#31
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coliotte
that version did you use to reflate? PES 2017 DZR Installation is super fast |
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#32
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#33
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DZ Repack
PES 2017: reflate:m2:l6:t75p5:s240+srep+lzma2 Mad Max New Repack (4.2 GB): pzlib+srep+lzma2 Last edited by Simorq; 06-11-2016 at 02:02. |
The Following User Says Thank You to Simorq For This Useful Post: | ||
Razor12911 (30-11-2016) |
#34
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Quote:
Input = 31.9 GB > Pzlib2 = 58.8 GB > Srep = 8.65 GB > LZMA2 = 4.27 GB [External compressorzlib] header = 0 packcmd = pZLib e -m2 -c256m -t8 - -o - <stdin> <stdout> unpackcmd = pZLib d -t8 - -o - <stdin> <stdout> Very Good |
The Following 3 Users Say Thank You to Simorq For This Useful Post: | ||
#35
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I Test It For Mad Max
From 31 GB To 4.26 GB Thank You |
#36
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thank you very much
Simorq but that version of reflate, PES 2017 is not on the forum, I think it was created to coliotte |
#37
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Quote:
Shelwien's Reflate Last edited by Simorq; 12-10-2018 at 22:34. |
#38
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if that's the temp folder, I had but not compression parameters
Last edited by LuzhinE; 06-11-2016 at 11:28. |
#40
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pzlib causes crc errors for pes17 BTW use shelwin reflate (7z & dll file) it works fine for files bigger than 2 GB
__________________
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#41
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It's not that good, not proud of this, I want more speed while getting same ratio as reflate.
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#42
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Hmm then what about gpu usage now?
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#43
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An optimized zlib is what is needed, something that CloudFlare uses.
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#44
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-_-
Limit for chunk size people is 2GB, because I don't think there is a deflate stream that is more than 2GB. Plus chunk size is for detecting streams, someone guy set 1GB chunk size as if there is a game that has a stream that big, how much ram would that need to run the game first of all? The only game that has weird streams is DOOM which is not supported by pZLib v2. Plus a higher chunk size results in a higher ram usage. Ram usage is calculated this way approximately. (Chunk size x Number of scanning threads + ChunkSize) x Inflation ratio So setting chunk size as 1024m for example using 8 threads and compressing GTAV which inflates to 201%, ram usage will be (1024 x 8 + 1024) x 2.01 =18524.16 MB, about 18GB ram is needed. But decompression memory is calculated as ChunkSize x Inflation ratio Use ZlibChecker to be sure what chunk size should you really set because chunk size doesn't mean ratio is always better. http://fileforums.com/showthread.php?t=97657 |
#45
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@Razor12911 why you are helping us so much like this ?
you make cls / tools / awesome things for free ! do we really deserve ! does thnx enough for you
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