#271
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NSUNS3 XTool 0.8
Code:
dataRegion.cpk 607 MB> 1.59 GB Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 2 files, 636,697,912 => 1,711,252,663 bytes. Ratio 268.77% Compression time: cpu 0.89 sec/real 141.42 sec = 1%. Speed 4.50 mB/s All OK Code:
FreeArc 0.67 (March 15 2014) testing archive: data.arc Tested 2 files, 1,711,252,663 => 636,697,912 bytes. Ratio 268.77% Testing time: cpu 0.80 sec/real 118.83 sec = 1%. Speed 5.36 mB/s All OK |
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Sponsored Links |
#273
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NARUTO SHIPPUDEN Ultimate Ninja STORM 2
FreeArc 0.67 unpacker. Extracting archive: data.arc Extracting dataRegion.cpk (716396224 bytes) All OK 129.547s: unarc x -o+ -w.\ -dp_TEST data.arc |
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Razor12911 (31-05-2018) |
#274
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Update available
Changes - fixed 2gb+ input issue... (int32 instead of int64 ) Code:
xtl06: Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01% xtl07-08: Compressed 46 files, 13,586,655,989 => 15,710,322,921 bytes. Ratio 115.63% xtl09: Compressed 46 files, 13,586,655,989 => 22,419,187,764 bytes. Ratio 165.01% |
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#275
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__________________
....................always rains in the wet..................... |
#277
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xtool 32bit
__________________
....................always rains in the wet..................... |
#278
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zstd and oodle are 64bit only. There is no 32bit for these
__________________
Haters gonna hate
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oltjon (31-05-2018) |
#279
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actually zstd 32-bit is there, just that perhaps the library I included requires a prerequisite.
libgcc_s_dw2-1.dll as for oodle, I didn't bother with 32-bit version considering the fact that it's memory hungry plus most games ship with the win64 version. Last edited by Razor12911; 31-05-2018 at 16:25. |
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ffmla (01-06-2018), maskedrider999 (02-03-2019), oltjon (31-05-2018), ShivShubh (24-11-2019), Simorq (31-05-2018) |
#280
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xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz COD AW 33GB TO 63.8GB to 20.3gb srep+lolz Last edited by doofoo24; 01-06-2018 at 00:35. |
The Following User Says Thank You to doofoo24 For This Useful Post: | ||
Simorq (31-05-2018) |
#281
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What about decompression for FarCry 3?
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#282
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Since when COD WWII was 38.4 GB SP Only ? I thought it was around 42 GB after removing MP/ZM files, am I missing something here ? Have you kept xpakfile*.pak ?
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#283
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xtool seems to work on Wolfenstein The New Order resources files like doom...
but files with .pages file nothing there... Last edited by doofoo24; 01-06-2018 at 09:29. |
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Simorq (01-06-2018) |
#285
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Edit xtool.ini, add all the dat files in there
Code:
[Dunia2] File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat Code:
[External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout> Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16% Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16% Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s Last edited by Razor12911; 01-06-2018 at 10:26. |
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