#616
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Quote:
Code:
https://fileforums.com/showpost.php?p=488922&postcount=230 Will use Light Installer for experimental test!
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Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. Last edited by amin fear; 10-11-2020 at 06:58. |
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#617
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@Cesar82
Is "newer xtool 2020" already implemented in CIU 3.x ? As advised by @Razor12911 Code:
my tools can handle up to 256 threads, if you have problems it's mainly because you're using ztool instead of the newer xtool which had MT bugs fixed.
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Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. |
#618
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I would like to wait a bit with including the new XTool version (bug fixing, development, ...).
However, you can always add it for yourself to DiskSpan and CIU installations.
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Haters gonna hate
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#619
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CIU with XTool 2020
In response to the "@amin fear" request, I changed the CIU and Light Installer source code for use with XTool 2020.
I decided to share it here so others who are interested can also use it. To include other methods supported by XTool 2020, go to the UltraArc "Resources" folder and just add the section containing the new method to the "DiskSpan_x64.ini" file and also include the method name in the "Methods_x64.txt" file. P.S: The XTool version 2011 (R1) whas included, so it only supports installation on 64-bit systems. You must use the value "1" in the key 64BitOnly= of the file Setup.ini. |
The Following 4 Users Say Thank You to Cesar82 For This Useful Post: | ||
#620
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Quote:
I tested and worked fine except for a minor but annoying problem, the registry all clears perfectly except what is in HKCU Thanks |
#621
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Quote:
Thanks @Cesar82
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Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. |
#622
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The commands in "Registry.iss" belong to Inno setup core, please post your "Registry.iss" scripts here, maybe you are mistyping & break proper inno format!
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Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. |
#623
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Quote:
for GameSaveFolder1 = command {userappdata} does not work Last edited by alucard1973; 21-11-2020 at 11:08. |
#624
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Quote:
my backup is in AppData\Roaming\Tropico 3 and I believe in innosetup the constant is {userappdata}, but it doesn't work while userdocs no problem I will follow the video to see Last edited by alucard1973; 21-11-2020 at 13:29. |
#625
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DiskSpan_GUI
Hello people.
I developed a DiskSpan_GUI to create ARC files together with CLS-DiskSpan.dll (by Razor12911) DiskSpan_GUI is similar to Disk_Span_BAT functions I have not yet changed the CIU code to work with the new functions, so for now I ask you to test it with the "Light Installer Script". - Now the compressors will not be internally in the Setup.exe. - An external file "Setup.dll" will be created (Same name as Setup.exe with extension ".dll"). - This file must be together with Setup.exe when initializing the installation (DVD_1). - To configure the GUI for its conversion, execute the file "_DiskSpan_GUI_Config.bat". - To create a conversion with UltraArc it is necessary to create the DLL. * It can be done by enabling the line ";#define CreateDLL" of the ".iss" script of the Light Installer, or by the "Create DLL" button of "COMPRESSOR_GUI.exe". * In both options, the DLL will be created with the compressors selected in "COMPRESSOR_GUI.exe". - When compressing the game using DiskSpan_GUI.exe, the DLL will be created with only the compressors needed to extract the game. - XDelta3 serves only as a patch and works only in the [ExtractSettings] section of CIU/LIS, so it has been moved and can now be used (it will include XDelta3.dll) just checked the - - - Added loading of the list of keys directly into the combobox of the ue4dt configuration window. The names in the list must obey <GameName>|0x<Key>|<Method=1,2,m1,m2> P.S: If anyone has information about which games on the list use ue4dt with parameter -m1 or -m2 please share. - Fixed compression with password on zip file. - Added Auto LOG checkbox option on Settings Mode (If checked, the log will be saved with DiskSpan_GUI.exe). - Added Unpack function on finish page of compression. - Added "UltraArc MODE" checkbox in Settings Mode individual to each Data file (If checked it will not use CLS-DiskSpan.dll). Last edited by Cesar82; 05-01-2021 at 11:30. |
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#626
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I will do a test over night (with 2 list files and different methods).
Will post results when I wake up PS: Maybe add "Test conversion" (decompress archives) button or something when compression is finished.
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Haters gonna hate
Last edited by KaktoR; 25-11-2020 at 13:35. |
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#627
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Code:
Test: Halo The Master Chief Collection Single game 2 archives (Include1.txt, Include2.txt, Exclude1.txt) Include1.txt method: bpk (picked from list, no manual writing) Include2.txt method: xzlib+srep_new+LZMA-MT (picked from list, no manual writing) Compression: Done Create ISO: Checked and created Shutdown PC: Checked and shutted down Installation: Done with Lite Installer without errors Code:
Suggestion: Create a LOG file (like it is for DiskSpan.bat if possible Add "Test conversion" when compression is done (button/checkbox or something) which extract archive to OUTPUT/TEST folder. Add "No DiskSpan Mode", which allows us to use masked data compression (it is not possible with diskspan), maybe with split archives (same as UltraArc). This way we can replace UltraArc finally 100% :D
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Haters gonna hate
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#628
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Quote:
PS: In all config files, change UELR Code:
default = -ulv Code:
default = ulv
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Haters gonna hate
Last edited by KaktoR; 27-11-2020 at 06:33. |
#629
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Thanks. Export LOG works. Just a typo in filename if you export (Conversion_LOG.txt).
Unpack works fine too. I think the 'Retry' button is only visible if you click on 'Unpack' on succesull conversion (I didn't remember). 'Unpack' button should only be visible/enabled if conversion is succesfull. It is visible/enabled if conversion is not successfull. ------------------ Just use the optimal arc.ini
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Haters gonna hate
Last edited by KaktoR; 27-11-2020 at 11:42. |
#630
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Moved previous post (merged) to this post...
KaktoR's answer came before this question. Quote:
If you choose PC shuntdown, then before shutting down it saves the external Conversion_LOG.log file. If you check the LOG option on the SETTINGS page, each line when it is inserted in the MEMO is also saved in the external log, but not saved at shutdown PC because it will already be the same as the memo LOG. It also includes an option to cancel the shuntdow by pressing and holding the CTRL key for 1 second, if you need to keep the pc on when done. You must press CTRL key while the time is decreasing. What setting should I use to extract the game by pressing the Unpack button on the finish page? Currently using CLS_Optimal.ini/ARC_Optimal_x##.ini (## = x86 or x64 according to the system). Quote:
Quote:
Even so I put it to enable it before going to the finish page to avoid being disabled. I did it. Now only if the conversion is successfully completed will the "Unpack" button be enabled. Last edited by Cesar82; 05-01-2021 at 11:26. |
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