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  #2746  
Old 14-01-2022, 20:39
fabrieunko fabrieunko is offline
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Hello, I have a question about the use of wemtool once launched with the -e command and that we obtained the .DIFFZ files how to return to the WEM files? I understood that it was necessary to do -d . how do you use wemtool once you have compacted everything in bin? the installer does not launch wemtool -d?.. how to do? is there a place that talks about how to use it?
thank you very much

I tested wemtool on god of war. there is a sound directory with a french directory in which there are 12349 wem files. I launched WemToll -e it finished and erase all the files wem.. to test I launched Wemtool -d it finished and erase all the DIFF. but now i only have 2725 wem files. Why?

Last edited by fabrieunko; 14-01-2022 at 20:46.
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  #2747  
Old 14-01-2022, 23:15
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I'll check that out, it could be bugged.
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  #2748  
Old 15-01-2022, 00:07
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what is compression method for god of war pc
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  #2749  
Old 15-01-2022, 00:22
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Quote:
Originally Posted by Furjack View Post
what is compression method for god of war pc
Read a page back
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  #2750  
Old 15-01-2022, 06:38
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Talking

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Read a page back
Thanx
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  #2751  
Old 15-01-2022, 14:19
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@fabrieunko WemTool is now fixed, should work on God Of War now and all future games.
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  #2752  
Old 15-01-2022, 14:50
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Quote:
Originally Posted by Masquerade View Post
@fabrieunko WemTool is now fixed, should work on God Of War now and all future games.
Language files will be bigger then before if you use WEMTool.

However for the non-localized files it seems to work.

Code:
Before WEMTool: 2.33 GB (2.513.317.784 Bytes)
After WEMTool: 2.12 GB (2.287.270.916 Bytes)

No compression was added for this test
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  #2753  
Old 15-01-2022, 16:14
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hello, if I may, the voice of God *.wem would like to ask your support on how to reduce the size of wem files the sample video can be a very understandable training video.

Last edited by Snake288; 15-01-2022 at 16:21.
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  #2754  
Old 15-01-2022, 23:24
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Thumbs up How to seperate music files

how to seperate music files from a game plz explain
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  #2755  
Old 16-01-2022, 09:32
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Quote:
Originally Posted by Furjack View Post
how to seperate music files from a game plz explain
Be more specific, what game, what audio is being used, etc...
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  #2756  
Old 16-01-2022, 13:39
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Sid Meier's Civilization VI
v1.0.12.9, 2 Languages, all DLC + Soundtracks

Code:
 21:38:19 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
$bpkpack=bpk
$libpack=srep_new+razor_mtx
$textpack=dict+lzp+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
$soundpack=srep_new+razor_mtx
$deflatepack=xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
$oggrepack=oggre
$wemtoolpack=srep_new+razor_mtx
 21:38:19 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 22:32:21 - Overall input size: 18.33 GB
 22:32:21 - Overall output size: 8.08 GB (Ratio 44.11%)
 22:32:21 - Overall conversion time: 00:53:53

PS: Exclude "DLC\GranColombia_Maya\Platforms\Windows\Movies\GranColombia_Maya_DefeatClimate.bk2" from bpk.
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Last edited by KaktoR; 16-01-2022 at 14:09.
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  #2757  
Old 16-01-2022, 14:43
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God of War (RUS+ENG Voice only)

*,wem, *.sdp - srep+zstd
3,8 > 3,7 gb

*.bk2 - bpk

All rest files - srep+lolz
57, 4 gb > 22,9 gb

Repack size - 26,8 gb
Install Size - 61,3 gb
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  #2758  
Old 21-01-2022, 03:30
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Does anyone have any input for Expeditions: Rome?

Although there is a key, the game is not encrypted and it's not looking too healthy under xtool+srep+lolz
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  #2759  
Old 21-01-2022, 05:05
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I think you have to go with classic SFK style, if what steamdb says is true you might find voiceovers for German.

Audio files aren't known best for compressibility but still.

Try playing around with oodle too, maybe.
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  #2760  
Old 21-01-2022, 06:08
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Already checked the localisation before I left the house this morning. The German voice files don't take up that much space. Zlib compression is used, not oodle.
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