#3646
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Someone checked "Atlas Fallen"? Looks like it is compressed with lz4f. XTool detects the streams but is not able to process them.
I tried with the script "thesurge2.bms" to unpack the files selecting the "toc" but quickbms gives error: Last edited by L0v3craft; 11-08-2023 at 09:46. |
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#3647
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Just use -mlz4f,l2
Code:
Compressed 1 file, 9,574,907 => 34,654,139 bytes. Ratio 361.93% Compression time: cpu 0.02 sec/real 1.04 sec = 1%. Speed 9.18 mB/s All OK Extracted 1 file, 34,654,139 => 9,574,907 bytes. Ratio 361.93% Extraction time: cpu 0.02 sec/real 1.08 sec = 1%. Speed 8.86 mB/s All OK Code:
[0] Processing lz4f stream at 0000000000000000 (1522893 >> 2066084 >> 1522889) using l2:b5:d0 has failed
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Haters gonna hate
Last edited by KaktoR; 10-08-2023 at 11:29. |
The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
L0v3craft (10-08-2023), Wanterlude (10-08-2023) |
#3648
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Quote:
Quote:
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#3649
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Atlas Fallen
*.dat -> xtool:mlz4f+srep+lolz [22.2GB >> 15.3GB]
*.webm -> mpz_pmt [3.15GB >> 3.10GB] Rest everything -> srep+lzma I also think audio\speech-german.fsb is a language file and can be skipped, or included in additional components. I'll run some checks on language and update Last edited by Fak Eid; 12-08-2023 at 04:12. |
The Following 2 Users Say Thank You to Fak Eid For This Useful Post: | ||
Danziel123 (12-08-2023), ScOOt3r (11-08-2023) |
#3650
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I was compressing some *.big files and it was in a sounds folder, so i tried to use a media compressor and i run some tests
When i used the media compressor ratio is like 70-80% When i was not using them i was getting 10-20% This heavy difference is due to encryption? If anyone knows any tool to decrypt this file please share, these files are commonly found in EA Games Last edited by ravikant; 13-08-2023 at 07:37. |
#3651
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What game and can you share a small sample?
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#3652
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Quote:
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The Following User Says Thank You to kj911 For This Useful Post: | ||
ravikant (13-08-2023) |
#3653
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Quote:
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#3654
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@Fak Eid
Webm container supports only vorbis/opus audio. Mpz is not for compressing such files! Ok,you gain some megas. Btw mpz can compress almost everything with little gain. (In my experiences) Edit : Sry for "spamming". |
#3655
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Tempest Rising Playtest
pak/ucas kraken bk2 kb2n I guess it will be still the case in final release.
__________________
Haters gonna hate
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#3656
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En Garde!
8.2GB ---> 5.7GB Used Oodle core v2.9.5 |
#3657
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Judgment
Best Method Of Compression , plz!
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#3658
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Last edited by Wanterlude; 19-08-2023 at 03:42. |
#3659
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Dragon Ball Z Kakarot
v2.0 Code:
14:05:52 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 14:05:52 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm 14:05:52 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+zstd 14:05:52 - Selected ARC/DS method for Data1d-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 15:43:13 - Overall input size: 46.96 GB 15:43:13 - Overall output size: 36.96 GB (Ratio 78.70%) 15:43:13 - Overall conversion time: 01:37:21 15:43:13 - Overall conversion media: 1 custom media ------------------------------------------------------------------------------------------------------------------------------------------- 16:04:51 - Overall decompression time: 00:21:31 16:04:51 - All files have been successfully extracted! zstd for AWB files performs best if you don't want to deal with them in other ways.
__________________
Haters gonna hate
Last edited by KaktoR; 23-08-2023 at 07:20. |
#3660
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Hi, maybe someone know what best compress method for armored core VI. Thank you
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