#316
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The game, Super Monkey Ball: Banana Mania (2021) uses LZ4 or LZ4HC? doesn't seem to work with XTool, this seems bugged.
Uses version 7. Use [xtool precomp -munity,lz4hc,l12] with the liblz4.dll (1.9.3) Last edited by Hexagon123; 21-10-2022 at 22:22. |
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#317
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Quote:
Code:
Compressed 137 files, 22,499,636,299 => 30,533,946,304 bytes. Ratio 135.71% Compression time: cpu 9.66 sec/real 669.32 sec = 1%. Speed 33.62 mB/s All OK Extracted 137 files, 30,533,946,304 => 22,499,636,299 bytes. Ratio 135.71% Extraction time: cpu 18.73 sec/real 549.49 sec = 3%. Speed 40.95 mB/s All OK Streams: 175306/175306 Time: 00:16:32 (00:12:17) Memory: 270 MB (270 MB)
__________________
Haters gonna hate
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#318
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Plugin update available
Changes - improved header decoder in unity plugin Notes bg_smb1_masters Code:
Compressed 1 file, 6,273,468 => 14,834,634 bytes. Ratio 236.47% Compression time: cpu 0.00 sec/real 1.07 sec = 0%. Speed 5.84 mB/s |
The Following 10 Users Say Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (21-10-2022), elit (21-10-2022), ffmla (28-10-2022), Gehrman (21-10-2022), L0v3craft (22-10-2022), L33THAK0R (21-10-2022), Masquerade (21-10-2022), ScOOt3r (21-10-2022), shazzla (07-11-2022), Wanterlude (21-10-2022) |
#319
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Boycott 3
Supported games Bayonetta 3 Switch (requires oo2core_9_win64.dll) Usage Place bn3.dll near xtool.exe along with required libraries and use -mbn3 Notes A newer oodle library may be required for some streams (either 2.9.7 or 2.9.8) Results -mkraken Code:
Compressed 1 file, 127,450,048 => 177,590,706 bytes. Ratio 139.34% Compression time: cpu 0.17 sec/real 49.27 sec = 0%. Speed 2.59 mB/s Code:
Compressed 1 file, 127,450,048 => 180,417,265 bytes. Ratio 141.56% Compression time: cpu 0.16 sec/real 21.33 sec = 1%. Speed 5.97 mB/s |
#320
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hello Razor12911, can you help with this engine?
https://fileforums.com/showpost.php?...&postcount=307 |
#321
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^^
Didn't Razor already say there's no recompression code for this algo? https://www.fileforums.com/showpost....&postcount=306 |
#322
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Crysis 2 Remastered [LZ4]
Code:
Compressing textures_chk0-part2.pak, 411,058,830 bytes XTool is created by Razor12911 Streams: 1192/1192 Time: 00:00:07 (00:00:04) Memory: 357 MB (357 MB) Compressed 1 file, 411,058,830 => 550,255,834 bytes. Ratio 133.86% Compression time: cpu 0.52 sec/real 21.70 sec = 2%. Speed 18.94 mB/s All OK |
The Following 8 Users Say Thank You to Masquerade For This Useful Post: | ||
dixen (18-11-2022), fabrieunko (18-11-2022), L0v3craft (17-11-2022), mausschieber (17-11-2022), NERV (18-11-2022), Prettyboy099 (18-11-2022), ScOOt3r (17-11-2022), Wanterlude (13-10-2024) |
#323
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I can't get the Unreal Engine decryption to work. The game is 171 and the key is 0xE268A09FA3AB747487935B5E6362BEA968AD7A64795419C0 1D84552D71C011E2. It works fine with UnrealPak however both ue4dt and XTool 2020's Unreal Engine 4 (crypted method) don't decrypt anything. Any advice?
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#324
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Plugin update available
Changes * Added support for FIFA 23 and NFS Unbound to Frostbite 3 plugin * Fixed issues with codecs that utilize oodle library @Mini I'll take another look at it, could you reupload the sample (My download folder gets cleaned once every week) @kast1450 Could you upload a sample |
The Following 4 Users Say Thank You to Razor12911 For This Useful Post: | ||
#325
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Razor12911
B.AnimRetarget.cache + B.AnimRetarget.toc https://www17.zippyshare.com/v/spfv8aj1/file.html 58 MB unpacked size 186 MB (with https://github.com/IcarusXSEC/WF-Evolution-Unpack ) cmd: EvolutionUnpack B.AnimRetarget.cache /game or use http://aluigi.altervista.org/bms/darkness2.bms info 1) https://github.com/FromDarkHell/TheDarknessIIDecompiled 2) https://zenhax.com/viewtopic.php?t=4793 Last edited by Mini; 25-11-2022 at 15:38. |
#326
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In Nightmare
.Bundle default lz4hc,l12 lz4hc,l10 all file ratio 100% sample |
The Following User Says Thank You to kuyhaa For This Useful Post: | ||
Razor12911 (30-11-2022) |
#327
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Plugin update available
Changes - I don't remember what I changed (unity plugin) Results chapter01(12-14)_assets_all.bundle Code:
Compressed 1 file, 8,504,252 => 20,406,552 bytes. Ratio 239.96% Compression time: cpu 0.00 sec/real 1.20 sec = 0%. Speed 7.10 mB/s Code:
Compressed 1 file, 14,965,991 => 21,867,535 bytes. Ratio 146.11% Compression time: cpu 0.03 sec/real 1.24 sec = 3%. Speed 12.05 mB/s Last edited by Razor12911; 30-11-2022 at 06:36. |
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Cesar82 (30-11-2022), Gehrman (30-11-2022), KaktoR (30-11-2022), kuyhaa (30-11-2022), L0v3craft (01-12-2022), Masquerade (30-11-2022), ScOOt3r (30-11-2022), shazzla (30-11-2022), Wanterlude (30-11-2022) |
#328
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The Oregon Trail [2022] [Leviathan]
Code:
Compressing pakchunk100-WindowsNoEditor.pak, 4,677,614 bytes XTool is created by Razor12911 Streams: 3246/3246 Time: 00:00:18 (00:01:59) Memory: 512 MB (512 MB) Compressed 1 file, 4,677,614 => 825,560,508 bytes. Ratio 17649.18% Compression time: cpu 0.05 sec/real 27.81 sec = 0%. Speed 0.17 mB/s All OK |
#329
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Knights of Honor II Sovereign
AssetBundles lz4hc,l12 Ratio 100% I checked the files with the latest unity plugin + lz4 180-194 Maybe I'm doing something wrong? Can someone please check? Last edited by Wanterlude; 07-12-2022 at 04:43. |
The Following User Says Thank You to Wanterlude For This Useful Post: | ||
Gehrman (14-12-2022) |
#330
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The bundles aren't compressed.
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
Wanterlude (07-12-2022) |
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