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  #736  
Old 28-05-2021, 20:40
pratikpatel8982 pratikpatel8982 is offline
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Quote:
Originally Posted by andreiutzu21 View Post
hi houcine 80 it show me this error when i try to open setup

CREATOR MODE ENABLED

This Setup.ini file was not found near the executable of this installer

Put "Setup.ini" next to the executable or disable creator mode and recompile the script
It's not an error, and to disable creator mode, add ; before #define CREATOR, and it'll work Like this
Code:
Change this:
#define CREATOR
To this:
;#define CREATOR
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  #737  
Old 07-06-2021, 07:38
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mausschieber mausschieber is offline
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Quote:
Originally Posted by Cesar82 View Post
Hi guys!
I shared a new hotfix for CIU in #post.
P.S: Some changes will be in the beta 9 changelog, some will not.
Code:
HOTFIX CHANGES:
- Fixed bug of wrong caption on Next/Back buttons (Thanks Prettyboy099 for informing) mainly when running uninstall.exe (it displayed PAUSE where it should show UNINSTALL). 
- Changed FlagSpace= key in [LangBox] section to support two values (FlagSpace=<X>,<Y>) separated by comma in "box" mode.
- Disabled inclusion of DXFilters filters in CREATOR mode to speed up interim compilation.
- Added ISPP option (temporary) to disable IsMediaLib functions inclusion before compile Setup.exe.
  >> If you don't use videos in your conversion and want to avoid memory leak errors that occur in some random systems, enable line 8 of the script by removing the ";" to disable IsMediLib.dll.
  >> The song ".mp3" will still be played, but by the BASS.dll library.
- Removed the use of the "Default.ini" file that compared in the compilation and included the keys only if the value is different from the default in IniMemory.
>> The purpose of this defult.ini was to speed up the reading of the ini keys a little, but the access time difference was small and whenever I changed a key it was necessary to include it in default.ini, this became laborious.
i saw that the HF2 haver bugs for smalbutton left Picture is HF1 Script and right Picture is HF2 Script
Attached Images
File Type: png HF1.png (430.4 KB, 152 views)
File Type: png HF2.png (428.2 KB, 151 views)
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  #738  
Old 07-06-2021, 14:31
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mausschieber mausschieber is offline
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Quote:
Originally Posted by Cesar82 View Post
Here too.
I'll check it out soon (in about 8h) and after correcting it, I'll replace the HF2 in the same post.
If you find other bugs, please report them.
Thanks for the information.

Edit:
Hotfix 2 updated in previous post.
@mausschieber, if possible let me know if everything worked as it should.
now it work perfect
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  #739  
Old 12-06-2021, 16:36
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Madness Engine

Games supported
Automobilista 2
Project Cars 1?? (someone test this plugin on this game and if it's not working, please upload a few samples)
Project Cars 2 (wait for R2)
Project Cars 3 (since bdt is buggy on this game, you can use this as an alternative) [also wait for R2]

Usage
Place madness.dll near xtool.exe along with required libraries and use -mmadness

Notes
Madness Engine
https://fileforums.com/showpost.php?...&postcount=131

Hello Cesar82
I want to use this plugin for the convenience of compressing the game Automobilista 2
Madness Engine I want to use this plugin DiskSpan_GUI 1.0.0.5 can I have your support?
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  #740  
Old 13-06-2021, 00:21
Snake288 Snake288 is offline
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Quote:
Originally Posted by Cesar82 View Post
DiskSpan_GUI will not have support for this "Madness Engine" plugin anytime soon.
DiskSpan_GUI 1.0.0.5 uses XTool 0.3.9 and the plugin "Madness Engine" is not compatible with this version of XTool (as far as I know) and XTool from version 0.3.12 had changes in the command line and it can't be just replaced in DiskSpan_GUI (Needs several code changes).
I also haven't updated DiskSpan_GUI to XTool_0.3.11_hotfix (latest version with same old command line) because many of the plugins that work on version 0.3.9 don't work on version 0.3.11 and I believe that the plugin updates that have been released lately don't work with 0.3.11.

