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  #61  
Old 11-06-2024, 06:46
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Quote:
Originally Posted by audiofeel View Post
A custom form for selecting the language in which the installer will be displayed.
Displaying brief information about the game.
Folder selection (by default, installation is performed on the second disk after the system disk, if it exists).
Creating shortcuts, optional (x86 x64).
Updating DirectX, optional.
Progress bar with gradient color fill.
Launch the game after successful installation, if desired.
Unpacking 6 archives.
Custom error output form.
The colors of the installer are not configurable.
When you upload the latest version, 24.05
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  #62  
Old 11-06-2024, 06:59
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Quote:
Originally Posted by xjohnxedgex View Post
When you upload the latest version, 24.05
The latest version is from June 11, 2024, there is no newer version yet, What exactly happened to you?
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  #63  
Old 17-06-2024, 09:00
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Steam Limitless

Into the new era of FMXInno with the latest FNewINI implementation. This installer is a beast in terms of Code Optimization and new features.

- Enable or disable the use of DSG depending on your choice (Thanks to @Cesar82 for making it DSG compatible)
- You can have as many AppExes (currently 4) and Data files
- You can have upto 50 Redist, 50 Additional Component and 50 Languages files each. Limited because I don't want anyone to abuse the resources but if you want to increase the capacity more, check here
- No need to make any changes to the script at all. The Installer.ini file inside the 'Game' folder supports everything, even Data, Redist, Component and Languages
- Play Page to directly play your game by selecting AppExe from installer
- Watch Game Trailer during installation.
- More Installer Upgrades

Benefits of the installer:
- Separate .iss to read the installer script.
- Code Optimized rendering of SidePanel component and Tab
- Code Optimized rendering of Redist, Component and Language creation
- Code Optimized for Shortcut Creation
- Code Optimized for Data, Component and Language file decompression
- Code Optimized for Post Install Redist Installation
- Script is independent of changes in number of max Data, Redist or additional component count. You can have as many as UI can support
- Better Error Handling
- Fixed a bug where missing Data File still proceeded with Installation.
- Variant of style.bin for FCheckbox (Thanks to @AgentV)

Check out the Automate folder for:
- MD5 verification of your files
- Automatically creating the .iss for importing list of Tools
- Automatically creating the .iss for extracting required tools during decompression

What is DSG (DiskSpan) compatibility?
The infamous DiskSpan compressor has been made compatible with this installer. Whether or not your compression was done using DSG, you can still extract your Data Files by:
Copying the Setup.dll in the Unpack > Decomp_DSG Folder

In case you don't know the compression method, open your Data#.bin with FreeArc and go to "INFO" > "Solid Blocks" tab to know exactly the name of the methods used.
Within the "Setup DLL" tab of the DSG, access the "Maker" sub-tab and paste the methods one on each line. Example:
Code:
xtool:mzlib+srep+lolz
xtool:bk2
xtool:mkraken:core_2.9.2
You can uncheck the split and diskspan checkboxes at the bottom of the window and click Create to create the Setup.dll file.
More Info DiskSpan GUI

PS: User also has an option to choose if they want to extract using their tools or DSG. In case they opt to choose their tools, they can put their files inside Unpack > Decomp_Custom > Tools.
And run, Automate > Create Tools List.bat and Create Tools Init.bat

This installer will have more upgrade if these pending requests are fulfilled.
Attached Images
File Type: jpg Untitled.jpg (166.6 KB, 208 views)
File Type: jpg Untitled2.jpg (67.5 KB, 207 views)
File Type: jpg Screenshot 2024-06-18 000009.jpg (117.5 KB, 207 views)
File Type: jpg Screenshot 2024-06-18 000327.jpg (170.8 KB, 210 views)
File Type: jpg Screenshot 2024-06-18 005237.jpg (217.2 KB, 207 views)
File Type: jpg Untitled3.jpg (157.4 KB, 209 views)
File Type: jpg Screenshot 2024-06-18 012312.jpg (178.0 KB, 209 views)
File Type: jpg Untitled4.jpg (95.0 KB, 205 views)
File Type: gif Recording 2024-06-18 023516.gif (1.94 MB, 197 views)
File Type: gif Recording 2024-06-18 023516 (1).gif (963.1 KB, 206 views)
Attached Files
File Type: rar Steam Limitless [24-06].rar (28.81 MB, 57 views)

