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Old 28-09-2016, 12:45
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Shelwien's Reflate compatible with Freearc

Files needed for compression:
cls-reflate.dll
reflate.exe

Files needed for decompression:
cls-reflate.dll
reflate.exe

Drawbacks:
It's actually slower during compression process than normal.
-Haven't checked decompression but it's easy to get 6mb/s.

Advantages:
Shows progress when compressing and decompressing.
Attached Files
File Type: 7z cls_reflate_r2.7z (414.5 KB, 1035 views)

Last edited by Razor12911; 08-10-2016 at 03:43.
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  #2  
Old 28-09-2016, 13:10
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where control of level?!
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Old 28-09-2016, 14:55
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Work Win7 64Bit
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Old 28-09-2016, 21:16
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Quote:
Originally Posted by Mini View Post
where control of level?!
Ahh matey, its not even his reflate or he don't even have the source he just tried to make hif and unp files in one file so that freearc could decompress it, because it just support one file input and one file output, I hope you understand, still you should thank him for his try for you all
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Old 28-09-2016, 22:18
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Progress works fine, its stuck at about 13 MB each time.

Specifically, it stucks when Reflate has I/O Read = Input size. I think that's a problem cause Stdin and Stdout are based upon Read from input stream handle.

Anyways, nice work bro
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Old 28-09-2016, 22:23
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The problem is from cls, something has to be done for it to work, I know how to fix it but I really don't have time at the moment, my exams are about to start.
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Old 29-09-2016, 11:20
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Quote:
Originally Posted by ~MAK~ View Post
Ahh matey, its not even his reflate or he don't even have the source he just tried to make hif and unp files in one file so that freearc could decompress it, because it just support one file input and one file output, I hope you understand, still you should thank him for his try for you all
yeah! That's right! Good try Razor.
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Old 29-09-2016, 17:10
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Release 1 uploaded

CLS Fixed

There may be issues
Only ran test on one input
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  #9  
Old 29-09-2016, 17:56
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Level 9 is strong compression mate, take zstd, set level 1, how fast is it? set level 22? how fa.. how slow is it?
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Old 29-09-2016, 17:59
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Quote:
Originally Posted by Razor12911 View Post
Level 9 is strong compression mate, take zstd, set level 1, how fast is it? set level 22? how fa.. how slow is it?
okay i understood what u r saying, bt it is very fast on Characters.vpp_pc, Rockstar and Deep silver both uses same level i.e. 9

Last edited by Gupta; 29-09-2016 at 18:08.
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Old 29-09-2016, 18:04
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dude, Characters.vpp_pc, just look at the ratio, it can only be a small sector that had deflate streams within the file, let's say the first 20mb only had deflate streams, the rest of the file has nothing to process so it's just copied as it is without any further restoration because it wasn't processed in the first place because it didn't have deflate streams.
When you look at GTAV, firstly, it has maximum compressed streams, it has streams all over the file, just look at inflated ratios as well.
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Old 30-09-2016, 06:18
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x64w.rpf (893MB) x64w.ref (1.99GB)

FreeArc 0.67 (March 15 2014) Creating Archive: Data.arc
Compressed 1 file, 937,340,928 => 2,140,205,962 bytes. Ratio 228.33%
Compression time: cpu 2.04 sec/real 447.45 sec = 0%. Speed 2.09 mB/s
All OK

FreeArc 0.67 (March 15 2014) Extracting Archive: Data.arc
Extracted 1 file, 2,140,205,962 => 937,340,928 bytes. Ratio 228.33%
Extraction time: cpu 5.51 sec/real 164.90 sec = 3%. Speed 5.68 mB/s
All OK

Last edited by Simorq; 30-09-2016 at 06:37.
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Old 30-09-2016, 07:25
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control of level - very good, thanks! there are plans to add multithreading?
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Old 30-09-2016, 08:51
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Good good! I have the same size like reflateMT.
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Old 30-09-2016, 10:37
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I don't plan to add MT feature, it's a lot of work.
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