Wait for DiskSpan_GUI 2.0.0.0 which will be released along with the final version 3.0.0.1 of the CIU (Or maybe even earlier, along with the upcoming 3.0.0.1.beta.9 of the CIU).

Edit:
You can create a .bat file with the current "XTool" and the "Madness Engine" plugin and the necessary compressors and compress the game.
To create the Setup.dll file create a folder and place all the decompressors file and the Arc.ini/CLS.ini file with the paths corresponding to the folder structure used for the decompressors and then drag and drop the folder over the "_Compress Optional file" DLL (Drop Folder or Setup.dll).bat" from the COMPRESSORS folder to create the Setup.dll file.
Hello Cesar82
I want to use this plugin for the convenience of compressing the game Automobilista 2
Madness Engine I want to use this pluginI couldn't run the Madness engine add-in (.bat) I couldn't run the madness engine plugin
Sorry, but I couldn't (.can I get help preparing the bat file if possible ?
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  #741  
Old 13-06-2021, 05:12
Snake288 Snake288 is offline
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Hi Cesar82

Hello Cesar82
Automobilista 2 DiskSpan_GUI 1.0.0.5 Madness Engine I added a plugin DiskSpan_GUI 1.0.0.5 DS_Methods.ini can you control the coding error I can't find where I made a mistake

Automobilista 2 Files I'm Working On
https://pixeldrain.com/u/TGoDkgDJ

Last edited by Snake288; 13-06-2021 at 05:14.
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  #742  
Old 13-06-2021, 12:31
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Quote:
Originally Posted by Snake288 View Post
Hello Cesar82
Automobilista 2 DiskSpan_GUI 1.0.0.5 Madness Engine I added a plugin DiskSpan_GUI 1.0.0.5 DS_Methods.ini can you control the coding error I can't find where I made a mistake

Automobilista 2 Files I'm Working On
https://pixeldrain.com/u/TGoDkgDJ
i think you can not mix the setup from CIU 3.0.0.0 with the DiskSpan_GUI 1.0.0.5 the tools are different thats why it do not work
i have updated the Conversion to new Script
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  #743  
Old 18-06-2021, 22:13
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Quote:
Originally Posted by Cesar82 View Post
I would like anyone who tests and finds any error, to retaliate this error.
Nice work Cesar.

Are you sure the word 'retaliate' is the correct word you wanted to use?
Maybe 'autocorrect' is interfering?

'Retaliate' meaning:

Quote:
to hurt someone or do something harmful to someone because they have done or said something harmful to you
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  #744  
Old 19-06-2021, 00:02
acal3000 acal3000 is offline
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Quote:
Originally Posted by Grumpy View Post
Nice work Cesar.

Are you sure the word 'retaliate' is the correct word you wanted to use?
Maybe 'autocorrect' is interfering?

'Retaliate' meaning:

Maybe he wanted to say "Reiterate this
error.." ???..

Last edited by acal3000; 19-06-2021 at 00:06.
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  #745  
Old 19-06-2021, 02:26
Snake288 Snake288 is offline
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Hello
Cesar82
First Off, Thanks
DiskSpan_GUI 2.0.0.0 [2021.06.18] (x64) (Preview references
I Choose The Game Folder I Choose The Compression Method
Start Compression I'm Talking About The Language Option
How to use instruction
CIU 3.0.0.1.b8.u3 (2021.05.18) Do you have support ?
When Exactly The Full Version Will Be Released
How Testing Works After You Finish Compressing Game Files
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  #746  
Old 19-06-2021, 02:41
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Quote:
Originally Posted by Snake288 View Post
Hello
Cesar82
First Off, Thanks
DiskSpan_GUI 2.0.0.0 [2021.06.18] (x64) (Preview references
I Choose The Game Folder I Choose The Compression Method
Start Compression I'm Talking About The Language Option
How to use instruction
CIU 3.0.0.1.b8.u3 (2021.05.18) Do you have support ?
When Exactly The Full Version Will Be Released
How Testing Works After You Finish Compressing Game Files
DiskSpan_GUI 2.0.0.0 is not Compatible with CIU 3.0.0.1.b8.u3 (2021.05.18)
you have to wait for CIU 3.0.0.1.b9
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  #747  
Old 19-06-2021, 03:44
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Quote:
Originally Posted by Cesar82 View Post
The word in my language was "relate" (Translated into eng: report).
Ahh yes 'report' makes more sense.

