#1
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Share Your best method
i made this thread so all fileforums users could share the best compression methods they have to help each other to find the best compression method
SHARE and also share your methods problems or compressores problems but i can't help with reflate de-compression or even precomp sorry Code:
MY METHODS : ; Basic Methods mc1 = rep+exe2+delta+4x4+lzma:max:75 mc2 = srep+rep+exe2+delta+4x4+lzma:max:75 mc3 = precomp+srep+rep+exe2+delta+4x4+lzma:max:75 ; Submask Section stdlz = srep64+4x4:lzma:normal:100m static = srep64+exe2+delta staticx = srep64:m3f:a64:d1g+exe2+delta dictionary = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m ; Speeds Section fastest = static+zstd/$msrsolid=pcf fast = static+7z/$msrsolid=pcf/$void=srep fast2 = static+4x4:lzma:normal:50m/$msrsolid=msr/$void=srep64 fast3 = pzlib+static+4x4:lzma:normal:50m/$precomp3=precomp3/$void=srep:m3f:a16 slow = precomp:slow:t-j:v+srep+delta+7z:x9:d256m ; Modes Section normal = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+static+7z good = static+7z/$msrsolid=pcf/$void=srep/$deflate=precomp+static+7z best = static+7z/$msrsolid=pcf/$void=srep/$deflate=reflate+precomp+static+7z ; Mask Section for Game Repacking the best most recommended options are optimal and placebo sonido = static+zstd/$msrsolid=msr optimal = static+xz/$msrsolid=msr/$void=srep64 ultra = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+static+lz77 placebo = static+xz/$msrsolid=msr/$void=srep64/$deflate=precomp+static+lz77 deflate = static+xz/$msrsolid=msr/$void=srep64/$deflate=reflate+precomp+static+lz77 brute = static+xz/$msrsolid=msr/$void=srep64/$deflate=brute+static+lz77 ; Max Section max = precomp+static+lzham/$msrsolid=msr/$void=srep64 max2 = precomp043+msc+srep64:m3f:a64:d1g+nz max3 = precomp043+msc+srep64:m3f:a64:d1g+zcm maxfast = pzlib+msc+srep64:m3f:a64:d1g+xz max4 = srep:m3f:a64:d1g+xz max5 = srep64:m3f:a64:d1g+zcm max6 = srep:m3f:a64:d1g+nz ; Corepack corepack = precomp038+srep+delta+lzma:177mb:fb273:lc8 corepack2 = precomp038+msc+srep+lzma:177mb:fb273:lc8 ; GB section F4 = srep:m3f:a1+lzma:69mb:normal:bt4:128:lc8 FRL = reflate+srep+delta+lzma:64mb:normal:32 60GB = msc+7z+precomp+srep+rep:512mb+delta+lzma:1gb:273:ht4:mc512 91 = precomp+srep:m3f:a16:d1g+nz ; Blackbox blackbox = srep+lzma:a1:mfbt4:d200m:fb273:mc1000:lc8 blackbox2 = srep+lzma:2000mb:normal:bt4:128:mc1000:lc8 blackbox3 = precomp038+srep+lzma:69mb:normal:bt4:128:lc8 blackbox4 = precomp038+srep64+4x4:lzma:a1:mfbt4:d80m:fb128:mc999:lc8 ; Third-Party Presets DIRT = rep:1487424kb+exe+delta+lzma:170mb:normal:bt4:128 ADIHIYAS = srep+lzma:a8:mfbt4:d256m:fb273:mc1000:lc8 ANNO = reflate+srep+lzma:69mb:normal:bt4:128:lc8 MADMAX = reflate+lzma+srep:m3f:a1:d1g+xz FreeARC = dict:2519kb:80%:l8192:m400:s100+lzp:2519kb:92%:145:h22:d1mb+ppmd:16:384mb FreeARC2 = rep:26mb+exe+delta+lzma:26mb:normal:bt4:128 J.F.K = reflate+srep:m3f:a1:d1g+lzma:a1:mfbt4:d155m:fb273: mc999:lc8 intense = lightpcf+reflate+static+xz/$msrsolid=msr+zstd/$void=srep64+zstd lztmax = reflate+lzma+srep64+delta+msc+exe2+lzt+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=precomp+msc+srep64+delta+lzt ; BETA section, dont ask for fixes whenever something exits BETA i will let you know devastate = msc+precomp+reflate+static+nz/$msrsolid=msr/$void=srep64+4x4:lzma:normal:100m refl8 = msc+srep64+delta+exe2+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=nz/$precomp=reflate+msc+srep64+delta+lz77 thirdmask = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=precomp+static+lz77 thirdmask2 = static+xz/$msrsolid=msr+zstd/$void=srep64+zstd/$deflate=reflate+static+lz77 ; Tiny SFX Usage legacy = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary legacy2 = msc+srep+delta+exe2+4x4:lzma:max:250m/$text=dictionary/$deflate=precomp+srep+delta+4x4:lzma:max:250m sfx = msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m sfxmax = precomp+msc+srep+delta+exe2+4x4:lzma:100m:max/$text=dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m lzma2 = 4x4:lzma:a1:mfbt4:d256m:fb273:mc1000:lc8 oldtxt = dict:p:128m+lzp:64m:105:d1m:s32:h22+ppmd:12:192m
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learn it Last edited by pakrat2k2; 06-11-2016 at 19:33. Reason: added code so smilies wont affect input. |
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#2
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their is no best method you simply try what is the most suited one for your game it's useless to use a one method for all
BTW srep:m3f:a16:d1g+nz (nz with o/O will give you better ratio than xz/lzma2 with the same time if you used much ram & more threads ) for zlib I usually use ppx2 with precomp038 it's the fastest way until now for pzlib you know it will be a good replacement for reflate & Antiz but still using ppx2 with precomp038 faster than pzlib for individual files
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romulus_ut3 (02-05-2017) |
#3
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i know i created this thread so everyone could share there methods and solve thier problems and learn something that's all
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#4
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better to play with other tools like fp8 it's a zlib stream detector & an excellent compressor in the same time will be in next version of EGY_Compressor
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The Following 2 Users Say Thank You to aswadd For This Useful Post: | ||
1234567890123 (07-11-2016), romulus_ut3 (02-05-2017) |
#5
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update it soon
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#6
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Need many updates & i have many sheets for the University don't have much time BTW I fixed the reflate & will included many things
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#7
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i know it man education is time hungry when you have time text me so we work together 2 brains 4 arms
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aswadd (06-11-2016) |
#8
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I think that it will be super helpful for new users to read a guide on each individual method, with examples.
Today all the info is scattered across dozens of posts in dozens of threads That way people like me who really want to understand so they do better and contribute to this community back, can do so |
#9
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already added to my future plans
to make guides
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#10
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Thanks a lot.
I will be ever grateful! |
#11
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i tried it and yes it's better than nanozip generally but moore slow
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#12
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Extremely slow it detects each file type then compress it , you should use it for masks or in a lower compression profile
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#13
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i don't use masks anymore because sometimes it gives bad compression ratio. like comressing game part part or folder splitter.compress all data with only one times is more better i think.
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#14
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Haha man, if you have brain, then mask can atleast faster installation and many times better ratio. Just you need brain to use it
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#15
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for EX: a game like Syndicate 2012 I used precomp mask for only one file data type & it gave me around 47% Ratio instead of separate those files into another data
Masks is a good option if you intend to use one archive with different methods for similar types of data
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arc.ini compression, compressing method |
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