#31
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2- I used this reflate many times on large files (more than 2GB) & compression & decompression was success 3- try from cmd to extract the archive & see if it still stuck at 15%
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oltjon (29-10-2016) |
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#32
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But when I put this in asc in arc extract with resources all required it stuck Everytime..... |
#33
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if yes & the same happened try on normal inno script if the same you have to make inno launch a bat file after extracting which will unpack reflated files
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oltjon (29-10-2016) |
#34
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Hello razor. I tested on .sds file of Mafia 3 (32mb). Win 7 64 bit on fx 8350.
Reflate level 1: FreeArc 0.67 (March 15 2014) creating archive: data\data1l1.arc Compressed 1 file, 33,397,949 => 56,319,667 bytes. Ratio 168.63% Compression time: cpu 0.05 sec/real 14.87 sec = 0%. Speed 2.25 mB/s All OK Reflate level 9: FreeArc 0.67 (March 15 2014) creating archive: data\data1l9.arc Compressed 1 file, 33,397,949 => 50,587,917 bytes. Ratio 151.47% Compression time: cpu 0.03 sec/real 17.82 sec = 0%. Speed 1.87 mB/s All OK This is ok but with level 9 it is slower and a lower ratio. Have you got an idea? With other reflate versions there was marked how many stream found. It seemed useful so I do an idea if the result was good. I tried on xp 32bit but work only 64bit, pity. Very thanks for job Razor! |
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1234567890123 (30-10-2016) |
#35
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I compresed files successfully with above cls +reflate but i am getting extraction problems... Sometime the extraction stucks at 5 sometimes 50... any suggestions please...
Any other reflate with cls or stdin stdout available please do tell me... I also heared about reflateMt, how can i find this please... I need it badly pleease... |
#36
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Razor12911 (14-03-2017) |
#37
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I'm without luck with a specific game. Pzlib v3 just crashes during recompression or cant find deflate streams in the game. CLSreflate find the streams and recompress fine with good final ratio after srep+lzma. The problem than during decompression it fails.
Tried reflateMT but it stuck always at 59% when compressing. |
#38
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This fails during decompression?
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#39
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CLSreflate fails in decompression, yes. PZlib cant find headerless streams during compression. I think the error for reflate in decompression is a bug of reflate itself with the file type.
Game is from PS3. ERROR: CRC failed in "unpacked\c0000\c0000_a2x.anibnd". File is broken. If i try compressing every file from the folder individually then decompression works fine, but when i just compress all folder together with reflate it cause CRC error in decompression. Last edited by chum; 26-04-2017 at 06:32. |
#40
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chum (26-04-2017) |
#41
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actually you will never get the error in PZLIb V3H if you use reflate dll and smaller value with -s
looks like the error is in razor methods(m1,m2) but not with reflate itself try using something like pzlib:m2:x:s16:c96m:t100p arc.ini Code:
[External compressor:pzlib] header = 0 packcmd = pzlib64 e {options} - -o - <stdin> <stdout> unpackcmd = pZLib64 d -t100p - -o - <stdin> <stdout> Last edited by Gupta; 26-04-2017 at 09:14. |
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chum (26-04-2017) |
#42
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What exatly -s parameter does? I not even added this but using reflate.dll worked, now pzlib detect streams and can decompress it without error. Thanks for simorq and princegupta2000.
Last edited by chum; 26-04-2017 at 15:09. |
#43
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[External compressorZLib]
header = 0 packcmd = pZLib e -m2 -c32m -t25p - -o - <stdin> <stdout> unpackcmd = pZLib d -t100p - -o - <stdin> <stdout> without error |
#44
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I just noticed than if i use one sollid block with this command -s; it cause error in decompression with Pzlib+reflate.dll in this specific game i trying. If i set manual solid block size with -s8192m it decompress without error.
Simorq -t#p only dictate the number of your CPU threads in percentage, does the thread numbers used affect reliability for compression to avoid errors? When i decompress i use higher amount of threads because decompression speed with pzlib is very sensitive with number of CPU threads used. Code:
Compressed 12,723 files, 8,971,439,002 => 3,806,018,872 bytes. Ratio 42.42% Compression time: cpu 17.97 sec/real 2054.92 sec = 1%. Speed 4.37 mB/s All OK Code:
Extracted 12,723 files, 3,806,018,872 => 8,971,439,002 bytes. Ratio 42.42% Extraction time: cpu 20.91 sec/real 271.14 sec = 8%. Speed 33.09 mB/s All OK |
#45
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What's the difference between k and l in archive?
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