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  #166  
Old 08-03-2018, 11:53
78372 78372 is offline
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AC III has no files worth with precomp. What you did is wasted your time.

I am actually surprised to see precomp, we already have pzlib to apply on zlibbed file, what's the use of precomp these days unless you need packmp3/packjpg?
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  #167  
Old 08-03-2018, 19:21
ZakirAhmad ZakirAhmad is offline
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r u sure.

Quote:
Originally Posted by 78372 View Post
AC III has no files worth with precomp. What you did is wasted your time.

I am actually surprised to see precomp, we already have pzlib to apply on zlibbed file, what's the use of precomp these days unless you need packmp3/packjpg?
I guess u havent scanned the exes etc with zlib scanner, Almost in 99% of cases they contain zlib streams whech inturn reduces their compression 5 to 10mb.

pzlib doent work on every files. for eg. the files from COD black ops, precomp works on them while pzlib not.
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  #168  
Old 08-03-2018, 19:31
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Quote:
Originally Posted by ZakirAhmad View Post
I guess u havent scanned the exes etc with zlib scanner, Almost in 99% of cases they contain zlib streams whech inturn reduces their compression 5 to 10mb.

pzlib doent work on every files. for eg. the files from COD black ops, precomp works on them while pzlib not.
Did you tried with reflate libs?

Plus monster compression isn't worth that much for me, adding some more minutes only to reduce 2-5mb
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  #169  
Old 08-03-2018, 20:04
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by 78372 View Post
Did you tried with reflate libs?

Plus monster compression isn't worth that much for me, adding some more minutes only to reduce 2-5mb
yeah i tried with reflate libs too.

when u r targetting perfection in compression, u didnt want to leave anything behind. BTW when exe's size is >150mbs u can achieve more.

precomp doesnt add mimytes to decompress them, only 1 to 2 seconds.

Last edited by ZakirAhmad; 08-03-2018 at 20:12.
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  #170  
Old 08-03-2018, 21:12
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Seems interesting, I thought reflate can precompress better than precomp. Which precomp version are you using?
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  #171  
Old 08-03-2018, 21:23
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by 78372 View Post
Seems interesting, I thought reflate can precompress better than precomp. Which precomp version are you using?
precomp 038.
i guess any version of precomp works on them but not pzlib.
pzlib has some problems like too much ram utilization during compression and decompression. use of chunk(main problem) because u have to find the exact chuck for games. In reflate part of pzlib, u can only set level manually, u cant set memory, windowsbits, parameters, I guess which causes creation of diff file and hence makes compression worse(in some cases).
pzlib hase many good things as well like faster decompression, compression, multithreading( i have no idea why the pzlib is only a bit faster in decompression than precomp).
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  #172  
Old 09-03-2018, 00:52
Vulkan Vulkan is offline
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Try Pzlib with these settings
pzlib e -rx -x
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  #173  
Old 09-03-2018, 01:05
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Quote:
Originally Posted by Vulkan View Post
Try Pzlib with these settings
pzlib e -rx -x
it is a bug with pzlib, i reported it to razor.
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  #174  
Old 09-03-2018, 01:39
Vulkan Vulkan is offline
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What is the best lzma settings I found this
lzma:a1:mfbt4:d640m:fb273:mc1000:lc8:pb4
And I use 640m dictionary because I have 8gb of ram
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  #175  
Old 09-03-2018, 02:44
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Quote:
Originally Posted by doofoo24 View Post
which file has zlib ?
there forge, pck , bik.
seem to me you test it on the only pdf file Manual
i get 2.57gb on forge file with afr+srep+lolz...
i used precomp only nada
Normall, i distribute game in 4 archives, 1st one game data (in this case .forge ) and i used compression method afr+srep+lolz.
2nd contains sound files which (srep+lolz).
3rd contains videos (bpk+srep)
and 4th include .exes .txt pdf some images like .ico .dlls etc (for ur kind info which contains zlib streams ).

and also i compressed .forge files of ac 3 to 2.53gb
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  #176  
Old 09-03-2018, 06:07
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Quote:
Originally Posted by ZakirAhmad View Post
precomp 038.
Why not take advantage of latest precomp version?
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  #177  
Old 10-03-2018, 04:14
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Need for Speed Payback

Data\Win32\configurations\superbundleinstallpackag e\cas_01.cas
plz4+srep+lzma => 421.236.736 Bytes
srep+lzma => 501.354.496 Bytes
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  #178  
Old 10-03-2018, 04:18
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Quote:
Originally Posted by KaktoR View Post
Need for Speed Payback

Data\Win32\configurations\superbundleinstallpackag e\cas_01.cas
plz4+srep+lzma => 421.236.736 Bytes
srep+lzma => 501.354.496 Bytes
Nice at least ztool's other codecs apart from pzlib still work on something newer.
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  #179  
Old 10-03-2018, 08:58
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Quote:
Originally Posted by Razor12911 View Post
Nice at least ztool's other codecs apart from pzlib still work on something newer.
Yes, but ztool is very unstable (at least lz4). It just hang now for over 3 hours on a single file.

I have just tested with standard params (no parameters were given). Will try with different parameters instead.
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  #180  
Old 10-03-2018, 09:25
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Quote:
Originally Posted by Razor12911 View Post
Nice at least ztool's other codecs apart from pzlib still work on something newer.
why not make public the latest version???
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