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  #1396  
Old 02-07-2019, 09:27
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Shadow of the Tomb Raider
v1.0 build 292.0_64 + all DLC
1 Language

Code:
bpk+xZLib+srep:m3f+lolz:d32:tt1:mtt1:mt6:mc2

15:10:43 - Starting Data1.bin.001 creation
18:24:22 - Finished Data1.bin.001 creation

Input size:  34.903g
Output size: 21.160g
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  #1397  
Old 05-07-2019, 06:54
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HITMAN 2: Gold Edition [v2.40 + DLCs]

Code:
Original Size:      127  GB
Compressed Size:    38.9 GB
Compression Time:   187 Mins (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 72 Minutes
Method: rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4350mb:4350mb

Last edited by Simorq; 05-07-2019 at 06:59.
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  #1398  
Old 06-07-2019, 14:48
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Just Cause 4
v2019-06-25 + All DLC
Without Hi-Res files
1 language

Code:
oo2reck+oo2recs+oo2recm+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

17:29:46 - Starting Data1.bin.001 creation
23:45:50 - Finished Data1.bin.001 creation

Input size:  52.519g
Output size: 23.826g
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  #1399  
Old 08-07-2019, 00:09
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Just Cause 4
v2019-06-25 + All DLC
With Hi-Res files
1 language

Code:
oo2reck+oo2recs+oo2recm+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

22:33:24 - Starting Data1.bin.001 creation
 5:14:35 - Finished Data1.bin.001 creation

Input Size:  57.300g
Output size: 27.217g
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  #1400  
Old 08-07-2019, 08:56
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theHunter: Call of the Wild. 2019 Edition v1.39.Build.1697218

Nothing cutted and re-encoded

*.arc files - XTool(zlib)+srep+lolz
Rest files - srep+lolz
39 gb > 11.3 gb


Compression time - 180 min.
Decompression time - 14 min.
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  #1401  
Old 11-07-2019, 01:02
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Dragon Ball Xenoverse 2
v1.13 + all DLC

Code:
xtool:crilayla+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8

 0:18:38 - Starting Archive Creation
 2:02:54 - Archive Creation Complete

Input Size:  17.564g
Output Size: 10.915g
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  #1402  
Old 11-07-2019, 04:01
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Total War Three Kingdoms
v1.1.0 + all DLC
1 Language

Code:
xZLib+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8

10:12:40 - Starting Archive Creation
13:01:01 - Archive Creation Complete

Input Size:  29.085g
Output Size: 13.419g
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  #1403  
Old 12-07-2019, 01:43
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Assassin's Creed Origins
v1.5.1 + all DLC
1 Language

Code:
bpk+oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

 0:39:57 - Starting Data1.bin.001 creation
 6:52:55 - Finished Data1.bin.001 creation

Input Size:  68.733g
Output Size: 32.823g
Already made one with AFR. This is just for comparison.
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  #1404  
Old 12-07-2019, 01:53
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Assassin's Creed Odyssey
v1.3.0 + all DLC
1 Language

Code:
oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

 2:26:48 - Starting Data1.bin.001 creation
 8:56:25 - Finished Data1.bin.001 creation

Input Size:  73.983g
Output Size: 31.896g
I will made a new one for v1.4.0 when the last Atlantis DLC is out.
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  #1405  
Old 12-07-2019, 07:51
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KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.
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  #1406  
Old 12-07-2019, 08:03
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I have seen that a lot of you guys have been active lately in sharing methods, so I have decided to spice things up a bit :P but also thank you a little bit
So in the next 7 days whoever shares the most compression methods will get a steam key of a random game as a small thank you reward.
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  #1407  
Old 12-07-2019, 08:19
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Quote:
Originally Posted by K4miKaZe View Post
KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.
Installation time is basically the same. The only disadvantage AFR has is that the temp files will be very big (game size * 2 at least) because it has no stdin support for compression (unlike oo2recX, which has stdin support), means same less hdd load. Oh and the big advantage oo2recX has, that you can practically compress the whole game at once in one go (AFR can only process forge files, so you have to split the files in file types or use masking, with oo2recX you don't need to do this, like with XTool).
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Last edited by KaktoR; 12-07-2019 at 08:22.
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  #1408  
Old 12-07-2019, 08:36
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Quote:
Originally Posted by KaktoR View Post
Installation time is basically the same. The only disadvantage AFR has is that the temp files will be very big (game size * 2 at least) because it has no stdin support for compression (unlike oo2recX, which has stdin support), means same less hdd load. Oh and the big advantage oo2recX has, that you can practically compress the whole game at once in one go (AFR can only process forge files, so you have to split the files in file types or use masking, with oo2recX you don't need to do this, like with XTool).
Thats really nice, specially when you have to install it on a SSD which usually are smaller. I didnt compress anything for various months because i was a bit busy with work, i will check out the new tools (my xtool is still on v0.9) and set up the configs (hope i still remember how to do all stuff haha). Will do Odyssey and Origins too but with Lolz as always. I didnt updated Odyssey to 1.4.0 yet, waiting for Monday for the last episode of Fate of Atlantis, still the last update is big as hell.

Thanks KaktoR !!!
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  #1409  
Old 13-07-2019, 00:01
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Total War THREE KINGDOMS

Code:
28.9 GB > 12.6 GB
Code:
CT: 292 Mins | DT: 7 Mins
Log:
Code:
Creating archive: "Total War Three Kingdoms.Bin.001" using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt6:mc1023+diskspan:4350mb:4350mb
Compressed 427 files, 31,064,851,462 => 4,561,305,641 bytes. Ratio 14.68%  
Compression time: cpu 2197.36 sec/real 17474.31 sec = 13%. Speed 1.78 mB/s
All OK

Testing archive: "Total War Three Kingdoms.Bin.001"
Tested 427 files, 4,561,305,641 => 31,064,851,462 bytes. Ratio 14.68%      
Directory 4,767 => 14,910 bytes. Ratio 31.97%
Testing time: cpu 44.88 sec/real 387.88 sec = 12%. Speed 80.09 mB/s
All OK
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  #1410  
Old 14-07-2019, 07:17
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A Very Stupid Question

Hi guys, Im very new here and I started to have a little interest in learning about compression. Reason, my games are too big for my computers and I wish to store for winter use (bad joke i know).

I saw this post about what is the best method to compress certain games. Hence, I would like to know what software did you guys use to proceed with the compression.

P.S: I don't mind getting my butt hurt for being a poor sport of lacking any knowledge in this. However, I hope to have an answer
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