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  #3946  
Old 17-05-2024, 08:36
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by KaktoR View Post
Ghost of Tsushima

Code:
 11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma
 11:22:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma
---------------------------------------------------------------------------------------------------------------------------------------------------------
 12:54:28 - Overall input size: 53.76 GB
 12:54:28 - Overall output size: 36.30 GB (Ratio 67.53%)
 12:54:28 - Overall conversion time: 01:31:34
wwise extracted, processed and removed from psarc files.
I got error
I'm using DiskSpan 2.0.2.0
need to do something?
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  #3947  
Old 17-05-2024, 11:49
wareck wareck is offline
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The file got.ini need to be write in the same folder of xtool.
(win64/pre/xtool)
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  #3948  
Old 17-05-2024, 12:41
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by wareck View Post
The file got.ini need to be write in the same folder of xtool.
(win64/pre/xtool)
where could I find got.ini file?
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  #3949  
Old 17-05-2024, 13:45
ScOOt3r ScOOt3r is offline
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@IraqiGhost

i just made a txt document and added this to it

---
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),U nk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4( 1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
---

then renamed it to got.ini (make sure to place it in the same folder as xtool.exe)

and it worked for me
then used "-mxtool:got+srep+lolz"

ScOOt3r
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  #3950  
Old 17-05-2024, 15:04
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by ScOOt3r View Post
@IraqiGhost

i just made a txt document and added this to it

---
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),U nk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4( 1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
---

then renamed it to got.ini (make sure to place it in the same folder as xtool.exe)

and it worked for me
then used "-mxtool:got+srep+lolz"

ScOOt3r
not work for me I don't know why
rate 100% the same size
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  #3951  
Old 17-05-2024, 23:42
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If you're using dsg use this
Attached Files
File Type: 7z got.7z (925 Bytes, 27 views)
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  #3952  
Old 18-05-2024, 01:27
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by KaktoR View Post
If you're using dsg use this
Thanks a lot
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  #3953  
Old 21-05-2024, 10:51
IRAQIGHOST IRAQIGHOST is offline
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anything about Hellblade 2?
which method we will use?
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  #3954  
Old 21-05-2024, 23:30
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by IRAQIGHOST View Post
anything about Hellblade 2?
which method we will use?
For .pak files, use Kraken but I don't know which library to use because none of them are compatible with v2.9. maybe someone can help? Thank You
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  #3955  
Old 21-05-2024, 23:31
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Quote:
Originally Posted by IRAQIGHOST View Post
anything about Hellblade 2?
which method we will use?
Kraken/Hydra.
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  #3956  
Old 22-05-2024, 03:12
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by Yourname View Post
Kraken/Hydra.
Which library to use?
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  #3957  
Old 22-05-2024, 06:27
Fak Eid Fak Eid is offline
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Hellblade 2

Got this compression ratio for the .pak file on Hellblade 2: Senua's Saga
for .ucas file we need to apply UE5 compression, but require key for it.
@Kaktor, can you help in identifying the key for UE5 engine on Hellblade 2

Code:
 18:24:33 - You have chosen the unlimited type for the output size.
 18:24:33 - ISO images will not be created when conversion is complete.
 18:24:33 - The computer will remain on when the conversion is complete.
 18:24:33 - Selected ARC/DS method for Data-01.RGT was: xtool:mzstd:dd3+lzma2:d256m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:24:33 - Compression initialized in 22-05-2024 at 18:24:33.
 18:24:34 - Starting Data-01.RGT archive creation.
 18:27:11 - Moving Data-01.RGT file to media folder.
 18:27:11 - Compression finished in 22-05-2024 at 18:27:11.
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:27:11 - Getting size of the game: Unknown 1
 18:27:11 - » Installation folder size: 13.23 GB
 18:27:11 - » Compressed game size: 8.02 GB (Ratio 60.61%)
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:27:11 - Overall input size: 13.23 GB
 18:27:11 - Overall output size: 8.02 GB (Ratio 60.61%)
 18:27:11 - Overall conversion time: 00:02:37
 18:27:11 - Overall conversion media: 1 custom media
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  #3958  
Old 22-05-2024, 07:40
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Code:
0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200
You can use aes_finder, which you can get from a shady russian steam underground forum.

And btw, you have to use library v2.9.10 (v2) for this game.

Edit: mermaid+kraken+zlib it is
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Last edited by KaktoR; 22-05-2024 at 07:47.
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  #3959  
Old 22-05-2024, 12:14
Fak Eid Fak Eid is offline
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Quote:
Originally Posted by KaktoR View Post
Code:
0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200
You can use aes_finder, which you can get from a shady russian steam underground forum.

And btw, you have to use library v2.9.10 (v2) for this game.

Edit: mermaid+kraken+zlib it is

Even with the key, the .ucas file seems to be crypted as I can't get better compression than this:

Code:
 23:30:41 - You have chosen the unlimited type for the output size.
 23:30:41 - ISO images will not be created when conversion is complete.
 23:30:41 - The computer will remain on when the conversion is complete.
 23:30:41 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:d1:mue5,k0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200:mmermaid,l7:mkraken,l7:9:mzlib+xtool:dd3:l6,d256mb
-----------------------------------------------------------------------------------------------------------------------------------------------
 23:30:42 - Compression initialized in 22-05-2024 at 23:30:42.
 23:30:42 - Starting Data-01.RGT archive creation.
 00:20:26 - Moving Data-01.RGT file to media folder.
 00:20:26 - Compression finished in 23-05-2024 at 00:20:26.
-----------------------------------------------------------------------------------------------------------------------------------------------
 00:20:26 - Getting size of the game: Unknown 1
 00:20:26 - » Installation folder size: 29.79 GB
 00:20:26 - » Compressed game size: 28.45 GB (Ratio 95.50%)
-----------------------------------------------------------------------------------------------------------------------------------------------
 00:20:26 - Overall input size: 29.79 GB
 00:20:26 - Overall output size: 28.45 GB (Ratio 95.50%)
 00:20:26 - Overall conversion time: 00:49:43
 00:20:26 - Overall conversion media: 1 custom media
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  #3960  
Old 23-05-2024, 00:23
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^^
With that amount of zeroes, that is almost certainly not the correct AES key for this game (or any game).

Run the oodle scanner over the pak or ucas file and you will see streams appear.

Code:
mmermaid,l7:mkraken,l7:9:mzlib
This is where things are going wrong. Just use kraken and mermaid and zlib algos without any extra arguments.
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