
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