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  #4246  
Old 31-01-2025, 05:18
Danziel123 Danziel123 is offline
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Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing
Thank you
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  #4247  
Old 31-01-2025, 07:41
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insomniac spiderman
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  #4248  
Old 31-01-2025, 17:01
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Quote:
Originally Posted by Danziel123 View Post
Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing
Thank you
Quote:
Originally Posted by KaktoR View Post
insomniac spiderman
tex_building file
Quote:
insomniac:spiderman
Streams: 3 / 1898
Time: 00:00:01 (CPU 00:00:00)
Size: 1.29 GB >> 1.29 GB
Quote:
insomniac:rcra
Streams: 1898 / 1898
Time: 00:00:02 (CPU 00:00:01)
Size: 1.29 GB >> 1.34 GB
Quote:
insomniac:rcrads
Streams: 5515 / 5515
Time: 00:00:51 (CPU 00:01:57)
Size: 1.29 GB >> 2.85 GB
Full game [ru+en vo] (Marvel's Spider-Man 2)
Quote:
insomniac:rcrads + dd5 + lzma2
111 gb > ~220-260 gb (don't remember exactly) > 73.4 gb
inst.time[11400f]: ~35 min
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  #4249  
Old 04-02-2025, 13:23
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KCD2 same as KCD
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  #4250  
Old 05-02-2025, 03:50
infovs infovs is offline
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Quote:
Originally Posted by ScOOt3r View Post
Hi Danziel
Suicide Squad Kill the Justice League uses. zlib+srep+lolz
this game will not get compressed alot i believe that you will save about 20% compression..
ScOOt3r
Based on what is this zlib? Just because somebody included xtool into compression method it does not means that xtool is infact used, nothing is expanded, it just gets skipped and it does nothing. You will get exactly the same "gain" if not using xtool:zlib at all, all gain (small) is from srep+lolz, xtool:zlib is just placebo.
This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key.

Last edited by infovs; 05-02-2025 at 07:31.
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  #4251  
Old 05-02-2025, 06:44
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by infovs View Post
Based on what is this zlib? Just because somebody included xtool into compression method it does not means that xtool is infact used, nothing is expanded, it just gets skipped and it does nothing. You will get exactly the same "gain" if not using xtool:zlib at all, all gain (small) is from srep+lolz, xtool:zlib is just placebo.
This game uses xtool:kraken but you have to decrypt pak with xtool unreal plugin, use known key.
Maybe you can give the right library info for this game? because I don't know how to check it. Thank you

Last edited by Danziel123; 05-02-2025 at 06:57.
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  #4252  
Old 05-02-2025, 07:30
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Quote:
Originally Posted by Danziel123 View Post
Maybe you can give the right library info for this game? because I don't know how to check it. Thank you
Use oo2core_9_win64.dll v2.9.5 or 2.9.9 with xtool:kraken and unreal plugin (search for key on known sites, I'm typing this from memory...) on
pakchunk51-WindowsNoEditor.pak
But other .ucas & .pak files are not encrypted and oodle compressed..unfortunately did not have time to test it more. But they are not xtool:zlib also, no gain over srep+lolz only method. Maybe there's something I'm missing...
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  #4253  
Old 05-02-2025, 07:39
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You guys still deal with unreal engine slop?

It's always the same with UE:
Either zlib or oodle is used
crypted or not (use aes_finder on shipping exe to get the key if crypted)
If oodle is used, mostly library 2.9.5 or 2.9.10_lib2
Poor ratio especially if oodle is used (> 80%)
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Last edited by KaktoR; 05-02-2025 at 07:43.
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  #4254  
Old 07-02-2025, 11:50
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Danziel123 just doesn't learn. That's what.
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  #4255  
Old 07-02-2025, 23:43
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Quote:
Originally Posted by Danziel123 View Post
Maybe you can give the right library info for this game? because I don't know how to check it. Thank you
XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
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  #4256  
Old 08-02-2025, 17:42
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L33THAK0R
You don't need to cut anything from a file. There is a checkbox "Stop after # streams".
Just select folder which contains all oo2core v2.9.X libraries and let it run. Based on the results (processed streams and time) you know what library you have to use.
Mostly it's 2.9.5, sometimes 2.9.10 (lib2) and for the newer UE5 games in some cases 2.9.12 (last time I checked at least).

PS: In any case, never ever use library 2.9.6. This version has a memory bug you will notice.
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  #4257  
Old 10-02-2025, 05:44
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by L33THAK0R View Post
XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
If the file is encrypted I don't know how to check the library used. If it's not encrypted, I can check it myself. The file name used to cut a large file if I may know what is the file name?
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  #4258  
Old 10-02-2025, 09:29
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For pak files you have to use ue4, not ue5.
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  #4259  
Old 14-02-2025, 12:17
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Tomb Raider IV-VI Remastered - Steam Version (Only 1 Language)

Code:
Selected ARC/DS method for Data1a-01.bin was: 
srep_new:393b+lolz
------------------------------------------------------------------------------------------
Overall input size: 10,10 GB
Overall output size: 4,09 GB (Ratio 40.55%)
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  #4260  
Old 15-02-2025, 06:27
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Quote:
Originally Posted by Danziel123 View Post
If the file is encrypted I don't know how to check the library used. If it's not encrypted, I can check it myself. The file name used to cut a large file if I may know what is the file name?
Swiss File Knife (SFK), it's an exceptionally useful tool, as well as HDiffPatch, these two tools alone are very useful for more intermediate repacking processes, such as when specific data types need to be ripped to be processed separately from other data types, and then patched back in post-install.
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