#2686
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What do you mean? This game isn't encrypted.
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Sponsored Links |
#2687
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sorry !thought it was!
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#2688
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ARK Survival Evolved
400GB ----> 38.7GB srep+lolz mpz on soundtrack Compression takes almost 40 hours, not for the faint hearted. Last edited by Masquerade; 17-12-2021 at 08:35. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (20-12-2021) |
#2689
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400GB... I guess this game reaches 1TB soon
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__________________
Haters gonna hate
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#2690
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Final Fantasy VII Remake Intergrade
oodle kraken 7 Code:
pakchunk0_s23-WindowsNoEditor.pak Compressed 1 file, 8,184,822,018 => 8,551,069,519 bytes. Ratio 104.47% Compression time: cpu 4.52 sec/real 1049.03 sec = 0%. Speed 7.80 mB/s All OK
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Haters gonna hate
Last edited by KaktoR; 17-12-2021 at 05:17. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
mausschieber (17-12-2021) |
#2691
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Final Fantasy VII Remake Intergrade
Quote:
Quote:
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#2692
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Anyone knows what's the point for all the different language movie files in FF7 Remake? I guess only lips movement right?
__________________
Haters gonna hate
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#2693
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Quote:
P.S. do not rip any credits videos since the game actually has an ending scene before the credits show. If you rip the credits video, you lose the ending of the game. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (18-12-2021) |
#2694
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Ok then I guess you can rip all the lipsync files out of s21 pak and voices from s23 pak
__________________
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#2695
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I've already ripped out the FR, DE, JP voices but didn't touch the lipsync. I cannot imagine it would save much space?
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#2696
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Well I didn't extract the archive yet to see how much size they have.
__________________
Haters gonna hate
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#2697
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Assassin's Creed Odyssey
v1.5.6, One language Code:
14:00:49 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 14:00:49 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 00:35:56 - Overall input size: 99.23 GB 00:35:56 - Overall output size: 40.75 GB (Ratio 41.06%) 00:35:56 - Data files creation time: 10:04:52 First archive *forge files Second archive rest of the files
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-12-2021) |
#2698
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Quote:
do you know the blocks for languages to rip via hex editor ?
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#2699
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Quote:
quickbms -l "unreal_tournament_4_0.4.25b.bms" pakchunk0_s23-WindowsNoEditor.pak >> pakchunk0_s23-WindowsNoEditor.txt This lists the contents and the locations of all the files in the pak. German Block: 2583541977 - 4031342431 French Block: 4031342793 - 5445490559 Japanese Block: 5445490905 - 6823955647 |
#2700
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Assassin's Creed Valhalla
Changed from oodle mermaid 7 to 8 in v1.4.1 Code:
oo2core_7_win64.dll Compressed 1 file, 1,103,790,080 => 1,747,822,450 bytes. Ratio 158.35% Compression time: cpu 1.30 sec/real 492.31 sec = 0%. Speed 2.24 mB/s All OK oo2core_8_win64.dll Compressed 1 file, 1,103,790,080 => 1,776,145,142 bytes. Ratio 160.91% Compression time: cpu 1.20 sec/real 507.94 sec = 0%. Speed 2.17 mB/s All OK
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