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  #1081  
Old 22-09-2021, 08:53
MartinezPL MartinezPL is offline
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Hi,
Any idea why shortcut is a white blank icon?

I have this in Settings.ini

[Executable1]
ShortcutName=Kena Bridge of Spirits
ExePath=Kena.exe
ExeParam=
IconFileName=Kena.exe

I even had:
IconFileName=Setup.ico

Since Setup.ico use icon straight from game .exe file.
Still it was white blank image.
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  #1082  
Old 22-09-2021, 09:14
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Quote:
Originally Posted by MartinezPL View Post
Hi,
Any idea why shortcut is a white blank icon?

I have this in Settings.ini

[Executable1]
ShortcutName=Kena Bridge of Spirits
ExePath=Kena.exe
ExeParam=
IconFileName=Kena.exe

I even had:
IconFileName=Setup.ico

Since Setup.ico use icon straight from game .exe file.
Still it was white blank image.
Remove IconFileName= key or try:
IconFileName={app}\Kena.exe
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  #1083  
Old 23-09-2021, 03:36
MartinezPL MartinezPL is offline
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"IconFileName={app}\Kena.exe"
This made the trick.
Thank you very much Cesar82
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  #1084  
Old 11-10-2021, 01:01
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Is it there any easy solution to have multiple data files for single selected component? I'm currently making a collection, with one of the selective titles having to have certain files packed separately. I know I could just instruct the user to select 2 items, but for the sake of it looking better I was wondering if a neater solution would be possible.

I tried modifying
Code:
if Trim(GetIniString('ComponentsSettings', 'Component' + IntToStr(I) + '.File', '', IniFile)) = '' then
&
Code:
ComponentFile := ExpandConstant('{src}\' + GetIniString('ComponentsSettings', 'Component' + IntToStr(CompIndexList[I]) + '.File', '', ExpandConstant('{tmp}\Settings.ini')));
to
Code:
if Trim(GetIniString('ComponentsSettings', 'Component' + IntToStr(I) + '.FileA' or '.FileB', '', IniFile)) = '' then
&
Code:
ComponentFile := ExpandConstant('{src}\' + GetIniString('ComponentsSettings', 'Component' + IntToStr(CompIndexList[I]) + '.FileA', '', ExpandConstant('{tmp}\Settings.ini')));
ComponentFile := ExpandConstant('{src}\' + GetIniString('ComponentsSettings', 'Component' + IntToStr(CompIndexList[I]) + '.FileB', '', ExpandConstant('{tmp}\Settings.ini')));
when they appeared (twice for each) within the script, however this sadly didn't work out, with other attempts either not functioning when testing with a set of example archives, or an error was met on compiling the script. Does anyone familiar with Pascal have any idea if this type of modification is possible? I'm assuming such a solution isn't feasible, as the script wasn't designed to have multiple entries for a single component part.
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  #1085  
Old 11-10-2021, 02:18
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Yes, however, you have to enable Tasks

Just make a Task

Code:
Task1.Name=Game Files
Task1.ItemType=CHECKBOX
Task1.Size=<Game size> gb/mb/kb/b
Task1.Level=0
Task1.Checked=1
Task1.Enabled=0
And records.ini

Code:
[Record1]
Type=Freearc_Original
Source={src}\Data1a.bin
Output={app}\
Disk=1
Size=<archive size> gb/mb/kb/b
Task=1

[Record2]
Type=Freearc_Original
Source={src}\Data1b.bin
Output={app}\
Disk=1
Size=<archive size> gb/mb/kb/b
Task=1

...
Maybe it works without Task too, but I have not tested it.

But may I ask, why you don't make a masked data archive? You can store different files with different compressions inside a single freearc archive.

Edit: Ohh, I just forgot you are working with an older script (right?). In this case I can't help you much, but I guess it is possible neverthless (I guess in this case you have to work with Component=# instead of Task=# in records.ini).
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Last edited by KaktoR; 11-10-2021 at 02:22.
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  #1086  
Old 11-10-2021, 03:24
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Quote:
Originally Posted by KaktoR View Post
But may I ask, why you don't make a masked data archive? You can store different files with different compressions inside a single freearc archive.
It's quite odd but regardless of a mask, certain files within this title fail to decompress unless packed separately. Even stranger still compressing these files separately gives a lower combined total, than with these files all-in-one archive.

Quote:
Originally Posted by KaktoR View Post
Edit: Ohh, I just forgot you are working with an older script (right?). In this case I can't help you much, but I guess it is possible nevertheless (I guess in this case you have to work with Component=# instead of Task=# in records.ini).
I'll give merging this feature to v7.2.0 a shot, since it already works in 7.3.X, I'm hopeful I'll be successful!
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  #1087  
Old 03-12-2021, 18:30
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Odd question considering it's been a few months without a new post on this thread, but what does it mean when the installer outputs a unarc -6 error (unable to read data)? Someone was talking to me about it and I have no clue - I never received this error and decompression worked fine on my machines.
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Last edited by its_gnar_again; 03-12-2021 at 18:37.
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  #1088  
Old 30-03-2022, 12:47
alucard1973 alucard1973 is offline
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Please, DelSaveGame in script
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  #1089  
Old 30-03-2022, 12:55
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Code:
[UninstallDelete]
Type: filesandordirs; Name: "<pathconstant>\<folder name>"
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  #1090  
Old 30-03-2022, 14:58
alucard1973 alucard1973 is offline
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Quote:
Originally Posted by KaktoR View Post
Code:
[UninstallDelete]
Type: filesandordirs; Name: "<pathconstant>\<folder name>"
Thank you, but what I meant was a script if possible that asks when you uninstall a game if you want to delete the game save which is for example in <userdocs>\SquareEnix\Final Fantasy VII
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  #1091  
Old 31-03-2022, 00:44
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Try this

Add to Settings.ini
Code:
[Settings]
...
...
Savegamefolder={userdocs}\Final Fantasy VII
Edit: Fixed missing file
Attached Files
File Type: 7z Script_Fix.7z (37.0 KB, 9 views)
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Last edited by KaktoR; 31-03-2022 at 03:01.
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  #1092  
Old 31-03-2022, 13:49
alucard1973 alucard1973 is offline
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Thanks very much
can I put several like Savegamefolder1, Savegamefolder2?
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  #1093  
Old 04-04-2022, 13:52
fabrieunko fabrieunko is offline
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hello, is it possible to add a small equalizer just above the music OFF/ON button
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  #1094  
Old 05-04-2022, 23:30
Rainiu Rainiu is offline
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Sorry if this has been asked before, but how do I add a window or border to the welcome screen message? Thanks.

[IMG][/IMG]
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  #1095  
Old 06-04-2022, 10:10
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You have to make it manualy in your bitmap image. There is a _Background.psd file which contains this half transparent border for example reasons (75% opacity).



Maybe one day I will add PNG images for it But actually this project is finished from my side if there are no bugs around.
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