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  #3016  
Old 03-06-2022, 08:24
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Quote:
Originally Posted by KaktoR View Post
Did you checked the cls.ini which the installer is using? Maybe there is the problem.
To be honest, I don't know which cls precomp settings are ok. I didn't use cls.ini for compression process, nor for decompression. What is strange is that decompression process decompresses some .pdf files, but suddenly gives -1 unarc error (always at same pdf file)
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  #3017  
Old 06-06-2022, 06:08
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can anyone help explain when lolz, lzma, xtool and anything else in Diskpan Gui by Cesar82 is used?

Or can anyone suggest me something there to explain this?
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  #3018  
Old 06-06-2022, 09:50
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Quote:
Originally Posted by abror View Post
can anyone help explain when lolz, lzma, xtool and anything else in Diskpan Gui by Cesar82 is used?

Or can anyone suggest me something there to explain this?
Not entirely sure what you are asking.

Xtool = precompressor = responsible for decompressing/decrypting the input data. You need to select the correct codec for XTool in order for it to precompress successfully whether this be zlib, lz4 or an oodle library like kraken or mermaid. You can read more about XTool here.

LOLZ = the current best main compressor for game data like textures. LOLZ has support for header detection and raw file detection in order to gain best compression ratio. It's also slow, despite the fact it can be multithreaded. This is a closed source solution by ProFrager. You can learn more about LOLZ here.

LZMA = another type of file compressor, not as good as lolz in terms of compression ratio but immensely faster. Will produce larger output size. This algorithm is open source and built directly into FreeArc so you don't need any external compressors.
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  #3019  
Old 09-06-2022, 08:47
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thank you
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  #3020  
Old 13-06-2022, 07:45
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Assassin's Creed Valhalla
v1.5.2, 1 language, all DLC

Code:
 09:34:59 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:8+srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
 09:34:59 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 23:18:29 - Overall input size: 120.10 GB
 23:18:29 - Overall output size: 47.24 GB (Ratio 39.33%)
 23:18:29 - Data files creation time: 13:06:02
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  #3021  
Old 13-06-2022, 10:48
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Hi guys, I'm having a bit of trouble with some LZMA streams and I was wondering if anyone can give a couple hints or tips at trying to replicate the compression on the original stream close enough to a point where I can make a HDiffPatch.

Decompressing the streams is not an issue.

I've tried a few different tools, namely plzma and QuickBMS yet neither can produce accurate results.

I have attached a sample below.

stream.lzma = the original compressed stream
stream.decompressed = the decompressed stream

https://tusfiles.com/qszhczawajzi

Thanks!
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  #3022  
Old 14-06-2022, 07:09
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Assassin's Creed Origins
v1.6.0, 1 language, all DLC

Code:
 15:16:13 - Selected ARC/DS method for Data1a-01.bin was: oo2recm:4+srep_new+lzma2:d96m:fb273:lc4:mc1000000
 15:16:13 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+lzma2:d96m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------
 23:15:31 - Overall input size: 69.70 GB
 23:15:31 - Overall output size: 32.19 GB (Ratio 46.19%)
 23:15:31 - Data files creation time: 07:40:35
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  #3023  
Old 14-06-2022, 21:02
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RE8 - XTool's Erase Function

