#241
|
||||
|
||||
I tested xtool in Divinity Original Sin 1 EE and 2.
GameMaster.pak[DOS2] => 426MB Code:
methods: 1) xtool.exe e:precomp:c32mb:t100p:zlib 2) xtool.exe e:precomp:c32mb:t100p:lz4 Result: Compressed 1 file, 447,157,530 => 447,157,650 bytes. Ratio 100.00% Compression time: cpu 1.11 sec/real 9.31 sec = 12%. Speed 48.03 mB/s
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
Sponsored Links |
#242
|
||||
|
||||
Quote:
|
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) |
#243
|
||||
|
||||
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
#245
|
|||
|
|||
Please help with the decompression program
|
#246
|
||||
|
||||
Update available
Changes - added ea frostbite 3 oodle and zstd support for fifa 18 - added dunia 2 lzo support for fc series - added iw engine lz4hc support - added partial crilayla support for naruto series - added anvil engine lzo and oodle support - fixed crilayla inflation bug - fixed non-stdio mode bug - updated zlib precompression - removed MT scanning for some codecs |
The Following 12 Users Say Thank You to Razor12911 For This Useful Post: | ||
#247
|
||||
|
||||
The samples you uploaded:
DataPC_LoadingRoom2.forge afr19: 10,780,672 => 13,917,326 => 8,970,681 bytes xtool: 10,780,672 => 13,917,332 => 8,983,511 bytes DataPC_Map_Menu.forge afr19: 1,605,632 => 6,956,755 => 821,299 bytes xtool: 1,605,632 => 6,957,991 => 820,636 bytes ![]() ![]() ![]() |
#249
|
||||
|
||||
Quote:
Skip verification to see what you're really suppose to get, if it's more then try using an older liblz4.dll since AW came before the version of the library in the attachment. |
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) |
#251
|
||||
|
||||
Yea, that game seems to contain lzopro compressed streams and I only added x86 support for now. Maybe it's AC4, not sure.
Edit: AC2 was affected due to me not registering what codec to use for restoring, guess it really is a waste of energy. Your file: Compressed 1 file, 88,997,888 => 189,610,506 bytes. Ratio 213.05% Compression time: cpu 0.09 sec/real 2.72 sec = 3%. Speed 32.66 mB/s Last edited by Razor12911; 29-05-2018 at 18:12. |
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
ShivShubh (24-11-2019) |
#253
|
|||
|
|||
@Razor: Thanks mate for the update.
Keep up the good work. Xtool is going to be more than a precompressor, so not adding any game support diverts it from that path. |
#254
|
|||
|
|||
https://yadi.sk/d/WNKW73Ht3UpyVN
data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 [External compressor:xprecomp] header = 0 packcmd = xtool.exe e ![]() unpackcmd = xtool.exe d ![]() Extracting archive: data.arc Extracting data.cpk (413123988 bytes) ERROR: file _TEST\data.cpk failed CRC check ![]() |
#255
|
||||
|
||||
Hi Razor!
Did you test the sample I sent?
__________________
"There are three things that sages fear... The tormented sea, a moonless night and the wrath of a gentleness man." - The fear of the Sages. |
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Information about ZTool | 78372 | Conversion Tutorials | 73 | 10-10-2019 06:27 |
ztool info | doofoo24 | Conversion Tutorials | 2 | 24-12-2017 22:08 |
ZTool (Ultimate Precompressor) | Razor12911 | Conversion Tutorials | 16 | 20-07-2017 07:56 |