#1
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Shelwien's Reflate compatible with Freearc
Files needed for compression:
cls-reflate.dll reflate.exe Files needed for decompression: cls-reflate.dll reflate.exe Drawbacks: It's actually slower during compression process than normal. -Haven't checked decompression but it's easy to get 6mb/s. Advantages: Shows progress when compressing and decompressing. Last edited by Razor12911; 08-10-2016 at 03:43. |
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#2
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where control of level?!
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#3
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Work Win7 64Bit
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#4
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Ahh matey, its not even his reflate or he don't even have the source he just tried to make hif and unp files in one file so that freearc could decompress it, because it just support one file input and one file output, I hope you understand, still you should thank him for his try for you all
__________________
"The possession of knowledge does not kill the sense of wonder and mystery. There is always more mystery." |
#5
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Progress works fine, its stuck at about 13 MB each time.
Specifically, it stucks when Reflate has I/O Read = Input size. I think that's a problem cause Stdin and Stdout are based upon Read from input stream handle. Anyways, nice work bro
__________________
-the science of the useless- |
#6
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The problem is from cls, something has to be done for it to work, I know how to fix it but I really don't have time at the moment, my exams are about to start.
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#7
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Quote:
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#8
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Release 1 uploaded
CLS Fixed There may be issues Only ran test on one input |
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#9
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Level 9 is strong compression mate, take zstd, set level 1, how fast is it? set level 22? how fa.. how slow is it?
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Gupta (29-09-2016) |
#10
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okay i understood what u r saying, bt it is very fast on Characters.vpp_pc, Rockstar and Deep silver both uses same level i.e. 9
Last edited by Gupta; 29-09-2016 at 18:08. |
#11
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dude, Characters.vpp_pc, just look at the ratio, it can only be a small sector that had deflate streams within the file, let's say the first 20mb only had deflate streams, the rest of the file has nothing to process so it's just copied as it is without any further restoration because it wasn't processed in the first place because it didn't have deflate streams.
When you look at GTAV, firstly, it has maximum compressed streams, it has streams all over the file, just look at inflated ratios as well. |
#12
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x64w.rpf (893MB) x64w.ref (1.99GB)
FreeArc 0.67 (March 15 2014) Creating Archive: Data.arc Compressed 1 file, 937,340,928 => 2,140,205,962 bytes. Ratio 228.33% Compression time: cpu 2.04 sec/real 447.45 sec = 0%. Speed 2.09 mB/s All OK FreeArc 0.67 (March 15 2014) Extracting Archive: Data.arc Extracted 1 file, 2,140,205,962 => 937,340,928 bytes. Ratio 228.33% Extraction time: cpu 5.51 sec/real 164.90 sec = 3%. Speed 5.68 mB/s All OK Last edited by Simorq; 30-09-2016 at 06:37. |
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Razor12911 (30-09-2016) |
#13
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control of level - very good, thanks! there are plans to add multithreading?
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#14
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Good good! I have the same size like reflateMT.
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