I actually used Google to see what 'retaliate' means in Portuguese thinking it may have just been a word that didnt translate well to English.
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  #748  
Old 23-06-2021, 06:48
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Cesar82 I can't figure out how [MusicIcon] it works properly together with MusicIcon.png. Could you give a simple example of what MusicIcon.png should look like. My guess is that it should have two states, but I've already tried vertically (39x78) and horizontally (78x39). And it looks bad all the time
Code:
[MusicIcon]
Width=39
Height=39
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  #749  
Old 23-06-2021, 09:20
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Quote:
Originally Posted by sajmon83 View Post
Cesar82 I can't figure out how [MusicIcon] it works properly together with MusicIcon.png. Could you give a simple example of what MusicIcon.png should look like. My guess is that it should have two states, but I've already tried vertically (39x78) and horizontally (78x39). And it looks bad all the time
Code:
[MusicIcon]
Width=39
Height=39
MusicIcon has 8 parts....
So dimension of MusicIcon.png will be-
Code:
Weight=X (X=Weight of MusicIcon in Setup.ini, 39 in your case)
Height=Y*8 (Y=Height of MusicIcon in Setup.ini, 312 in your case)
8 parts of MusicIcon.png from top to bottom-
Code:
1-Normal (In music disabled state)
2-Selected (In music disabled state)
3-Clicked (In music disabled state)
4-Disabled (In music disabled state)
5-Normal (In music unabled state)
6-Selected (In music unabled state)
7-Clicked (In music unabled state)
8-Disabled (In music unabled state)
I think it is better to see some examples that I created in past...
Attached Files
File Type: rar MusicIcon.rar (30.9 KB, 2 views)
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Last edited by Prettyboy099; 23-06-2021 at 10:05.
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  #750  
Old 23-06-2021, 09:41
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Quote:
Originally Posted by sajmon83 View Post
Cesar82 I can't figure out how [MusicIcon] it works properly together with MusicIcon.png. Could you give a simple example of what MusicIcon.png should look like. My guess is that it should have two states, but I've already tried vertically (39x78) and horizontally (78x39). And it looks bad all the time
Code:
[MusicIcon]
Width=39
Height=39
Icon buttons must have measurements: HEIGHT = WIDTH * 8

Code:
Image file:
MusicIcon.png = 26x208 pixels (8 * 26 = 208)

Setup.ini example
[MusicIcon]
Width=26
Height=26

Image Layout (Top to Bottom):
1) BTN NORMAL   - IF MUSIC CHECKED
2) BTN SELECTED - IF MUSIC CHECKED
3) BTN CLICKED  - IF MUSIC CHECKED
4) BTN DISABLED - IF MUSIC CHECKED
5) BTN NORMAL   - IF MUSIC UNCHECKED
6) BTN SELECTED - IF MUSIC UNCHECKED
7) BTN CLICKED  - IF MUSIC UNCHECKED
8) BTN DISABLED - IF MUSIC UNCHECKED
I recommend that you always create the button in the exact size it will appear in the project.
If your button image is larger, create a new project with the button's final dimensions and add the larger button as a smart object and save your final png in the dimensions specified in Setup.ini.

EDIT:
- Added CIU hotfix in previous post.
Attached Images
File Type: png btn.png (4.3 KB, 151 views)
Attached Files
File Type: 7z MusicIconAR PSD.7z (32.5 KB, 8 views)

Last edited by Cesar82; 08-07-2021 at 15:03.
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