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  #571  
Old 05-05-2018, 10:41
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Haha, thx mate!!!
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  #572  
Old 07-05-2018, 06:23
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Quote:
Originally Posted by ZakirAhmad View Post
Someone here compressed ME3 from 24.3Gb to 8gb.He doesnt mention how the hell he extracted .sfar dlc files.
After extraction r files md5 perfect.
Here, we share methods not conceil it, this thread is ment to provide info, how to achieve this size. I tried to contact hime but he didnt responded.
I tried to use dlc extractor and xdelta to make it work but after comparing (recreated .sfar )files with orginal, xdelta produces orginal size patch which is useless. if anyone know how to do this let me know.
My theory about how (i guess is his doofoo) compressed it from 24.3gb to 8gb is he extracted .Sfar files and then recreated .sFar from extracted content without useing lzma compression (hence the game size 24.3gb).
Cp has also compressed mE3 from 16.5gb to 11.5gb (compression ratio of around 70%) which is same as mine that means they have encoded videos.
My orginal game size was 24gb after removing French, Italian and German languages, it came down to 19.2 (with single int(english) language)
.SFAR files used in Mass Effect 3 uses LZMA compression. Normally it is a very very stupid idea to do precompression of LZMA because you know its going to be very slow unless you have a proper way of doing it in MT. To match the data/size with originals so that you dont get large xdelta patches, you have to match the LZMA parameters,block size etc... as it was used in the originals.

And for Shelwien's tool, you are confusing plzma. He has also created a lzma recompressor with no internal compression so that you can apply further compression but its very very slow and for advanced users.
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  #573  
Old 07-05-2018, 09:51
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^^He is right, LZMA is slow AF, you can use lzmadump for recompressing them, but it's a tool like old reflate, and very much slow.
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  #574  
Old 07-05-2018, 11:21
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Quote:
Originally Posted by KaktoR View Post
Is precomp042 better than pzlib in this case?
gotta love multithreaded precomp lol i would not use it if not for that
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  #575  
Old 07-05-2018, 11:24
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Quote:
Originally Posted by JustFun View Post
I think that we now have 200 or more methods in Index, thx to everyone involved!!!
Sry cant check, I can only count to 100 lol, nah I am just too sleepy to do so!!
i have more just waiting to see what razor does with xtool
i hope he adds vp6
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  #576  
Old 10-05-2018, 23:37
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just cause 2

pzlib:m2:c16m+srep:m3f:a2+lolz:d64 size 4.01gb to 1.05gb english only...
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  #577  
Old 11-05-2018, 04:33
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Divinity Original Sin 2

I tested quickly using this combination:
Code:
srep:m5f:l128:a1+lolz:mtt1:mt4:fba2:mc2:cm1
Original Size: 32GB
Final Size: 23.4GB

Two languages : english and spanish only
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  #578  
Old 11-05-2018, 07:43
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Mirrors Edge Catalyst 16.5gb

ztool:plz4+srep:m3f:a2+lolz:d64m english only

Last edited by doofoo24; 11-05-2018 at 07:45.
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  #579  
Old 11-05-2018, 07:44
doofoo24 doofoo24 is offline
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Battlefield Hardline 22.7gb

ztool:plz4+srep:m3f:a2+lolz:d64 all loc+mp
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  #580  
Old 12-05-2018, 01:03
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Compressed Tom clancy's splinter cell Blacklist Deluxe Edition from 18.1gb to 10.7gb

used xtool + srep+ lolz on zlib files.
bpk + srep on bik files.
srep+ lz77 on sound files (as always oggre failes on them)
srep+ lolz on bin + bundle files
and srep + exe +delta +lolz on rest files.
xtool improves compression around 200mb than pzlib. xtool version is v03.

All creadit goes to Razor.
Extaction time reduced by 14minutes.
FGs version took 44minutes while mine without binkpack took 28minutes, that adds only 2 minutes for bik videos.

Last edited by ZakirAhmad; 12-05-2018 at 02:16.
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  #581  
Old 12-05-2018, 03:44
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need for speed payback 13.5gb

precomp:c32mb,t100p:lz4+srep:m3f:a2+lolz:d64 from 27.gb
*use xtool
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  #582  
Old 12-05-2018, 06:49
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battlefield 4 14.2gb

precomp:c32mb,t100p:lz4+srep:m3f:a2+lolz:d64 from 23.7gb sp only with en without mp/xp filles...
*use xtool
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  #583  
Old 14-05-2018, 02:19
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Borderlands: Game of The Year Edition (5.37 Gb) (RUS|ENG) (5.2 Gb) (RUS) (5.28 Gb) (ENG)
Binaries
Engine
Data_3.bin (12,5 Mb)
Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
RUS / ENG interface
Data_2.bin (336 Mb) or (Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb))
Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023
WillowGame
Data_1.bin (2.58 Gb)
Code:
-muelr+srep:m5f:l2048:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023
arc.ini
Code:
[External compressor:uelr]
header = 0
packcmd   = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:srep]
header = 0
packcmd   = srep {options} -slp- -s35000000000 -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d -s <stdin> <stdout>
Data_Movies.bin (2.44 Gb) (*.bik)
Code:
-mbpk
p.s. deleted tracks

Code:
for %%i in (*.bik) do (
start /WAIT binkmix %%i - %%i  /o /t2 /#
start /WAIT binkmix %%i - %%i  /o /t3 /#
start /WAIT binkmix %%i - %%i  /o /t4 /#
start /WAIT binkmix %%i - %%i  /o /t5 /#
)
pause
Installation time: ~12 min on HDD 5400.

Last edited by Sergey3695; 19-05-2018 at 04:44.
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  #584  
Old 14-05-2018, 08:17
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Hi

Quote:
Originally Posted by darkwolves View Post
http://fileforums.com/showpost.php?p...&postcount=259

batman arkham knight premium edition

26.2 gb new size

previous repack size

27.4

previous compression method was removed due to the quality
and the decompression speed differences
Compression Time?
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  #585  
Old 14-05-2018, 11:50
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Quote:
Originally Posted by Simorq View Post
Compression Time?
time on compression to me does not matter to me besides i did not keep track
i was at work while it repacked and my compressor does 3 data files
it only showed the timeframe for the final file
decompression takes around 30 minutes though
previous method with lzma took around an hour and a half
to decompress
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Last edited by darkwolves; 14-05-2018 at 11:55.
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