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  #91  
Old 25-11-2016, 14:32
mikey26 mikey26 is offline
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Quote:
Originally Posted by dixen View Post
Hmmmю....Why not?
cause no1 seems to appreciates his work.once they have what they want you never hear from these so called friends. .

in this thread how many times can you count guys actually showed what setting worked for them what games they tested ,what other compressors they used in conjuction with pzlib.

all you get is this dont work that dont work fix it.Never anything positive.
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  #92  
Old 27-11-2016, 01:56
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Quote:
Originally Posted by mikey26 View Post
cause no1 seems to appreciates his work.once they have what they want you never hear from these so called friends. .

in this thread how many times can you count guys actually showed what setting worked for them what games they tested ,what other compressors they used in conjuction with pzlib.

all you get is this dont work that dont work fix it.Never anything positive.
One word, vultures.
Meanwhile am struggling finding a fix, there isn't a data set uploaded that contains the bug from the users that had problems, let me guess, I have to try all games until I find bug in order to fix it, and let me guess, upload it here...

Already from found me data set that makes pzlib buggy guys so don't bother.
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  #93  
Old 30-11-2016, 09:07
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maybe i m wrong bt i don't think m3 works on any file
tested on Adobe.photoshop.2017.iso , unpacking, process hangs at 1.1%
tested on Gta.V, x64a* to x64h*, after 0.4% of unpacking throws crc error
spend a whole day in compressing gta 5 with it and now its not unpacking
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  #94  
Old 30-11-2016, 09:15
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m3 is a method that was designed to work with raw2hif_dll.dll, it's disabled for public usage because it wasn't created by me.
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  #95  
Old 03-12-2016, 07:31
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Call of Duty Ghosts Spanish All updates are included!

Removed multiplayer

imagefile60.pak
soundfile59.pak
soundfile60.pak
soundfile62.pak

Game size = 25.5 GB
Size of Repack = 19.6 GB
Installation time 60 min

thank you Razor12911

Last edited by LuzhinE; 03-12-2016 at 07:35.
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  #96  
Old 05-12-2016, 21:10
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Effects of faster verification, -f works best with -m1
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Last edited by Razor12911; 05-12-2016 at 21:13.
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  #97  
Old 06-12-2016, 11:32
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Formerly Mad Max, reflate was used to compress the game

Ryse Son Of Rome also use reflate
http://www.fileforums.com/showpost.p...4&postcount=44

I have already tested with pZLib_v2, and final size was 18 GB and gives CRC error when decompressing

Can be compressed to 4.90 GB in future versions of pZLib???

Thank you very much Razor12911
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  #98  
Old 07-12-2016, 03:23
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Decompression crc check error - not very good(((
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  #99  
Old 09-12-2016, 01:10
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@Razor ,
Does pzlib uses auto-detect threads if i didn't use -t option ?
I tried on my i3 cpu & it used 50% only when i didn't put -t
so Just to make sure i asks u ..
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  #100  
Old 09-12-2016, 01:17
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Anyone faced a crash "arc.exe has stopped working"
Just edit the settings of pzlib in ur arc.ini like this
Quote:
packcmd = pzlib e -m1 -t60p $$arcpackedfile$$.tmp -o $$arcdatafile$$.tmp
unpackcmd = pzlib d -t60p - -o - <stdin> <stdout>
datafile = $$arcpackedfile$$.tmp
packedfile = $$arcdatafile$$.tmp
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  #101  
Old 09-12-2016, 11:34
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Quote:
Originally Posted by aswadd View Post
Anyone faced a crash "arc.exe has stopped working"
Just edit the settings of pzlib in ur arc.ini like this
dude, its input -o output, not output -o input.
Input should be arcdatafile

autodetect is there but its set to use 50 percent power by default.
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  #102  
Old 09-12-2016, 12:46
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I already see -t60p set, in order for that to be realistic, you must have a CPU with 25 threads, pzlib will use 15 threads which 60%. If you got 8 threads, pzlib will override your 60% order and opt for 50% because you literary can't use 4 and 8-tenth threads so 8 threads * 60% = 4.8, when this value is rounded off, it's 5. therefore 5/8 = 63%.
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  #103  
Old 10-12-2016, 02:09
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Quote:
Originally Posted by Razor12911 View Post
dude, its input -o output, not output -o input.
Input should be arcdatafile

autodetect is there but its set to use 50 percent power by default.
yes dude u're right , but didn't u notice that i reversed it in this section
datafile = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.tmp

still the same

& thnx for the illustration of cpu usage .
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  #104  
Old 10-12-2016, 02:37
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Anyone Please Help Me

Can anyone make this please like this

https://postimg.org/image/dr5sjiz7j/

I mean to say. It color creates when you touch install button in WPI Please Help ME Please
Like This


If you don't understand you can download this one please help me
http://fileforums.com/showthread.php?t=98100

THanks In Advance

Last edited by -XCX-; 03-01-2017 at 11:29.
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  #105  
Old 12-12-2016, 06:30
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I used plzlib on bf3 data files compression goes well but while decompression I got this terrible smile faces in CMD and then I tried again then I got CRC error where is the problem??
I used method -m1 -f and others default.

Edit----------------------------++++++++++

Others getting this error too bug ok but what is this horrible faces in CMD looks to weird.
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File Type: png srep.png (225.0 KB, 271 views)
File Type: png crc2.png (168.1 KB, 281 views)
File Type: png crc.png (156.4 KB, 278 views)
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Last edited by unarc 125; 12-12-2016 at 06:36.
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