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How to patch unneeded voiceovers out of Unreal Engine 4 games
Hello everyone, today I am going to explain how to patch unneeded voiceovers out of Unreal Engine 4 games - particularly voiceovers contained inside *.PAK files. Some games store language files external to the main PAK, and you can easily separate them. We are not interested in this, but more complex method of removing data from the main PAK file(s). This method works for decrypted pak files, I haven't tested on encrypted paks, however it should work since the data is stored in the same location.
I will be using BIOMUTANT as an example, it has 10 voiceovers inside the main pak. We can patch out 9 voiceovers (we must leave English inside the pak since the game relies on it, if English is removed, the game will crash). Prerequisites:
Step 1: Generating a filelist:
Step 2: Understanding the filelist:
We will use "WindowsEngine.ini" as an example for understanding what the filelist is telling us:
We can use this information to identify the position and size of any file inside the PAK. It makes patching out data siginificantly easier. Step 3: Slimming the filelist:
Step 4: Finding the data:
Step 5: Removing the Data:
Now you can repeat the above steps for the remaining 8 voiceovers. And like magic we have now removed almost 4.3GB of data from the game! That's 4.3GB less you need to compress with LOLZ etc... To put this in perspective, a repack without removing this data will be almost 9.7GB, whereas after removing the data, we end up with a compressed archive of just under 6.4GB. Step 6: Patching the data back in:
FAQ
Last edited by Masquerade; 29-09-2021 at 02:01. |
The Following 9 Users Say Thank You to Masquerade For This Useful Post: | ||
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#2
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Nothing new for me, but for some people usefull of course
![]() Good explanation.
__________________
Haters gonna hate
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#3
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Yes, I wrote it for the newbies
![]() Thanks. |
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Bit unrelated but had no idea Windows had a programmer tab for its calculator! Up until now I always just used an online calculator, this is heaps more convenient!
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Thanks for instruction) But I need same method for Detroit Become Human..
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Really thanks, will try it
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