Last edited by Fak Eid; 24-06-2024 at 04:23.
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  #64  
Old 18-06-2024, 09:02
CrownRepack CrownRepack is offline
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hi audiofeel, in vesta installer, there isn't any Remaining Time in the installer, i added the link from another installer and now i have Remaining time in the installer when installing, the problem now is that i don't know how to change the "secs" and "mins" to display the full word as "Seconds" and "Minutes". Any idea?
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File Type: png ds.png (548.8 KB, 128 views)

Last edited by CrownRepack; 18-06-2024 at 09:06.
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  #65  
Old 18-06-2024, 09:17
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Quote:
Originally Posted by CrownRepack View Post
hi audiofeel, in vesta installer, there isn't any Remaining Time in the installer, i added the link from another installer and now i have Remaining time in the installer when installing, the problem now is that i don't know how to change the "secs" and "mins" to display the full word as "Seconds" and "Minutes". Any idea?
Of course, you can set up more detailed time display information, it just wasn't planned in this case.

Code:
{ IsArcEx 0.4.0.1 }
function ISArcExInit(WinHandle: Longint; TimeFormat: Integer; Callback: TCallback): Boolean;
  external 'ISArcExInit@files:FMXInno.dll stdcall delayload';

(*
  > WinHandle:  MainForm.Handle

  > TimeFormats.
      1 = 00:00:00
      2 = x hr y min  |  x min y sec
      3 = x hours y minutes  |  x minutes y seconds

  > Callback:  The callback function.
*)


function ISArcExInitEx(WinHandle: Longint; TimeFormat: Integer; Callback: TCallbackEx): Boolean;
  external 'ISArcExInitEx@files:FMXInno.dll stdcall delayload';
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File Type: png 34.png (62.2 KB, 132 views)

Last edited by audiofeel; 18-06-2024 at 09:21.
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  #66  
Old 18-06-2024, 09:28
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Thank you so much, i did come across that part, but i had no idea at all
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  #67  
Old 18-06-2024, 10:32
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You may need some kind of online service for selecting shades based on photos.
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  #68  
Old 18-06-2024, 17:30
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Quote:
Originally Posted by audiofeel View Post
You may need some kind of online service for selecting shades based on photos.
Alright got it, thank you once again, the picture behind the text info is edited by me in Photoshop, i decided to use picture editing method instead of code, its just a "FRectangle + InitRectangleHandle + .FillPicture", im slowly editing this installer to my liking and as i edit it i learn the coding as well. I created a music button by looking at other examples, and i can say i'm happy i made a working button for the first time
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  #69  
Old 18-06-2024, 23:38
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Quote:
Originally Posted by CrownRepack View Post
im slowly editing this installer to my liking and as i edit it i learn the coding as well. I created a music button by looking at other examples, and i can say i'm happy i made a working button for the first time

welcome to the club then...
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  #70  
Old 19-06-2024, 01:09
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Smile Help

Make a tutorial video for using this compressor: DiskSpan GUI
I didn't understand anything from the pictures, a video shows everything easily, thanks
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  #71  
Old 19-06-2024, 08:17
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Quote:
Originally Posted by BLACKFIRE69 View Post
welcome to the club then...
Thank you for the warm welcome, salute and bows for you sir
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  #72  
Old 20-06-2024, 10:34
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Arrow Wpi 1801

Update...
The code has been shortened by 300 lines. Now the names of the interfaces are as close as possible to their role (thanks for the fair criticism from @BLACKFIRE69). If it used to be like "ARectangle", now it's like "Page1Line" and so on. Now you can simply add the necessary checkboxes in the ".ini" file
The cancellation form has been replaced
The post has been updated
https://fileforums.com/showpost.php?...&postcount=658
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Last edited by audiofeel; 20-06-2024 at 12:18.
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  #73  
Old 21-06-2024, 03:34
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Original Posts have been updated

Simple Installer Update
- FMXInno Updated to latest
- Implemented changes with FNewINI
- Implemented DSG compatibilty
- Implemented better error handling
- 2 AppExes supported, 2 Redist supported
- No Limit on Data file, just update it from Installer.ini
- Automation Tools upgraded
- Installer.ini can accept Yes/No (Non-case sensitive) values instead of boolean (0,1) for UseDSG parameter
- Removed some dependency and wrote custom logic for defining preprocessor values. Also, Removed 100 lines of reduntant code
- Upgraded UI based on latest FMXInno upgrades

