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  #2566  
Old 20-09-2021, 01:54
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Quote:
Originally Posted by L33THAK0R View Post
Would it be possible for you to pretty please upload the v180 lz4 library?
https://github.com/lz4/lz4/releases/tag/v1.8.0
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  #2567  
Old 20-09-2021, 01:54
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https://github.com/lz4/lz4/releases/tag/v1.8.0
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File Type: 7z LZ4.7z (578.0 KB, 18 views)
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  #2568  
Old 20-09-2021, 02:45
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I had no idea this repository existed! Thank you both for providing links, this should be quite useful in future testing!
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  #2569  
Old 23-09-2021, 03:32
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Slime Rancher v1.4.3

Original Size: 1.13 GB
Compressed Size: 467 MB

Options:
Code:
Rest of files: srep:m3f:a2+exe2+lolz

Lolz Setting: -d128m -mt4 -mtt1 -lmdf1

Last edited by Carldric Clement; 24-09-2021 at 09:40. Reason: Update Method
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  #2570  
Old 23-09-2021, 04:37
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Carldric Clement
It's just a unity game, xtool isn't needed. Nothing for it to precompress.
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  #2571  
Old 24-09-2021, 21:10
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Does anyone know what "Oodle" algorithims "Planet Zoo" uses? I'm fairly sure it uses "Kraken" (output size was inflated a considerable amount when testing with the "Kraken" xtool plugin) but I'm unsure if additional algorithims are used. The scanner tool thingamajig outputs a "0" for all files (unknown/invalid).
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  #2572  
Old 29-09-2021, 18:19
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Unhappy

NEO: The World Ends With You
srep+lzma (Without staff roll videos)

Output size: 11.1 GB

8+ GB worth of USMs PLUS encrypted files...not worth messing with this unless you plan to re-encode them, and I don't even know if this one of those games where it has issues with touched USMs.
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Last edited by mr_gnar; 30-09-2021 at 12:31.
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  #2573  
Old 01-10-2021, 09:41
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can someone please share actual method for Total War Warhammer II with rebuilding pack files?
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  #2574  
Old 01-10-2021, 10:06
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Quote:
Originally Posted by HunterEmrah View Post
can someone please share actual method for Total War Warhammer II with rebuilding pack files?
No actual. with rebiulded pack new version TTWH2 - don't work
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  #2575  
Old 02-10-2021, 05:08
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Total War: Warhammer II
v1.12.0 incl all DLC

Code:
 10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41
xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.
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  #2576  
Old 02-10-2021, 11:13
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Quote:
Originally Posted by KaktoR View Post
Total War: Warhammer II
v1.12.0 incl all DLC

Code:
 10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41
xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
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  #2577  
Old 02-10-2021, 11:55
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Quote:
Originally Posted by panker1992 View Post
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
Yes, but it would lead to bad crc and I don't know if the game works fine with not matching original crc.
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  #2578  
Old 02-10-2021, 23:53
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Quote:
Originally Posted by panker1992 View Post
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
On rebuilded terrain.pack - crashes Battle mode.
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  #2579  
Old 03-10-2021, 04:39
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Them and Us
uelr+srep+4x4 = 25gb >> 7gb
- bpk on bik videos

@Thank KaktoR

Last edited by macut18; 03-10-2021 at 18:40.
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  #2580  
Old 03-10-2021, 05:14
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Use uelr on *.tfc|*.u|*.udk|*.upk files

You can use bpk on bik videos.
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