Code:
xtool.exe erase "to_be_ripped" re_chunk_000.pak
"to_be_ripped" folder contents: (2.97 GB)
Code:
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em4430_v_dialogue.pck.3.x64.ja
em4430_v_dialogue.pck.3.x64.ptbr
em4430_v_dialogue.pck.3.x64.ru
em4430_v_dialogue.pck.3.x64.zhcn
em4432_v_dialogue.pck.3.x64.de
em4432_v_dialogue.pck.3.x64.es
em4432_v_dialogue.pck.3.x64.fr
em4432_v_dialogue.pck.3.x64.it
em4432_v_dialogue.pck.3.x64.ja
em4432_v_dialogue.pck.3.x64.ptbr
em4432_v_dialogue.pck.3.x64.ru
em4432_v_dialogue.pck.3.x64.zhcn
em4437_v_dialogue.pck.3.x64.de
em4437_v_dialogue.pck.3.x64.es
em4437_v_dialogue.pck.3.x64.fr
em4437_v_dialogue.pck.3.x64.it
em4437_v_dialogue.pck.3.x64.ja
em4437_v_dialogue.pck.3.x64.ptbr
em4437_v_dialogue.pck.3.x64.ru
em4437_v_dialogue.pck.3.x64.zhcn
gallery_mov_001.mov.1.x64
gallery_mov_002.mov.1.x64
gallery_mov_003.mov.1.x64
gallery_mov_004.mov.1.x64
gallery_mov_005.mov.1.x64
lvd_lib_v_c02_3.pck.3.x64.de
lvd_lib_v_c02_3.pck.3.x64.es
lvd_lib_v_c02_3.pck.3.x64.fr
lvd_lib_v_c02_3.pck.3.x64.it
lvd_lib_v_c02_3.pck.3.x64.ja
lvd_lib_v_c02_3.pck.3.x64.ptbr
lvd_lib_v_c02_3.pck.3.x64.ru
lvd_lib_v_c02_3.pck.3.x64.zhcn
lvd_lib_v_c02_6.pck.3.x64.de
lvd_lib_v_c02_6.pck.3.x64.es
lvd_lib_v_c02_6.pck.3.x64.fr
lvd_lib_v_c02_6.pck.3.x64.it
lvd_lib_v_c02_6.pck.3.x64.ja
lvd_lib_v_c02_6.pck.3.x64.ptbr
lvd_lib_v_c02_6.pck.3.x64.ru
lvd_lib_v_c02_6.pck.3.x64.zhcn
movie_bonus_dialog.pck.3.x64.de
movie_bonus_dialog.pck.3.x64.es
movie_bonus_dialog.pck.3.x64.fr
movie_bonus_dialog.pck.3.x64.it
movie_bonus_dialog.pck.3.x64.ja
movie_bonus_dialog.pck.3.x64.ptbr
movie_bonus_dialog.pck.3.x64.ru
movie_bonus_dialog.pck.3.x64.zhcn
movie_chapter1_dialog.pck.3.x64.de
movie_chapter1_dialog.pck.3.x64.es
movie_chapter1_dialog.pck.3.x64.fr
movie_chapter1_dialog.pck.3.x64.it
movie_chapter1_dialog.pck.3.x64.ja
movie_chapter1_dialog.pck.3.x64.ptbr
movie_chapter1_dialog.pck.3.x64.ru
movie_chapter1_dialog.pck.3.x64.zhcn
movie_chapter3_dialog.pck.3.x64.de
movie_chapter3_dialog.pck.3.x64.es
movie_chapter3_dialog.pck.3.x64.fr
movie_chapter3_dialog.pck.3.x64.it
movie_chapter3_dialog.pck.3.x64.ja
movie_chapter3_dialog.pck.3.x64.ptbr
movie_chapter3_dialog.pck.3.x64.ru
movie_chapter3_dialog.pck.3.x64.zhcn
pl1000_dialogue.pck.3.x64.de
pl1000_dialogue.pck.3.x64.es
pl1000_dialogue.pck.3.x64.fr
pl1000_dialogue.pck.3.x64.it
pl1000_dialogue.pck.3.x64.ja
pl1000_dialogue.pck.3.x64.ptbr
pl1000_dialogue.pck.3.x64.ru
pl1000_dialogue.pck.3.x64.zhcn
pl2000_dialogue.pck.3.x64.de
pl2000_dialogue.pck.3.x64.es
pl2000_dialogue.pck.3.x64.fr
pl2000_dialogue.pck.3.x64.it
pl2000_dialogue.pck.3.x64.ja
pl2000_dialogue.pck.3.x64.ptbr
pl2000_dialogue.pck.3.x64.ru
pl2000_dialogue.pck.3.x64.zhcn
re_7_report.mov.1.x64
This will patch out these optional files in a few minutes.
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KaktoR (15-06-2022), Razor12911 (16-06-2022)
  #3024  
Old 16-06-2022, 08:52
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@:( Sad8669
Good attempt at using xtool IO functions, however since most people wouldn't know where these files come from or how to get them, maybe post the database file which can be used to obtain the files to be erased. The database file can be generated by using the find function from your end.
There is an example I made here.
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  #3025  
Old 16-06-2022, 09:54
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Thanks for heads up, Razor.

I had it in my mind the same day you posted the update. I haven't tested the game or the new update in practice but it should work and i plan on writing a post maybe explaining it and other few things about optional language streams.

and you can just write "Sad" instead of that "8669" and ":(" :D.
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  #3026  
Old 16-06-2022, 11:55
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Teenage Mutant Ninja Turtles: Shredder's Revenge

Just info)
Quote:
Compressed 1,179 files, 88,583,482 => 2,810,062,530 bytes. Ratio 3172.22%
Compression time: cpu 0.47 sec/real 305.24 sec = 0%. Speed 0.29 mB/s
All OK
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  #3027  
Old 17-06-2022, 11:13
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Redout 2
  • *.pak
    Code:
    xtool_redout2+srep+lolz
  • Everything else:
    Code:
    srep+razor
23.4GB ---> 16.6GB
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  #3028  
Old 18-06-2022, 11:18
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If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.
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  #3029  
Old 18-06-2022, 11:38
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Quote:
Originally Posted by Masquerade View Post
If you want to make a repack of God Of War and plan to separate voiceovers, add this batch file into your archive and run it after extracting the archive.

(copy text from this paste and save as .bat)

https://paste.ec/raw/ybelA-oU#P-/KOJ...rmyGZdyZvIGZ9b

The game will crash if you try to change language to a voiceover that you don't have installed. This bat will check for whatever languages are installed and add them to the language text file accordingly.

Please note exec\languages\LANGS_GOWA08000.txt must be blank before running that batch file.
You could add break or nul command to clear the file first, then add the content

Code:
break>exec\languages\LANGS_GOWA08000.txt
This command makes the target file blank.
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Last edited by KaktoR; 18-06-2022 at 11:42.
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  #3030  
Old 21-06-2022, 08:02
Dark0226 Dark0226 is offline
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How are EDGE OF THE ABYSS AWAKEN game files compressed and how to decompress them. Unreal engine.
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