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  #3571  
Old 24-07-2023, 03:47
dixen dixen is offline
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The Sims 3

*.package *.world
XTool v0.76+lolz
20 gb > 32 gb > 29 gb > 23 gb > 13.5 gb

Quote:
xtool precomp -mpng+zlib+reflate -d3 -dd3 -spa0/0 -c64mb
NOTE.
Some files used lz4 streams but xtool can't decompress it.

Last edited by dixen; 24-07-2023 at 05:12.
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  #3572  
Old 24-07-2023, 08:19
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Generation Zero
v18.07.2023

Code:
 15:22:18 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 15:22:18 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 16:37:28 - Overall input size: 54.23 GB
 16:37:28 - Overall output size: 13.54 GB (Ratio 24.96%)
 16:37:28 - Overall conversion time: 01:15:09
-------------------------------------------------------------------------------------------------------------------------------------------
 17:14:12 - Overall decompression time: 00:14:04
 17:14:12 - All files have been successfully extracted!
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  #3573  
Old 25-07-2023, 02:03
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Quote:
Originally Posted by dixen View Post
The Sims 3

*.package *.world
XTool v0.76+lolz
20 gb > 32 gb > 29 gb > 23 gb > 13.5 gb



NOTE.
Some files used lz4 streams but xtool can't decompress it.
Sims 3 doesn't have LZ4 streams, the game was released before LZ4 was invented. Those are false detections of old custom EA algo, used in many of their games.
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  #3574  
Old 25-07-2023, 18:50
Danziel123 Danziel123 is offline
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Anyone know what best compression for forspoken? Thank you
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  #3575  
Old 25-07-2023, 20:06
ScOOt3r ScOOt3r is offline
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i used zlib+srep+lolz and it compressed to 88.8 gb
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  #3576  
Old 25-07-2023, 20:13
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by ScOOt3r View Post
i used zlib+srep+lolz and it compressed to 88.8 gb
No files can delete to save some space? (Languages files)
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  #3577  
Old 25-07-2023, 20:39
ScOOt3r ScOOt3r is offline
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no as its only about 8 large files about 20gb each..
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  #3578  
Old 26-07-2023, 07:46
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Viewfinder

Code:
 15:42:29 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new:1
 15:42:29 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 16:01:27 - Overall input size: 14.29 GB
 16:01:27 - Overall output size: 4.99 GB (Ratio 34.91%)
 16:01:27 - Overall conversion time: 00:18:56
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  #3579  
Old 26-07-2023, 07:52
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Quote:
Originally Posted by Danziel123 View Post
Anyone know what best compression for forspoken? Thank you
Cut the first 200mb of one of the big files and send it to me.

Also tell me the file header of the bk2 files if possible with hxd.
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  #3580  
Old 26-07-2023, 08:39
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Forspoken

Code:
-mlz4f:l9
Use liblz4.dll that comes with xtool (v1.8.3)
You must also have xdelta, every stream has 8 byte difference and will not precompress without it.

Code:
Compressed 1 file, 104,857,600 => 210,035,729 bytes. Ratio 200.31%
Compression time: cpu 0.08 sec/real 1.15 sec = 7%. Speed 91.17 mB/s
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  #3581  
Old 26-07-2023, 11:26
dixen dixen is offline
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What about extensionless from Ratchet & Clank: Rift Apart? Same as in SpiderMan?
Sample https://pixeldrain.com/u/cKV4RvZa

Last edited by dixen; 26-07-2023 at 11:28.
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  #3582  
Old 26-07-2023, 17:53
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Ratchet & Clank: Rift Apart

Code:
-minsomniac:rcrads
tex_global
Code:
Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s
actor
Code:
Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s
Link

Last edited by Razor12911; 26-07-2023 at 21:43.
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  #3583  
Old 26-07-2023, 20:27
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by ScOOt3r View Post
no as its only about 8 large files about 20gb each..
Thank you for suggestion, i compress using mzlib + dedub + lzma-MT get 89.4 gb

Quote:
Originally Posted by KaktoR View Post
Cut the first 200mb of one of the big files and send it to me.

Also tell me the file header of the bk2 files if possible with hxd.
Sorry for dumb question, how to cut the big files? Here i send sample earc and bk2 files
bk2: https://drive.google.com/file/d/1ueY...ew?usp=sharing
earc: https://drive.google.com/file/d/1y8O...ew?usp=sharing

Quote:
Originally Posted by Razor12911 View Post
Ratchet & Clank: Rift Apart

Code:
-minsomniac:rcra
Use liblz4.dll that comes with xtool (v1.8.3)

tex_global
Code:
Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s
actor
Code:
Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s
Link

PLUGIN RECEIVED A HOTFIX, MAKE SURE YOU USE THAT
Sorry, but how to use it in DSG? Thank you

Last edited by Danziel123; 26-07-2023 at 20:30.
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  #3584  
Old 26-07-2023, 22:45
dixen dixen is offline
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Quote:
Originally Posted by Razor12911 View Post
Ratchet & Clank: Rift Apart

Code:
-minsomniac:rcrads
tex_global
Code:
Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s
actor
Code:
Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s
Link
lz4_1.82 - best result

Quote:
Compressing zone_openarea 92%
Compressing 862,286,145 bytes with xtool.exe precomp -minsomniac -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Streams: 11004 / 11004
Time: 00:00:21 (CPU 00:01:20)

Size: 822 MB >> 2.54 GB

100%
Errorlevel=0

Compressed 1 file, 862,286,145 => 2,730,091,250 bytes. Ratio 316.61%
Compression time: cpu 0.27 sec/real 44.57 sec = 1%. Speed 19.35 mB/s
All OK
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  #3585  
Old 26-07-2023, 23:27
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Quote:
Originally Posted by Danziel123 View Post
Thank you for suggestion, i compress using mzlib + dedub + lzma-MT get 89.4 gb


Sorry for dumb question, how to cut the big files? Here i send sample earc and bk2 files
bk2: https://drive.google.com/file/d/1ueY...ew?usp=sharing
earc: https://drive.google.com/file/d/1y8O...ew?usp=sharing


Sorry, but how to use it in DSG? Thank you
There is a file cutter somewhere here on fileforums, shared by Razor12911, which I personally use.

For the earc files use like this
Code:
xtool:mlz4f,l9:lz4_183
For the bk2 files you have to use xtool aswell with the bink plugin because bpk will break the file on unpacking.
Code:
xtool:c256mb:mbk2:df20p
However I suggest to test all of the bk2 files first. In DSG_Settings.ini set it like this and select the game folder normally (this will only compress *.bk2 files). Test compress and decompress. Maybe it is required to set the correct chunk size too.
Code:
[Game1Settings]
Name=Unknown 1
Exec=
EGPath=C:\Program Files (x86)\Unknown <game>
MethodState=0
Data1.Name=Data<game><data>-01.bin
Data1.InclText=*.bk2
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