Steam Limitless Update
- You can have limitless Redist, Additional Components and Languages without making any changes to Script. Just update Installer.ini. Tested with up till 50, to not abuse resources.
- Implemented ScrollBars for Redist, Components, Langauages section in case they are more than 8
- Implemented changes for space required when adding/removing components
- Bug fixed to terminate installation when required Data file is missing.
- Optimized and enhanced bulkified code.
- Installer.ini can accept Yes/No (Non-case sensitive) values instead of boolean (0,1) for UseDSG parameter
- Removed some dependency and wrote custom logic for defining preprocessor values

More upgrade will follow if @Blackfire69 could implement requested features

Unlocking Limitless Ability: Changes involved in Main.iss
- If you want to increase the AppExe, just make changes to the section in Img1 like:
Code:
//AppExe5
  Name: "{group}\{code:GetShortcutData|AppExe5|ShortcutName}"; Filename: "{app}\{code:GetShortcutData|AppExe5|PathName}"; Parameters: "{app}\{code:GetShortcutData|AppExe5|Parameters}"; Flags: createonlyiffileexists; Check: CreateStartMenuShortcuts
  Name: "{commondesktop}\{code:GetShortcutData|AppExe5|ShortcutName}"; Filename: "{app}\{code:GetShortcutData|AppExe5|PathName}"; Parameters: "{app}\{code:GetShortcutData|AppExe5|Parameters}"; Flags: createonlyiffileexists; Check: CreateDesktopShortcuts
and so on...

- If you want to increase the Redist, Component, Language counts, just increase the values mentioned in Img2:

Added Automation in attachment to import all your tools
Attached Images
File Type: jpg Screenshot 2024-06-21 175557.jpg (100.2 KB, 309 views)
File Type: jpg Untitled.jpg (94.1 KB, 301 views)
File Type: gif FaK Eid Video - Jun 21, 2024 (2).gif (757.8 KB, 280 views)
File Type: jpg Screenshot 2024-06-21 154821.jpg (106.8 KB, 292 views)
File Type: jpg Screenshot 2024-06-21 155411.jpg (87.8 KB, 293 views)
File Type: jpg Screenshot 2024-06-24 165809.jpg (34.9 KB, 263 views)
Attached Files
File Type: rar Automate.rar (2.2 KB, 26 views)

Last edited by Fak Eid; 28-06-2024 at 12:31.
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  #74  
Old 30-06-2024, 11:19
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Hi, in the Steam Limitless installer, i noticed something that i like, that is the animation of the game info, when the button is clicked, the game info expands downwards pushing the other tabs down too, anyone can help me with identifying which code is responsible for that, i want to implement it into my installer.

I tried copying the code of one of the animations and changing it according to my installer, the animation works, but then it doesnt push anything in its way downwards like in Steam Limitless installer. I can't figure it out. Thanks in advanced!
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  #75  
Old 30-06-2024, 12:24
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Quote:
Originally Posted by CrownRepack View Post
Hi, in the Steam Limitless installer, i noticed something that i like, that is the animation of the game info, when the button is clicked, the game info expands downwards pushing the other tabs down too, anyone can help me with identifying which code is responsible for that, i want to implement it into my installer.

I tried copying the code of one of the animations and changing it according to my installer, the animation works, but then it doesnt push anything in its way downwards like in Steam Limitless installer. I can't figure it out. Thanks in advanced!
Code:
    //About Game Button
    TObject(Button[2].GetObject): begin
      SectionContent[1].Visible(True);
      SectionContent[2].Visible(False);
      Button[3].Enabled(False);

      if GameInfoSection[1].GetHeight = 0 then begin
        AnimSection[1].SetValues(0, 150);
        TabAnim.SetValues(70, 230);
      end else if GameInfoSection[1].GetHeight = 150 then begin
        AnimSection[1].SetValues(150, 0);
        TabAnim.SetValues(230, 70);
        Button[3].Enabled(True);
      end;
      AnimSection[1].Enabled(True);
      TabAnim.Enabled(True);
    end;
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